156,498 Commits over 4,536 Days - 1.44cph!

1 Year Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
1 Year Ago
merge from fix_turret_ddraw -> main
1 Year Ago
Remove ddraw left in when debugging
1 Year Ago
merge from main -> fix_turret_ddraw
1 Year Ago
merge from qol_scale_command -> main
1 Year Ago
Add `ent scale` command to test scaling of entities on vanilla servers
1 Year Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
1 Year Ago
metabolism_fast_fix -> main
1 Year Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
1 Year Ago
merge from modding_community_merges -> main
1 Year Ago
Fix compile errors again
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
1 Year Ago
merge from crosshair_customization
1 Year Ago
Fix import popup not being centered
1 Year Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
1 Year Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
1 Year Ago
Merge layout group PR #75
1 Year Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
1 Year Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
1 Year Ago
Update from github repo
1 Year Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
1 Year Ago
merge from /meta_shift/loot
1 Year Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
1 Year Ago
updated shore_crate to match player spawn locations
1 Year Ago
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1 Year Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
1 Year Ago
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1 Year Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
1 Year Ago
Exception logging change
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
1 Year Ago
Apply shelf 11387 for Flavien
1 Year Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
1 Year Ago
Add mipmap group for effects
1 Year Ago
Time slice tile rebuilding that happens on main thread
1 Year Ago
Remove logs Add back avoidance
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
1 Year Ago
merge from modding_ddraw_perms -> main
1 Year Ago
Fix compile error
1 Year Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
1 Year Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
1 Year Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
1 Year Ago
reduced opacity of chainsaw additive rumble animation
1 Year Ago
merge from main -> modding_ddraw_perms