134,829 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Remove debug code and more clean up
3 Months Ago
Merge from main
3 Months Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
3 Months Ago
Switch fog of war back to the background thread, seems to work locally?
3 Months Ago
Merge from ttk_convars
3 Months Ago
Merge from attackheli_fixcar_changes
3 Months Ago
Merge from krieg_boulder_outline
3 Months Ago
Merge from egghunt_invis_fix
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
3 Months Ago
Merge from main
3 Months Ago
Merge from elevator_power_qol
3 Months Ago
Merge from main
3 Months Ago
main -> building_planner_viewmodel
3 Months Ago
vehicle_ui_sidecar -> main
3 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
3 Months Ago
vendor_drone_accessibility -> main
3 Months Ago
clean up the ui icon
3 Months Ago
main -> drone_accessibility
3 Months Ago
merge from puzzle_reset_changes -> main
3 Months Ago
Redo codegen becasue it was failing to merge
3 Months Ago
merge from main -> puzzle_reset_changes
3 Months Ago
Merge from main
3 Months Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
3 Months Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
3 Months Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
3 Months Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
3 Months Ago
Remove old elevator IO entity
3 Months Ago
Fix power status not updating properly when an elevator is killed
3 Months Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Styling updates
3 Months Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
3 Months Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
3 Months Ago
Show what SpawnGroup has been looted in the ddraw
3 Months Ago
Update sort button to restore previous padding settings
3 Months Ago
Add radiation to arctic research and pause until looted S2P
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
3 Months Ago
Merge two PuzzleReset inside the garages into the main puzzle reset - move all the RespawnGroups & ResetEnts over - run "Process" so all SpawnGroup positions are changed - should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
3 Months Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
3 Months Ago
Fix 'puzzlereset' command not turning off radiation
3 Months Ago
merge from boat_building
3 Months Ago
Can't push anchored boats...
3 Months Ago
merge from boat_building
3 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
3 Months Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
3 Months Ago
merge from laserdetector_tests
3 Months Ago
Added a laser detector test for fast moving vehicles detection