193,919 Commits over 4,079 Days - 1.98cph!
Updated entity wheel icon for electric furnace
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).
Updated Electric furnace loot panel title
Attack heli performance tweaks
Added Turn On/Off inputs to the electric furnace
Pipe tool can now be stored in Tool Cupboard tool storage
Low grade is now researchable in the repair bench for use in the crafter
Merge Main -> Attack Helicopter
Further WIP attack heli setup
Fix eye poser slider going outside of its bounds
Merge branch 'main' into prerelease
Fix eye poser slider going outside of its bounds
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Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
Fix GC counting for every single frame
merge from main -> rust_metrics
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Subtracting multithreaded_networking_2 (problem with world.transfer)
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Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Merge branch 'main' into prerelease
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Bespoke tuning for Procmap's shore gradient.
merge from canvas_disabler_2 -> experimental
Texture levels & mat tweaks.
Merge from canvas_disabled_2 to main
Testlevel properly coast splatted
Foam composite
cobblestone road models texturing
level backup
Pre-levels checkpoint for foam
Merge subtract to canvas_disabler_2
Another attempt at using the new server build target
update peg positioning and tool to work with new placement stuff.
Merge from multithreaded_networking_2 (disabled by default)
Fixed DemoClient not returning NetRead to pool
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
Check valid and apply same rotation when using swap weapon if possible.
Fix a situation where the rack would steal a weapon.