130,445 Commits over 4,232 Days - 1.28cph!

4 Days Ago
Compile fix again
4 Days Ago
horseriding - updated anim settings
4 Days Ago
jackhamer - set to use custom spine & added values
4 Days Ago
Compile fix
4 Days Ago
Moved all test runner convars to DEBUG only
4 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
4 Days Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
4 Days Ago
sound changes on 50cal PT boat guns
4 Days Ago
including water depth in shallow water velocity scaling
4 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
4 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
4 Days Ago
merge from puzzle_reset_changes -> main
4 Days Ago
ResetStaticFields on TestRunner
4 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
4 Days Ago
▄▅▍▆▅▋ ▆▅▅ ▇▉▊▉▅▆▉▊ ▇▄▄▍▍▊▋▅▊ ▄█▄ ▉▌▍▆▅▊▄▇▅▆█▉▆▄█▄█▊▉▍▇▌ ▄▄▌
4 Days Ago
Adding m92 refresh viewmodel rig
4 Days Ago
Merge from parent
4 Days Ago
Merge from volume_checks
4 Days Ago
Merge from volume_checks
4 Days Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
4 Days Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
4 Days Ago
Remove debug drawing
4 Days Ago
Setup remaining blocks
4 Days Ago
Updated folder paths, updated test list
4 Days Ago
merge from cargoship_cameras
4 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
4 Days Ago
Renamed Tests folder to AutomatedTests
4 Days Ago
Wrapped all the test code in #if DEBUG
4 Days Ago
DDraw .meta files
4 Days Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
4 Days Ago
Update: codegen Tests: editor compiles
4 Days Ago
Merge: from main
4 Days Ago
Cherrypick DDrawCommand from naval update
4 Days Ago
merge from main
4 Days Ago
Loot Panel sorting ui
4 Days Ago
merge from boat_building
4 Days Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
4 Days Ago
merge from naval_update
4 Days Ago
merge from deepsea_height_data
4 Days Ago
Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated - Also add a total count Tests: used it while swinging from vines
4 Days Ago
undid temporary boat code, now using heightmap queries regularly
4 Days Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
4 Days Ago
rebaked tropical scene shore data to include heightmaps
4 Days Ago
Optim: VineSwingMountable no longer syncs positions by default Should save another 0.7ms Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground
4 Days Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
4 Days Ago
▍▉▄▉▉ ▄▌ ▄▍▍▋ ▊▅▅▆▆▊ ▇▋▊▆ ▊▅ ▆▆█▄█▅ ▆▇▌▅ ▌▆▌▍▄▊▄ ▅▇█▋ ▋▇ ▊▋▄▋▄█▋ ▋█▆▇▋▇▅ ▄█ ▌▊▉ ▌█▇▌█▇▊▊ ▊▉▍▆█▉▌▋ ▆██▅▌▄█ █▍▉'▆ ▊▉▄▋█▋ ▆▌▍▇▍▊▇ █▋▄▅█▍▌ ▅█ ▇▋▄▇█▊▌▍ ▌▍▍▄▍▅▊▋█ ▉▆ ▋▍▇ ▇▌▅▋▅
4 Days Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
5 Days Ago
Knight Armour vest and pants repose.
5 Days Ago
More setup and experimenting.
5 Days Ago
▄▍▋█▍█ ▇▉▉▍▋▌ ▅▆▍█ ▊▉▆▇