256,226 Commits over 3,990 Days - 2.68cph!

28 Days Ago
Merge from fixFsmErrorLogs
28 Days Ago
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray (#1813)
28 Days Ago
primitive -> main
28 Days Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
28 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
28 Days Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
28 Days Ago
Added nuclei prefab Moved beehive natural path
28 Days Ago
Update 1st Pass Pie Animations
28 Days Ago
Improved plant pot deployment rules
28 Days Ago
Catapult explosive and incendiary sounds
28 Days Ago
Toggleable weapon autoswitch when picking up something better #92 (player.autowepswitch cvar)
28 Days Ago
merge from main
28 Days Ago
Removed ballista rotation speed log
28 Days Ago
re exported tiger anims that needed it to get of the mental right lip
29 Days Ago
Fix property filter for cloning & Fix NRE in CheckRequiredComponents
29 Days Ago
Tiny optimization in GameObject.MakeNameUnique
29 Days Ago
Avoid TypeLibrary for component creation during cloning Cache member list of cloneable properties (-> 2 times faster clone) Cache property list for CheckRequireComponent (another 2x improvement in clone)
29 Days Ago
Make light cookie in texture in light desc a strong copyable so it doesn't get yanked out from under us. Cache light cookie texture in light scene object for good measure.
29 Days Ago
merge from primitive
29 Days Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
29 Days Ago
additional ballista/catapult sounds and polish
29 Days Ago
Leaderboard backup, run #17261
29 Days Ago
Backups
29 Days Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
29 Days Ago
Leaderboard backup, run #17259
29 Days Ago
gluon/gauss give ammo on pickup if you didn't have the weapon, defined in StartingAmmo field
29 Days Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
29 Days Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
29 Days Ago
Backups
29 Days Ago
Fixed battering ram door openable by horses
29 Days Ago
Leaderboard backup, run #17258
29 Days Ago
Fixed battering ram door open/close not working sometimes
29 Days Ago
Update Dynamic Reflections
29 Days Ago
IES Profile as an asset, add sample IES profile
29 Days Ago
merge from primitive
29 Days Ago
Manifest
29 Days Ago
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray
29 Days Ago
Fixed ballista bolts flyby sounds
29 Days Ago
Use I8 instead of RGBA8888 for IESTextureGenerator Support for horizontal angles in IES https://files.facepunch.com/sampavlovic/1b3011b1/TMbj0aVAVh.png
29 Days Ago
Moved BaseSaddle in the right folder
29 Days Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
29 Days Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
29 Days Ago
Modular Pipe set part blockout and setup with trimsheet textures
29 Days Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
29 Days Ago
New Outfit piece - Wind Breaker https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001512.png https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001151.png
29 Days Ago
Materials + scene backup
29 Days Ago
Merge from primitive
29 Days Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
29 Days Ago
Cherrypick 112185