195,841 Commits over 4,110 Days - 1.99cph!

28 Days Ago
Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals 0 = default 1 = no texts 2 = no texts, no icon https://files.facepunch.com/Flavien/default.png https://files.facepunch.com/Flavien/1.png https://files.facepunch.com/Flavien/2.png
28 Days Ago
merge from main
28 Days Ago
boomerang_hand_up_fix -> main
28 Days Ago
main -> syncvars
28 Days Ago
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28 Days Ago
network++
28 Days Ago
Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
28 Days Ago
New folders, moved crosshair UI prefabs around
28 Days Ago
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28 Days Ago
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28 Days Ago
merge from inputfield_rtl_fix
28 Days Ago
Fixed RTLTMP_InputField not preserving vertical alignement
28 Days Ago
merge from main
28 Days Ago
upped vending machine workshop res to 2k
28 Days Ago
cherry-pick platform fixes
28 Days Ago
cherry-pick platform fixes
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin Will still ensure these trees switch to low LODS if players are high above them
28 Days Ago
Merge from inputfield_rtl_fix
28 Days Ago
Fix crafting UI NRE when changing category
28 Days Ago
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
28 Days Ago
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
28 Days Ago
Increase minimum horizontal distance between vine points (7 -> 9)
28 Days Ago
Storage for later.
28 Days Ago
Some potential SetAimDirection NRE changes
28 Days Ago
Remove some busted tea prefab files introduced in 120974
28 Days Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
28 Days Ago
LOD3 rebaked textures after optimisation improvements to kit
28 Days Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
28 Days Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
28 Days Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
28 Days Ago
More code cleanup
28 Days Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
28 Days Ago
Removed old SyncVar implementation
28 Days Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
28 Days Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
28 Days Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
28 Days Ago
fixed missed doprepare on jungle berries
28 Days Ago
merge from tea_time
29 Days Ago
manifest
29 Days Ago
merge from main
29 Days Ago
Updated crafting tea shortname
29 Days Ago
Advanced and pure warming teas
29 Days Ago
Advanced and pure versions of cooling teas
29 Days Ago
merge from Jungle_equal_spawns
29 Days Ago
Missed Files - Code Analysis Dependencies
29 Days Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
29 Days Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
29 Days Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest