126,384 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Manifest rebuild
1 Year Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
1 Year Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
1 Year Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
1 Year Ago
More UI ADS tweaks
1 Year Ago
Fixes
1 Year Ago
Fixed visual UI swap time
1 Year Ago
Fixed hunt chicken objective not completing
1 Year Ago
Shrunk crosshair UI to to better cover the actual lockable area
1 Year Ago
ADS timing adjustments
1 Year Ago
Flashy stuff for the UI
1 Year Ago
Text updates
1 Year Ago
Homing launcher UI functionality
1 Year Ago
Styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from detailed_vehicle_dismount_times
1 Year Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
1 Year Ago
Merge from main
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
Merge from main
1 Year Ago
Fixed endless loop when running repeatcommand
1 Year Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
1 Year Ago
Merge from main
1 Year Ago
Adjusted ADS timings
1 Year Ago
Adjusted launcher ADS animation curve
1 Year Ago
Merge Main -> HomingMissileLauncher/ADS
2 Years Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
2 Years Ago
Fixed pivot position on one of the slopes LODs
2 Years Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
2 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
2 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
2 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
2 Years Ago
GenerateRailLayout uses higher PushMultiplier
2 Years Ago
2 Years Ago
Fixed train tunnel entrance overlap with monuments
2 Years Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
2 Years Ago
2 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
2 Years Ago
Merge from main
2 Years Ago
Increased GenerateRailLayout push multiplier
2 Years Ago
Trainyard is now placed together with the other large monuments
2 Years Ago
Fixed dynamic range loss
2 Years Ago
Added to main camera (disabled by default)
2 Years Ago
compound murals current work in progress backup
2 Years Ago
merge from decal fixes
2 Years Ago
merge from main
2 Years Ago
Added normal maps for concrete decals Enabled normal map on new decals
2 Years Ago
Several fixes and integration improvements
2 Years Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility