192,825 Commits over 4,049 Days - 1.98cph!
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
fixed leaking tarp parts on bamboo barrel texture
make underwater colors/scattering much more consistent with water surface
also make water surface from below look better/more consistent with top for translucent water
hooked up jungle dlc sprays
Testing a distance glow method on big cat eyes. Fades out at close range.
renamed half height bamboo shelves and rebuilt manifest
added updated jungle emojis
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
set up wip jungle emojis and moved to better folder structure
converted mining warehouse
changed steam# on spray skins to be in line with other items
set up floor half shelves sitem
Make SamplePositionsInDonutShape static as it doesn't use any instance state
converted supermarket + some material tweaks on glass
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
converted gas station monument
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
Update: ProfileBinViewer can now grok the new profile .bin files
Tests: opened bin profile from editor
▍▅▉▅, █▇▍▆ ▊█▆▆▆▉ ▄▋▍▍▅▅ ▇▊▉█▌▊?
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
▇▆█ █▅▋▉▋ ▆▇▄▍ ▆▄▍▍▊▅▅▄▍▍▄▇▊▋
▉ ▊▌█▄▄▋ ▄▌▆▇▊▍▉█ ▉▊▌▉█▆ ▉▊ ▍▇▍▄ █▍█
Resolve file name capitalization issue
Update: rewrite ServerProfile exporters to work with new data layour
- expanded unit test
- Core binary should be the same, but copied from the freshest release build
- purposefully borked ProfileBinViewer - will fix next
Tests: unit tests & took a snapshot on craggy
Minor clean ups (VPC)
minor cleanups
Minor cleanups
basically removing unnecessary changes
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
fixed world model outline on jungle rock
Fixed smoothed points ending up under the terrain
Placeholder material
toggled hide in workshop upload on high external stone wall
Hunter vision buff reveals the trails
Fixed last trail point not being smoothed
Only save a new pos if the animal moved more than x meters
merge from wood armour gloves
vine_animation_setup -> jungle_update
Added 3p vine and vine descend animations
Updated materials and textures for wood armour gloves
First pass viewmodel camera animations for all pistols
Jungle Rock - Prefab & Steam Asset Setup
Jungle Rock - Prefab & Steam Asset Setup
Jungle Rock - Prefab & Steam Asset Setup