138,960 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Construction NRE fix
2 Days Ago
merge from parent boxes_dlc
2 Days Ago
Idle to walk and walk to idle imports
2 Days Ago
exported horse walk to idle and idle to walk anims
2 Days Ago
exported refreshed salvaged axe rig/anims
2 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
2 Days Ago
rebase on main
2 Days Ago
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2 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
2 Days Ago
Fix scientist weapons floating at world origin on server
2 Days Ago
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Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
2 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
2 Days Ago
merge from boxes_dlc
2 Days Ago
Fixed paint mask normal map settings
2 Days Ago
Gesture anim updates
2 Days Ago
cannon anim update and IK adjustments
2 Days Ago
merge from main
2 Days Ago
Merge from island_cliff_water_fix
2 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
3 Days Ago
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3 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
3 Days Ago
Atmosphere & triggers.
3 Days Ago
Final lighting sans atmos volume & culler.
3 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
3 Days Ago
These static candles shouldn't be shadowcasting like that.
4 Days Ago
Lighting prefab.
4 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Days Ago
Lighthouse lighting prefab V2 (not applied)
5 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
5 Days Ago
merge from deepsea_fixes
5 Days Ago
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5 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
5 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
5 Days Ago
Apartment complex b progress
5 Days Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
5 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
5 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
5 Days Ago
no more LINQ, added TimeWarnings
5 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
5 Days Ago
Buildfix: type missmatch Tests: editor compiles
5 Days Ago
updating component box performance pass
5 Days Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none