242,376 Commits over 3,867 Days - 2.61cph!

47 Days Ago
merge from VehicleFloorFix
47 Days Ago
merge from ArmouredPassengerColliders
47 Days Ago
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47 Days Ago
merge from survey_charge_lod
47 Days Ago
Reset all clothing item materials to defaults
47 Days Ago
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47 Days Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
47 Days Ago
Leaderboard query was ignoring sortorder
47 Days Ago
Leaderboard backup, run #13828
48 Days Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
48 Days Ago
Edit flipped threshold a little
48 Days Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
48 Days Ago
Merge from world_update_2
48 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
48 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
48 Days Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
48 Days Ago
Togboat collider small edit
48 Days Ago
Additional collision primitive for rear of tugboat
48 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
48 Days Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
48 Days Ago
merge from localization
48 Days Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
48 Days Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
48 Days Ago
merge from main
48 Days Ago
merge from repairbench_icons
48 Days Ago
Minor color tweak
48 Days Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
48 Days Ago
Repair bench code cleanup
48 Days Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
48 Days Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
48 Days Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
48 Days Ago
progress on river to ocean blending
48 Days Ago
failure score is time you beat farthest level; etc adjust tooltip position etc remove unused textures convert some wav to ogg some achievements
48 Days Ago
Merge from fix_debugqueue_cmd -> main
48 Days Ago
Merge from fix_io_budget_float -> main
48 Days Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
48 Days Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
48 Days Ago
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48 Days Ago
Wolves can now jump onto player foundations to attack
48 Days Ago
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48 Days Ago
PlaceCliffsUniform initial version
48 Days Ago
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48 Days Ago
Fix thread pool on linux srcds betterer hopefullier
48 Days Ago
compile fix
48 Days Ago
Phrase update
48 Days Ago
exported edited wolf idle1, wakeup and idle to sleep anims
48 Days Ago
merge from localization
48 Days Ago
Compile fix