244,576 Commits over 3,898 Days - 2.61cph!
Don't produce effects if we're far enough away from them
Sync ammo, first person reload
Remove player collisions with ragdolls
Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
merge from fix_mixing_table_ammo_bp
merge from qol_building_blocked_visual
merge from fix_planner_reset_construction
Lerp remote Player EyeAngles
Move spectate ui to its own panel
Show friendly players cash on scoreboard
Move the player's camera behind them on death
Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb)
Add equipment dropper to bomb_defusal gamemode
Improve spectate controls
Little code changes to improve non-owned possession
Fixed another NRE
Missed this code
Noclip logic change
Fixed a collection of NREs
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
Fixed slow walk / crouch (looks like someone deleted the code)
Show building guide of teammates
- must be holding building plan yourself to see your teammate's guide
https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
Leaderboard backup, run #
12138
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
Set b_deploy_new & b_throw as auto reset
Actually implement b_deploy_skip
FPArms: added basic throwable animations
Animgraph for throwables
Merge branch 'main' of sbox-hc1
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
Merge from sprint_seed_fill
Fixed several isseus preventing the seed flood fill working in dedicated client mode
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
Added hold_R bones to throwables (except C4)
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
Added a new input to SAM site to toggle the defender mode
Removed unnecessary meta files
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
Remove Bradley tank tread FX script on the server side
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
Tread debug.
Tracer_reddish consistency with cannon tone.
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
Fixed issue where muzzle flashes would collapse in on themselves from one angle only.
Main cannon impact improvements.
Added an editor context scene for UI prefabs editing
Renamed "Suicide" to "Respawn" in the main menu
Adjusted the confirmation popup
thumb_up
24
thumb_down
65
Experience -> Score, add some cases
Set unassigned team name to Spectators
Get rid of plant cancel reset delay
It was just confusing
Weapons can be limited to one team
Don't let CTs pick up C4
Scoreboard team headers have icons & color
Center everything that should be centered
Fix incendiary ammo not requiring BP for mixing table