135,886 Commits over 4,293 Days - 1.32cph!

4 Days Ago
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4 Days Ago
Merge from naval_missions
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Merge from parent
4 Days Ago
Merge from naval_update
4 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
4 Days Ago
Merge from naval_missions
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
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4 Days Ago
Update manifest (manifest)
4 Days Ago
Update manifest (prefabs)
4 Days Ago
merge from naval_update
4 Days Ago
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4 Days Ago
Optimise HasRequiredItem
4 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
4 Days Ago
Tweaked colliders on the small engine deployable prefab
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Only show block and deployable limits if enabled and above a threshold.
4 Days Ago
NRE fix for construction with no deployable component (building blocks)
4 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
4 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
4 Days Ago
merge from main -> fix_manifest_errors
4 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
4 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
Phrase update
4 Days Ago
Kill boat during load if it saved when sinking
4 Days Ago
merge from naval_update
4 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
4 Days Ago
Localized the boat building UI Disable tooltip when empty
4 Days Ago
fix ornate frame label placement
4 Days Ago
Bunch more wip/experiments
4 Days Ago
Paintable Reactive Target - Updated textures
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
merge from naval_update
4 Days Ago
Fixed the microscopic ghost ship map markers
4 Days Ago
sulfur box append to adaptor allow collision group
4 Days Ago
ran manifest, icon manifest and localization
4 Days Ago
sulfur box prefab and item setup
4 Days Ago
sulfur box greybox
4 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
4 Days Ago
merge from naval_update
4 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
4 Days Ago
Updated skins
4 Days Ago
spinner_wheel standard material test - no painting
4 Days Ago
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4 Days Ago
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