127,440 Commits over 4,201 Days - 1.26cph!

10 Months Ago
Merge from quality
10 Months Ago
Merge from main
10 Months Ago
Fixed catapult server error
10 Months Ago
Fixed horse lootpanel max speed indicator
10 Months Ago
merge from fix-filterrichtext
10 Months Ago
merge from hot_air_balloon_unparent_noclip
10 Months Ago
merge from tutorial_island_fixes
10 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
10 Months Ago
Merge from zipline_dismount_angle
10 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Merge from protobuf_osx_fix
10 Months Ago
Merge from fix_vending_multiplier_widget
10 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
10 Months Ago
Added generate.command so you can just double click rather than running terminal
10 Months Ago
Fixed protobufs not generating on OSX
10 Months Ago
Both wooden shields now use wooden impact pfx
10 Months Ago
Fixed "ent kill" commands affecting shields
10 Months Ago
Horse code cleanup Fixed handbrake not working properly
10 Months Ago
Fixed item store lumberjack prototype pickaxe name
10 Months Ago
Fix gamemode settings being missing in main menu
10 Months Ago
Fix gamemode settings being missing in main menu
10 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
10 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
10 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
10 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
10 Months Ago
vending_stats_fixes_2 -> main
10 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
10 Months Ago
Codegen
10 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
10 Months Ago
Update codegen exe (merged pooling -> optional field changes)
10 Months Ago
Further work on handling reload state with arrow persistence
10 Months Ago
Fixed battering ram using the wrong head health values
10 Months Ago
battering ram anim upodates
10 Months Ago
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10 Months Ago
Fix merge error
10 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
10 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
10 Months Ago
Ship the gfx folder in the correct depot, sigh
10 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
10 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
10 Months Ago
Fixed Single Reload Finish -> idle transfer
10 Months Ago
Fixed deploy -> idle time
10 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
10 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
10 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
10 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
10 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
10 Months Ago
converted f1 grenade to use specgloss