131,122 Commits over 4,232 Days - 1.29cph!

2 Months Ago
merge from naval_update
2 Months Ago
Rebase on /main
2 Months Ago
merge dynamic_environment_volumes to naval_update
2 Months Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically
2 Months Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
2 Months Ago
Merge from vram_monitoring
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
adding small engine rig
2 Months Ago
Merge from parent.
2 Months Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
2 Months Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
2 Months Ago
Clean: code cleanup and custom_occlusion_query command - ran generate code Tests: compiles in editor
2 Months Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
2 Months Ago
Make sure wiping also clears the portals
2 Months Ago
Optim: ServerOcclusion - try to avoid redundant HasCustomTag calls Only saves 1s out of 30s run, but should scale better if we increase GridOffsets in the future. Tests: generated and visualized
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
supermarket minor loot suffle No build increased s2p
2 Months Ago
gas station minor loot suffle No build increased s2p
2 Months Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
2 Months Ago
replaced the two doors in the ghost ship loot room for static doors
2 Months Ago
merge from optimise_laserbeams
2 Months Ago
merge from meta_shift
2 Months Ago
codegen
2 Months Ago
consolesystem restore
2 Months Ago
implement volumes that stencil out biome fog density in the density map
2 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
2 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
2 Months Ago
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2 Months Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
2 Months Ago
Casino progress / improved elevator shaft / still basic but already functioning
2 Months Ago
Remove deleted file from VPC script
2 Months Ago
Volcano smoke
2 Months Ago
Lightmaps & Flowmaps for Water shader (Expensive water only) Also fixes a few other issues: * Removed hacks for certain water materials making skybox black in favor of a slightly better fix that doesn't touch the materials * Do not complain about missing "$refracttexture" * Minor fixes for 3d skybox render code with swapped arguments (probably no functional change) Remove mat_remoteshadercompile (does nothing) CheapWater flowmaps Also fixed the possibility for cheap and expensive water to draw at the same time for the one mesh/draw
2 Months Ago
switch from using string path to GameObjectRef
2 Months Ago
Halved the texture tiling, given the volcano size.
2 Months Ago
Attempt #2 - store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe) - lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it) - add separate ClimateParameters for the deep sea (duplicate of Temperate for now) - read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
2 Months Ago
Nerfed the initial instant damage because that's probably no fun. Still heavy dmg over time.
2 Months Ago
improvised walkway stairs 450x150 lods. floating city fender collision and mesh fixes. added skeletonjail mesh for fun. oil rig feet prefab variations. improvised walkway security tower mesh updated, quick collision too.
2 Months Ago
Movement friction tweak in lava.
2 Months Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
2 Months Ago
Lava modding cubes
2 Months Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
2 Months Ago
State agnostic methods will check if we have a target or not - force the right state in both ways Pursuit state sets right gas pedal depending on distance Pursuit state sets the right steering setup as well Locked to just players for now - this wont do