198,742 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Fixed indirect diffuse lighting
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
exported updated bear rotate l and r animations
2 Years Ago
Stairs spiral - Moved collider to parent
2 Years Ago
Post-merge fixes
2 Years Ago
Fixed lighting for several materials
2 Years Ago
Reset pelvis offset on server-side ragdoll creation
2 Years Ago
Fix incorrect state enum
2 Years Ago
Load FlankState in ScientistBrain
2 Years Ago
Lerp experiment. Initial 500ms lerp from the client's final position to the server's data.
2 Years Ago
cleanup
2 Years Ago
Various bits, moving some changes to RagdollRewrite2
2 Years Ago
flanking wip
2 Years Ago
merge from main
2 Years Ago
merge from camper_updates
2 Years Ago
merge from ik_rotation_fix
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
More init fixes
2 Years Ago
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2 Years Ago
Corpse init process cleanup
2 Years Ago
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2 Years Ago
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2 Years Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
2 Years Ago
Fixed having the ShouldSyncJoints check exactly backwards
2 Years Ago
Fixed missing rigidbody assignments
2 Years Ago
Added ShouldSyncJoints check to SyncJointsToClients
2 Years Ago
Help text extra info for ragdollVehicleCollision
2 Years Ago
Remove ArticulatedOccludee script frmo server-side corpse
2 Years Ago
Fixed rotating platform scaling causing zero'd prefabs to enlarge. Added idling character preview + looping timeline.
2 Years Ago
Moved idle anim directory
2 Years Ago
Network++
2 Years Ago
New ConVar: ragdollVehicleCollision Turns ragdoll collisions with vehicles on and off.
2 Years Ago
Prop backups
2 Years Ago
Merge RagdollRewrite2 -> PhysicsLayerRevamp
2 Years Ago
material changes, removing coloured variants, building it to base material
2 Years Ago
No need to call CopyBonesFrom if the corpse is the ragdoll
2 Years Ago
Buoyancy adjust to match old behaviour
2 Years Ago
Set up ragdoll buoyancy. Update arrays.
2 Years Ago
Increased ragdoll solver iterations to decrease jitter
2 Years Ago
Cherry pick tugboat model rename
2 Years Ago
Rename my driveable tugboat variant model to tugboat_a_driveable
2 Years Ago
Styling fixes
2 Years Ago
Hatchet drips
2 Years Ago
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2 Years Ago
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2 Years Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
2 Years Ago
Sign & Notarize MacOS x86-64 builds
2 Years Ago
merge from main -> analytics_held_items