244,577 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Fix incendiary ammo not requiring BP for mixing table
6 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
6 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
6 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
6 Months Ago
Impact particles face the correct direction
6 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
6 Months Ago
Door sounds have no occlusion + better detection for which side of the door you are on if the door is rotated
6 Months Ago
Set index of Bomb Site B
6 Months Ago
Expose some more stuff for UI
6 Months Ago
Some helpers to get planting / defusing state for UI
6 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
6 Months Ago
Basic spectating
6 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
6 Months Ago
Added a tip explaining how to adjust wire slack
6 Months Ago
Defusal scenario objective bonus income Fix loss streak income
6 Months Ago
merge from main
6 Months Ago
Kill rewards, friendly fire penalty
6 Months Ago
Define kill reward money
6 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
6 Months Ago
Should fix a bunch of NREs
6 Months Ago
Undo subtract
6 Months Ago
merge from main -> fix_planner_reset_construction
6 Months Ago
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6 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
6 Months Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again
6 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
6 Months Ago
metadata
6 Months Ago
Fix broken movement animations on M4A1 & Spaghelli M4
6 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
6 Months Ago
Keep track of round win history
6 Months Ago
removed attachments on shotgun
6 Months Ago
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6 Months Ago
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6 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
6 Months Ago
Increase max team size
6 Months Ago
Lets try exposing sound duration stuff to linux srcds
6 Months Ago
Team income fixes
6 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
6 Months Ago
more spawns
6 Months Ago
Everyone has a defuse kit
6 Months Ago
More signs
6 Months Ago
Small layout change Fixed hole in map
6 Months Ago
Team income from round win / loss
6 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
6 Months Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
6 Months Ago
Adjusted map fog and ambient lighting
6 Months Ago
crate blockout meshes
6 Months Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
6 Months Ago
Some team income values Getting started on income, set start money
6 Months Ago
Fixed Entity:FollowBone not working with boneID 0. Fixed SoundDuration returning wrong values for MP3 files It was a sneaky bug in the MP3 parser It's still an approximation, but it is very close now. (+/- 0.1s) Also make it skip ID3v2 data Fixed .wav SoundDuration being off by number of channels on srcds Let's try not disabling SV_GetSoundDuration on srcds