134,340 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Merge from modding_prefabs
11 Months Ago
Apply root motion
11 Months Ago
Collider tweaks for food cache static prefabs
11 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
11 Months Ago
Better fail message for blocker and door controller tests
11 Months Ago
drawbridge wip anims and set up controller/avatar
11 Months Ago
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11 Months Ago
Updated anchor point for medieval door single static prefab
11 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
11 Months Ago
wip drawbridge greybox and anims
11 Months Ago
Removed nunit.framework refs
11 Months Ago
11 Months Ago
RPC & Protobuf for server to send custom phrases
11 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
11 Months Ago
Update description Update socket names
11 Months Ago
merge from main -> hackweek_modding_improvements
11 Months Ago
merge from protobuf_skip_default_fields_2 -> main
11 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
11 Months Ago
horizon angle fog
11 Months Ago
Reduced cook time to 1 second
11 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
11 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
11 Months Ago
nunit.framework preserve in link.xml
11 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
11 Months Ago
cooking workbench model and textures
11 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
11 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
11 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
11 Months Ago
Trees call combat entity die on tree destruction rather than kill
11 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
11 Months Ago
fog adjustment, remove commented out stuff
11 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
11 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
11 Months Ago
Fix items dropped on ground not using their server-sided name
11 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
11 Months Ago
hackweek_swarms -> bees
11 Months Ago
Splashable water items actually increase the wetness value of the attacked player
11 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
11 Months Ago
Fixed test runner not loading the test list correctly
11 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
11 Months Ago
Reapply brace in correct place
11 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
11 Months Ago
Fixed test list export failing on startup
11 Months Ago
torch - initial 3p anims and prefab updates
11 Months Ago
3p rock anims and set up
11 Months Ago
updated 3p ak deploy to remove jitter
11 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
11 Months Ago
11 Months Ago
Convert the enum to an int since RPCs don't like bytes either
11 Months Ago
Manifest