142,705 Commits over 4,383 Days - 1.36cph!

11 Months Ago
Settings menu color pickers, added back all the accessibility settings
11 Months Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
11 Months Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
11 Months Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
11 Months Ago
Container corpse creator tool copy over the original open/close sound
11 Months Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
11 Months Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
11 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
11 Months Ago
Buildfix: wrap new test in server if-def Tests: editor build check
11 Months Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
11 Months Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
11 Months Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
11 Months Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
11 Months Ago
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11 Months Ago
Added open/close sound to every openable corpse.
11 Months Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
11 Months Ago
Add todos comment highlighting potential issue
11 Months Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
11 Months Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
11 Months Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
11 Months Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
11 Months Ago
merge from dlss4_update
11 Months Ago
Merge: from main
11 Months Ago
Merge: from main Missed backout CL
11 Months Ago
subtracting bag_phrase_standardisation - wont do
11 Months Ago
merge from kill_bees_command
11 Months Ago
merge from collisionmeshdata_error_fix
11 Months Ago
merge from bag_phrase_standardisation
11 Months Ago
merge from improve_rug_pickup
11 Months Ago
merge from train_disconnect_fix
11 Months Ago
merge from clone_icons_fix
11 Months Ago
2-week yolo merge from main
11 Months Ago
Simple AO baker implementation
11 Months Ago
trawler latest props progress
11 Months Ago
subtract print_light_counts
11 Months Ago
merge from adjust_shelf_pickup_volumes
11 Months Ago
merge from tutorial_jungle_rock_fix
11 Months Ago
merge from abyss_containers
11 Months Ago
merge from BowWeapon_cleanup
11 Months Ago
merge from print_light_counts
11 Months Ago
merge from train_clipping_parent_fix
11 Months Ago
Merge from mixing_item_delete_fix
11 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
11 Months Ago
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11 Months Ago
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11 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
11 Months Ago
More cleanup, update icon
11 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
11 Months Ago
Mannequin uses new mesh
11 Months Ago
Merge from hackweek_manny