146,222 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Months Ago
Add placeholder placement transforms to Workbench1
2 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Started adding support for cached spot light shadows
2 Months Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
2 Months Ago
Oven Textures and LOD0
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Fix repair item target for the base industrial wall light (only did the variants before)
2 Months Ago
merge from main
2 Months Ago
Merge from test
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from new_console-ui
2 Months Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
2 Months Ago
Fixed console never creating new bucket entries based on time
2 Months Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
2 Months Ago
Fixed info not being copyable in the player info panel
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
2 Months Ago
Merge from paint_pool_fix2
2 Months Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
2 Months Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
2 Months Ago
Merge from travelling_vendor_nre_fix
2 Months Ago
Null checking local player list in TravellingVendor
2 Months Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
2 Months Ago
Added Unity iteration profiler package to project (embedded)
2 Months Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
2 Months Ago
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rentable shop be interior split
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from /main/hackweek_techtree_multi_unlock