244,575 Commits over 3,898 Days - 2.61cph!
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
Use Invis tag for teamless/spectate body hiding
some extra breeze block piles for set dressing
Merge from paint_stroke_fix
merge from save251 - Staging wipe
merge from f1_grenade_skin_fix
merge from samsite_togglemode
merge from fix_item_split_slider_reset
merge from chainsaw_ray_fix
Reduced no build volume at train tunnel underground entrance
merge from meshlod converter
- Reduced no build volume at desert military base and arctic research base
- Increased no build volume slightly at launch site and sphere tank
Don't render sky in minimap capture + styling
Small monument no build volume increased, switched to sphere collider
- Lighthouse 100m
- Mining Outpost 70m
- Super Market 100m
- Gas station 100m
- Warehouse 100m
Minimap
show buyzone, team players, bomb site
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
Added an unlock minigame progress bar
Rough weapon balance pass
Add headshot damage multiplier if we hit a hitbox with head tag
Prevent ragdoll on spectate join
merge from meshlod_converter
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
Add dev button to fill a game
Remove double door broadcast, prefabify doors
Revert "Fixed door/usables not networking"
This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6.
Restore Sol's commit that was lost to the void
Fixed door/usables not networking
Fixed typo
Fixed a fuckup with possession (hopefully)
Name bots bots (not the host's name)
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
Only trigger hit marker if we caused the damage