195,957 Commits over 4,110 Days - 1.99cph!
merge from MoreCaboseFixes
Fixed missing DoPrepare labels the static BlackJack machine (for modders), also fixes MissingReferenceException when running DoPrepareAll
Models\Structures\walkways
Models\Structures\warehouse
Models\Structures\watch_tower_a
Models\Structures\water_tower_collapsed
c l e a n u p
Models\Structures\wind_turbines cleanup
Deleting export folder, Renamed WORK folder to sources, moved contents from Models to task folder root. Work files still need cleanup @Matt
merge from MoreCaboseFixes
Models\Structures\wiring cleanup
Models\Structures\wooden_buildings cleanup
Models\Structures\wooden_walkway cleanup
Models\Structures\wooden_walkway cleanup
Models\Structures\wooden_fence cleanup
Models\Structures\wooden_cabins folder cleanup
Models/Building folder cleanup
▌▇▅ ▄▇▉▍▅█▇▄ █▆▄█▇▆ ▌▉▇▉▉
Lower quality displacement and normals on _WATER_QUALITY_LOW
Lower quality water line on _WATER_QUALITY_LOW
▉▆▇▄▍ ▇▊▄ ▋▆▋ █▊▋▊▊▇ ▅▅▍ & ▊▅▅ ▅▇▋▌▋▅ ▅▇▊▉▊▇▉▇ ▅▌▇▇▅▄ ▊▉▄▋▌▉
thumb_up
19
thumb_down
187
ignore.conf added *.log text files
some files I missed from earlier tasks
ignore.conf - added a few extensions to the list for clarity
Gingerbread_floor substance
Gingerbread substance: added specular/glossiness term to the sbsar
Nevermind we don't need to calculate conditional models clientside
Fixed dealer still playing his hand if all players busted
Let players participate in card game chat whenever they're at the table, not just when they're in the game. This aligns the ability to SEND card game chat with the ability to RECEIVE card game chat - these were previously misaligned.
Merge pr #40 for community UI
Handle entity links in seperate manager with an octree rather than physics lookups
Merge pr #43 for community UI
Fix cards chat messages not showing up for the other player(s) at the blackjack machine
Space out slot machine payout widgets so they fit the display spce better
Move LoadEntities() call in CustomNetworkHandler
Fixed voice chat and text chat not being available in the card game UI
Custom renderer works with Matrix4x4 rather than position only
Revert
76289 re dealer hitting on two aces. Behaviour was actually correct before.
Fix bets not swapping over when the split hand and main hand swap over. Bug was only noticeable when doubling on one hand and not the other, then winning on one and not the other
Fixed dealer hitting on two aces (dealer should always count all aces as 11 when deciding whether to hit - this was broken for two aces in another fix I did yesterday)
Don't show hit option if the player has 21 already (but has other options like Insurance, so the round hasn't automatically ended)
Fixed insurance not paying out correctly (I thought it paid 2:1 like you pay $10 insurance and get $20, but it's 2:1 like you get your original $10 back + $20 = $30)
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS
Can modify line width with debug.viewmodelAimHelpWidth
Flame mesh texture prototype
Increased blackjack table LOD distances a bit
Fixed not being able to toggle camera info while a shot is playing
Added a quick display to the conveyor screen to show items being moved