127,355 Commits over 4,201 Days - 1.26cph!

1 Year Ago
Update some paths for other scriptable objects to the correct folder
1 Year Ago
Water catcher collection rates scriptableobject
2 Years Ago
Merge from main
2 Years Ago
Allow setting water catcher collection rates in inspector
2 Years Ago
Added a map icon for the tutorial island
2 Years Ago
Scope transition edits and a small refactor
2 Years Ago
Fixed faberge egg material import settings
2 Years Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
2 Years Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
2 Years Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
2 Years Ago
Fixed exception when using teleport2death if the player hasn't died yet
2 Years Ago
Removed debug print
2 Years Ago
Merge from main
2 Years Ago
Bad weather probability increased, higher chance of rain, storms and fog
2 Years Ago
Finalized medium.
2 Years Ago
Converted small streaks to 6P shading
2 Years Ago
subtracting 87969 threadsafe_protobuf
2 Years Ago
merge from ddraw_improvements
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from threadsafe_protobuf
2 Years Ago
attack heli turret reload sounds additional movement/physics/explosion sounds for scrap transport heli and mini copter misc polish on player heli sounds
2 Years Ago
Medium core is 6P shaded Atlas iteration
2 Years Ago
New smaller mushroom atlas for better M/L difference
2 Years Ago
Merged pull requests * Add SWEP/SENT.ClassNameOverride * Reduced player __index calls in player 3rd person animations
2 Years Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
2 Years Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
2 Years Ago
hml ironsight updates
2 Years Ago
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2 Years Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
2 Years Ago
S/M/L tuning WIP
2 Years Ago
Subtract the subtract
2 Years Ago
Added Minecart Planter Textures and Materials Added Minecart Planter FBX and GIB FBX Setup GIBS, LODS and Materials Basic Minecart Planter Prefab Setup
2 Years Ago
Merge from main -> threadsafe_protobuf
2 Years Ago
Fix byte[] being read with uint length but being written with var int length
2 Years Ago
Train tunnel terrain / topology check improvements
2 Years Ago
resized textures
2 Years Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
2 Years Ago
changed the decal type in roof.triangle.up
2 Years Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
2 Years Ago
merge from main
2 Years Ago
Setup Minecart Planter Folder Structure
2 Years Ago
Scientist RHIB tests
2 Years Ago
Added storage barrels
2 Years Ago
Tunnel entrance terrain check tweaks
2 Years Ago
subtracting 87933 threadsafe_protobuf - investigating several issues
2 Years Ago
Fixed brief mouse wheel input often being missed
2 Years Ago
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2 Years Ago
Cleanup / refactor
2 Years Ago
Add ddraw.capsule Add ability to specify rotation of ddraw.box Add ability to overwrite distaneFade and zTest for most ddraw Add "help" to ddraw to show the arguments in F1 console