192,825 Commits over 4,049 Days - 1.98cph!

7 Days Ago
merge from jungle_update
7 Days Ago
merge from jungle_update
7 Days Ago
merge from jungle_dlc
7 Days Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
7 Days Ago
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7 Days Ago
fixed leaking tarp parts on bamboo barrel texture
7 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
7 Days Ago
hooked up jungle dlc sprays
7 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
7 Days Ago
renamed half height bamboo shelves and rebuilt manifest
7 Days Ago
better naming for emojis
7 Days Ago
added updated jungle emojis
7 Days Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
7 Days Ago
set up wip jungle emojis and moved to better folder structure
7 Days Ago
prefab header and social
7 Days Ago
converted mining warehouse
7 Days Ago
converted lighthouse
7 Days Ago
changed steam# on spray skins to be in line with other items
7 Days Ago
set up floor half shelves sitem
7 Days Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
7 Days Ago
converted supermarket + some material tweaks on glass
7 Days Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
7 Days Ago
converted gas station monument
7 Days Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
7 Days Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
7 Days Ago
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7 Days Ago
temp forcing a rename
7 Days Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
7 Days Ago
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7 Days Ago
Resolve file name capitalization issue
7 Days Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
7 Days Ago
Minor clean ups (VPC) minor cleanups Minor cleanups basically removing unnecessary changes
7 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
7 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
7 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
7 Days Ago
fixed world model outline on jungle rock
7 Days Ago
Fixed smoothed points ending up under the terrain Placeholder material
7 Days Ago
toggled hide in workshop upload on high external stone wall
7 Days Ago
Hunter vision buff reveals the trails
7 Days Ago
Fixed last trail point not being smoothed Only save a new pos if the animal moved more than x meters
7 Days Ago
merge from wood armour gloves
7 Days Ago
jungle_update -> Aux3
7 Days Ago
vine_animation_setup -> jungle_update
7 Days Ago
Added 3p vine and vine descend animations
7 Days Ago
rebuilt mannifest
7 Days Ago
Updated materials and textures for wood armour gloves
7 Days Ago
First pass viewmodel camera animations for all pistols
7 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
7 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
7 Days Ago
Jungle Rock - Prefab & Steam Asset Setup