146,217 Commits over 4,444 Days - 1.37cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
manifest rebuild for kiosk signs
2 Months Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
2 Months Ago
Bugfix: return List<Connection> to pool in SendNetworkUpdate_Position Submit on behalf of cipeaX, it's his find Tests: ran around on craggy, checked pool.print_memory - max stayed low
2 Months Ago
Fix tiger prowling and croc intimidation
2 Months Ago
Centralize all flags in npc networking component
2 Months Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
2 Months Ago
Merge from terrain_renderer
2 Months Ago
prefabs/Wallpaper/ ok
2 Months Ago
Tutorial animation updates
2 Months Ago
Merge from main
2 Months Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
2 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
2 Months Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
2 Months Ago
edited holster/baclpack positions on salvaged axe entity
2 Months Ago
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2 Months Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
2 Months Ago
Improve fillmounts command - works correctly with horses, prints better feedback
2 Months Ago
tier 1 workbench empty version
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
merge from workbench automated_tests
2 Months Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
2 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
2 Months Ago
Merge from main
2 Months Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
2 Months Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
added sofas to prop team prefab and wood shutters greybox
2 Months Ago
KickHazmat skinning update
2 Months Ago
3p sitting anims and clips updated
2 Months Ago
Aded headbob to waterwheel
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
2 Months Ago
Add padding to int params
2 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
2 Months Ago
Fixed grenade anim override not using throw animations
2 Months Ago
Fixed holster info bone name not working if supplied bone was spine4
2 Months Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
2 Months Ago
Don't show parachute canopy on legs renderers
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
2 Months Ago
prefabs/Deployable ok
2 Months Ago
kiosk placement changes and kiosk b fixes
2 Months Ago
Industrial Autoturret - Updated model, updated with placeholder textures