198,880 Commits over 4,140 Days - 2.00cph!

5 Days Ago
Missing tag on pressed calls
5 Days Ago
merge from new_menu
5 Days Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
5 Days Ago
merge from main
5 Days Ago
Rug variants for floating cities
5 Days Ago
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5 Days Ago
merge from nametag_clipping_fix
5 Days Ago
Move useJobs into client code
5 Days Ago
rpg viewmodel anims updated
5 Days Ago
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5 Days Ago
merge from centralized_mutes
5 Days Ago
merge from spraycan_infiniteammo
5 Days Ago
merge from no_build_zone_height_visual
5 Days Ago
merge from reenable_scrappy_damagefx
5 Days Ago
merge from autosave_paintings
5 Days Ago
merge from nametag_clipping_fix
5 Days Ago
Resolve merge UI conflict
5 Days Ago
fix server compile
5 Days Ago
Merge from parent (with UI conflict)
5 Days Ago
UI prefab update before fixing merge conflicts
5 Days Ago
fixed legacy gate missing damage volume
5 Days Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
5 Days Ago
Merge from main
5 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
5 Days Ago
Merge from viewmodel_workshop_fix
5 Days Ago
Fixed guitar rendering twice in workshop skin uploader
5 Days Ago
Merge from main
5 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
5 Days Ago
Adjust shadow fade transition
5 Days Ago
Foliage assets bake
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
5 Days Ago
Merge from censorship_cubes_alt_look
5 Days Ago
Merge from lighthouse_ladder_climb_fix
5 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
5 Days Ago
Remove optimized loading from the experimental options menu
5 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
5 Days Ago
merge from new_menu
5 Days Ago
Skin viewer framing tweaks, added discord trophy
5 Days Ago
Merge from fix_paste_stability -> main
5 Days Ago
Fix typo
5 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
5 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
5 Days Ago
merge from qol_print_queues -> main
5 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
5 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
5 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
5 Days Ago
Item modal new design Fixes
5 Days Ago
Merge from parent
5 Days Ago
Merge from main