244,458 Commits over 3,898 Days - 2.61cph!
Made sure everything compiles, moved networking protobuf files.
Tweaked bridge prefab to push it slightly further out of the ground
Splat improvements
Remove snow from paths
Tweaked the scale range of some river rocks
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Renamed elevation to altitude in atmosblend, for consistency
Wetness masks now optional in std shader's wet layer to free up samplers
Made terrain an optional std shader layer, now more centralized
Added useful std layers to relevant std shaders
Added directional fade to terrain-blend shader where mesh and terrain normals converge
Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
Added some dirty dodgy menu and UI shit.
Merge branch 'master' into net-lidgren
Fleshed out networking interfaces.
Fixed some player spawns being inland
Fixed beachside trees spawning forestside
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Prevent rivers from crossing each other
Fixed dynamic infuence maps not updating properly
improve the bear animations (attacks / walks/ runs)
Slight increase to max distance on default sound template
Increase overall volume of in world sounds
Volume/mix adjustments for some impact sounds
Migrate geiger sounds to sound system and reduce volume
Merge branch 'master' of arcade
Updated vm torch anim source files
Fixed bullshit. Added chatui
More networking boilerplate.
Fixed grade upgrade error
added caterpillar track machines to test court, rigged and animated
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
Latest version of megafiers
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
- More weapon work
- Weapons can now be equipped per-arm and have their own properties
Added reference to `Lidgren.Network.dll`.
Removed networking implementation copied from Rust.
Plagiarizing utility code from Rust.
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.