242,376 Commits over 3,867 Days - 2.61cph!

47 Days Ago
Fix spread disease - disable spreader during teleportation disease
47 Days Ago
init
47 Days Ago
Implement disease achievement - can pass disease onto other players by touching them
47 Days Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
47 Days Ago
Missing wind tunnel Fixed free achievement
47 Days Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
47 Days Ago
Move ChangeAttribute back to Sandbox.System but put the callback in Sandbox.Game so we don't break anything.
47 Days Ago
Updated map and scene
47 Days Ago
pill bottle scale fix and lid added
47 Days Ago
Drop player air accel
47 Days Ago
Slide is on Run
47 Days Ago
Update docs
47 Days Ago
Upgrade ChangeAttribute to support any property not just for [ConVar], so it now works with [Sync], too. Move ChangeAttribute to Sandbox.Game so it can use TypeLibrary for CodeGenerator wrapped property stuff. Resolves Facepunch/sbox-issues#6386
47 Days Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
47 Days Ago
pill bottle texture update
47 Days Ago
map updates
47 Days Ago
Update height override, jump power
47 Days Ago
Fix achievement list api output Add achievements help Refactor Achievement button in header Achievement list for players
47 Days Ago
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47 Days Ago
Cleaned up the Localization tools MenuItems name and priorities
47 Days Ago
More accurately synchronize Time.Now between clients. Fixes Facepunch/sbox-issues#6326 (at least with the repro they attached.)
47 Days Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
47 Days Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
47 Days Ago
Work on restoring functionality
47 Days Ago
Fix clearing ModelRenderer.MaterialOverride
47 Days Ago
pill bottle initial push
47 Days Ago
Get team assigner working again, only works with 2 teams right now
47 Days Ago
Fixed Sync attribute / CodeGenerator wrapped properties ignoring existing modifiers (Fixes Facepunch/sbox-issues#5867)
47 Days Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
47 Days Ago
Fixed up some team refs, victory state serialization
47 Days Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
47 Days Ago
Give Anarchist some uesful tags
47 Days Ago
UpdateAchievements job Achievement list has global unlocks, global fraction Fix NRE in login Expose leaderboard explorer Can edit org twitter/website/discord Add ModerationFlags Admin pages
47 Days Ago
Start on team system refactor
47 Days Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
47 Days Ago
Merge: from main Tests: none, trivial changes
47 Days Ago
Fix some edge cases when players leave
47 Days Ago
merge from geiger_counter_leak
47 Days Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
47 Days Ago
coffeecup scale adjustment
47 Days Ago
Removed unused "Two" key on RustOption.Normal prefab
47 Days Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
47 Days Ago
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47 Days Ago
coffee_cup scale adjustment
47 Days Ago
Merge: from main Tests: built all modes in editor
47 Days Ago
Update map to use new scales and assets
47 Days Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
47 Days Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
47 Days Ago
merge from store-ui-dlc-pages
47 Days Ago
Added antechamber to ziggurat, improved level flow