147,340 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Electric table light prefab minor cleanup
10 Months Ago
Added working compass to the new RHIB
10 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
10 Months Ago
Fix max health display applying modifiers twice on the client.
10 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
10 Months Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
10 Months Ago
Fixed the propellers not rotating with movement speed
10 Months Ago
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10 Months Ago
Add Waterworld to the scene loader
10 Months Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
10 Months Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
10 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
10 Months Ago
constraint editor on by default
10 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
10 Months Ago
More farm set dressing WIP
10 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
10 Months Ago
Blockout farm entrance kiosk WIP
10 Months Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
10 Months Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
10 Months Ago
Scientist hit reacts and death prototype animations
10 Months Ago
Move field to server only
10 Months Ago
Renamed all lights in the pack to match the other IO items
10 Months Ago
Make sure to reset spotlight spring values on destroy
10 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
10 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
10 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
10 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
10 Months Ago
Fix compile error
10 Months Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
10 Months Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
10 Months Ago
Enable read/write on backdrop and road_tunnel meshes
10 Months Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
10 Months Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
10 Months Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
10 Months Ago
Updated pilot pack suit media
10 Months Ago
backgroundvideo_fix -> main
10 Months Ago
Convar to force menu background videos to be webm only. Default = true
10 Months Ago
Added textures and set up a material for charity plushie 01
10 Months Ago
Change texture compression on the RHIB controls
10 Months Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
10 Months Ago
Fix new drybox not spawning on the RHIB
10 Months Ago
gave BurstClothConstraint some rotation gizmos
10 Months Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
10 Months Ago
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10 Months Ago
chainsaw wip attack anims exported and anim controller edited
10 Months Ago
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10 Months Ago
Adding new anim layers to player animator
10 Months Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
10 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
10 Months Ago
Fixed DLC names not being translated in the inventory screen