195,954 Commits over 4,110 Days - 1.99cph!
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
Storage adaptor greybox setup
Reverse fresnel opacity fix
Fix Add Parent GameObject editor tool not working on parented objects
Properly fixed RecordFrameTime errors in editor
don't hide effects in 3p when debugcam is active
Redo missing code that got lost to the git gods
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
Backups + mat fixes + missing cine prefab
Fixed scientists leaving behind a backpack even if they were fully looted
Vertex alpha multiply fix
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
Remove graphics.HlodShadow and graphics.HlodDebug convars
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
Newest shader again for debug
merge from performance_sampling (fixes)
manifest rebuild - build times
merge from /main/p17_muzzle_fix
Fix CPU time being incorrect by creating proper StartOfFrame hook
glock 3p reload sound fix
Bucket Helmet files for Skinning
Merge from main -> performance_sampling
Fixed blur and masking artefacts
Checksum / hash baseline work
fix 3p missing muzzle flash
Move attachment item slots closer together in UI
Adding gingerbread sbar/sbsar. Default surface is uniformly cooked, when effects enabled surface is overcooked edges based on AO/Curvature data. Includes basic contrast sliders
Favourited Servers and Resizing for 720p base scaling
Merge from main -> global_networking
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