129,593 Commits over 4,201 Days - 1.29cph!

45 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
45 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
45 Days Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
45 Days Ago
Rebase on /main
45 Days Ago
LODs, prefab, collision for food barge checkout counter
45 Days Ago
merge from naval_update
45 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
45 Days Ago
Neutralized the tint on the sand footprints.
45 Days Ago
Scene backup
45 Days Ago
merge from batteringram_impacteffect_fix
45 Days Ago
merge from chandelier_fixes
45 Days Ago
Don't show raise/lower action on chandelier if you dont have building privilege
45 Days Ago
Adding missing bottom mesh to triangle hull prefab
45 Days Ago
fixed boat door pickup and repair, added guide mesh for door
45 Days Ago
Generate proto
45 Days Ago
subtract 130129 decay_scale_ui_fix
45 Days Ago
merge from main
45 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
45 Days Ago
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45 Days Ago
merge from emission_queue
45 Days Ago
merge from trailtail
45 Days Ago
merge from fix_artificalwater_flow
45 Days Ago
merge from fix_corpse_storageboxes
45 Days Ago
merge from workshop_wearable_icon_fix
45 Days Ago
Merge from quicksave_to_gamesetup_save
45 Days Ago
Socket name fixes. Manifest Prefab updates.
45 Days Ago
Fixed battering ram impact effect string pool warning
45 Days Ago
merge from steaminventory_descriptions_fix
45 Days Ago
merge from store_typo_fix
45 Days Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
45 Days Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
45 Days Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
46 Days Ago
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46 Days Ago
merge from baseplayer_serverupdateparallel
46 Days Ago
merge from indirect_instancing_fixes
46 Days Ago
merge from s2p_flatten_fixes
46 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
46 Days Ago
wip stairs setup
46 Days Ago
Merge from parent
46 Days Ago
Merge from main
46 Days Ago
Merge from naval_update
46 Days Ago
Merge from naval_update
46 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
46 Days Ago
Run scene2prefab (skip hlod)
46 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
46 Days Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
46 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
47 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
47 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
47 Days Ago
Bear now harvests for 20 meat instead of 19