138,088 Commits over 4,324 Days - 1.33cph!

1 Year Ago
Merge from crafting_update
1 Year Ago
merge from premium_servers -> main
1 Year Ago
merge from server_browser -> premium_servers
1 Year Ago
Set premium tab disabled by default
1 Year Ago
hopper start/stop/active sounds
1 Year Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
1 Year Ago
Ensure servers in official tab always show regardless of having zero players or not
1 Year Ago
Merge from armor_slots
1 Year Ago
Refactor copyto armor slot copying because it was getting silly
1 Year Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
1 Year Ago
Merge from crafting_update
1 Year Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
1 Year Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
1 Year Ago
Hammer: Implemented multiple cordon system from CS:GO
1 Year Ago
Fixed UIFogOverlay Update NRE
1 Year Ago
Recheck premium status for connected players, kick if they change status after joining the server
1 Year Ago
merge from new_kill_commands
1 Year Ago
ent kill command now ignores gibs
1 Year Ago
merge from wood_armor_crafting
1 Year Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
1 Year Ago
network++ save++
1 Year Ago
merge from crafting_update
1 Year Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
1 Year Ago
merge from main
1 Year Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
1 Year Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
1 Year Ago
merge from crafting_update/workbench
1 Year Ago
hopper, fridge and bee grenade techtree placement - S2C
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from jungle_biome/jungle_foliage
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from main
1 Year Ago
merge from ballista_mat_fix
1 Year Ago
Fix attempt for the red ballista in builds
1 Year Ago
Fixed various spawn population filters
1 Year Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
1 Year Ago
Merge from fix_no_scientists_on_cargoship
1 Year Ago
Fix sharks not spawning
1 Year Ago
Fix scientists not spawning on cargo ships
1 Year Ago
lr300 updates
1 Year Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
1 Year Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
1 Year Ago
tiger drag anim sped up and moves further
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Add comments
1 Year Ago
Clean: remove my testing setup Test: none, trivial change
1 Year Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
1 Year Ago
Tiger drag corpses away when approached while eating them
1 Year Ago
Added AO to packed mask
1 Year Ago
merge from effectscale_fix