192,770 Commits over 4,049 Days - 1.98cph!
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Try to fix VPC builds on Linux/OSX
Salvaged Bamboo Shelves - Added cinematic textures and materials
reverted a sewer exit env volume override in compound scene
converted env volumes of the excavator
fixed some zfighting on jungle_ruins_e structure
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
fixed some left over conditional corners zfight on triangle foundation block jungle skin
fixed a legacy rotation leftover on armored steps block
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
jungle storage cineamtic textures and materials
jungle storage lods and gibs
Submitting wood armour 3rd person updated skinning
Updating skinning for wood armour gloves
merge from underwater-effects
disable material/rig/animation import on new river mesh
configurable caustics chroma separation, shader adjustments
jugnle wallpapers materials and icons
Fixing skinning for outbreak scientist
Viewmodel glove slimmer models for:
Lumberjack Hazmat
Abyss Hazmat
Tactical Gloves
Excluded rock and jungle rock from stand type weapon racks
Jungle Rock - Added cinematic 4k textures and material
converted wooden buildings and dredge used in bandit town monument
converted wooden buildings used in stables and fishing village monuments
Jungle Rock - tweaked LOD3 to reduce popping
converted airfield hangars
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
office building and industrial buildings converted, including prefab variants
adjustments to environment volumes brightness - increased overall level through building types volumes
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
caustics modulate sun light color rather than add separately
Loop join pass, merge nearby points to generate better trails for backtracking animals
water caustics work for all water types, show up underwater, and receive shadows
prevent halfheight shelves to be deployed on top of each other endlessly
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.