195,841 Commits over 4,110 Days - 1.99cph!

29 Days Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
29 Days Ago
merge from feedback_server_version
29 Days Ago
merge from workshopsource_lwbtransparency
30 Days Ago
Boleadoras - Updated models textures and icon, looks cool now :)
30 Days Ago
merge from inputfield_rtl_fix
30 Days Ago
Bag rename UI RTL support
30 Days Ago
Minor cleanups Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
30 Days Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
30 Days Ago
Changed crafting menu input field to use RTLTMP_InputField
30 Days Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
30 Days Ago
Sea mines...
30 Days Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
30 Days Ago
Setup syntax receiver
30 Days Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
30 Days Ago
projection madness
30 Days Ago
Fixes
30 Days Ago
Added more test floor wallpapers
30 Days Ago
Added TOD based density attenuation
30 Days Ago
FX
30 Days Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
30 Days Ago
merge from phraseupdate_improvements
30 Days Ago
Safe deployable
30 Days Ago
Spikes!
30 Days Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
30 Days Ago
Do not try to build this yet
30 Days Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
30 Days Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
30 Days Ago
Server browser, sidebar and start of table
30 Days Ago
Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Trying to understand why this code causes issues on Linux only This likely fixes the Linux mapload crash (and possibly others) Undo extra debug stuff Minor cleanup Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs Block .vdf and specific .cfg files from file library Minor cleanups Add one more Lua backdoor URL FIxed compile warnings with LuaJIT Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials
30 Days Ago
merge from selectionhistory_improvements
30 Days Ago
Can drag and drop entries
30 Days Ago
fix reversed noise channel order
30 Days Ago
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup Fix compile error Minor cleanups of empty/unused files Minor cleanups/warning fixes FIxed compile warnings with LuaJIT "Mounting %i workshop addons" reports mounted count, not total count Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials Remove voice_modenable in favor of voice_enable Both of them existing only causes confusion for players. Also fixed a case where voice chat would cease to work voice_enable is set to 0 and back to 1 Player:VoiceVolume works for local player without loopback This only works when using Steam voice, and only when not recording voice to file. (The default state) Minor cleanups
30 Days Ago
Right clicking an entry only pings it and doesn’t select it
30 Days Ago
Give queue back to the pool if its empty (after sending)
30 Days Ago
merge from selectionhistory_improvements
30 Days Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
30 Days Ago
Fixed bitmask read using too small a bit count
30 Days Ago
Code cleanup
30 Days Ago
Remove client -> server syncvars
31 Days Ago
main -> syncvars
31 Days Ago
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31 Days Ago
Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
31 Days Ago
Update: Merge prefab loading and preprocessing to run concurrently Surprisingly leads to worse timings than them being separate (120s prev CL vs 144s new). Might be overhead from doing a single prefab per frame Tests: ran procgen with early out
31 Days Ago
Update: move prefab processing to WorldSetup Tests: ran procgen with early out
31 Days Ago
Update: Prefab<T> gains a convenience (Prefab, T) constructor Tests: compiles
31 Days Ago
merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/
31 Days Ago
Re applied main changes on wicker and bamboo barrel corpses
31 Days Ago
CanSeeWallpaperSocket is now using alternative LOS checks Fixes some issues when trying to pickup and reskin wallpapers