195,947 Commits over 4,110 Days - 1.99cph!

3 Years Ago
adding a bunch of candy theme sbsar for xmas
3 Years Ago
Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
3 Years Ago
Prevent players from using the wire tool to hook up to the caboose light switches etc
3 Years Ago
Added costs for split/double down/insurance moves to the input UI
3 Years Ago
Minor formatting fix
3 Years Ago
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
3 Years Ago
Rule changes per feedback on what's most standard: - Allow doubling down after splitting - Don't allow further hits after doubling down
3 Years Ago
Fixes for Blackjack with multiple players: - Fixed more game leaving bugs. - Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players. - Fixed turn timer sometimes showing the wrong player's timer. - Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
3 Years Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
3 Years Ago
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
3 Years Ago
Reapply TimelineConvarController
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Scene backup
3 Years Ago
Additional cine props (from /shared) Reactive target mats
3 Years Ago
Ammo box props
3 Years Ago
Fix attachment slots being out of order in UI
3 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
removed internal mod (burst) slot from AR/m249/lmg
3 Years Ago
Player spawn tiers and tier biome overrides are customizable in world config
3 Years Ago
merge from performance_sampling
3 Years Ago
New Header Styles and UIEffects
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Importing Grid system and views from UI repo
3 Years Ago
Added soft dust to the debris decals
3 Years Ago
Skin bundle update
3 Years Ago
Skin update
3 Years Ago
Reapplying 75241 (the commit that enabledSteam networking by default)
3 Years Ago
Merge from main
3 Years Ago
network++
3 Years Ago
merge from SteamNetworking_Tweaks
3 Years Ago
CodeGen
3 Years Ago
Don't write steamnagleflush to config so we can enable it for everybody by default later
3 Years Ago
Subtracting 75313 (the commit that enabled steamnagleflush by default)
3 Years Ago
Subtracting 75241 (the commit that enabledSteam networking by default, will be applied separately later)
3 Years Ago
Merge from SteamNetworking_ByDefault
3 Years Ago
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3 Years Ago
"▌▄▌▇▌▉▄▇▉▊ ▍▋▄ ▄▊▄▊" ▉██▉ ▊█▌▆ ▅▅▆ █▌▉ ▇▉▌▅▍▅▅▅▆▆▊ ▍▍▌█ █▅ ▉▍▅█▋ (< ▆▇▆▉▍▅▊) █▋▍▋▅▊▅▅ (▌▋▍▉▇ ▆▅▍▊▉▄ ▌▊▄▋ ▉▊▅▊▇▉▍▇ ▅▄ █▋▉▋▆▌▆▆▆▆ ▌▍▊▄█▄█ ▉▄ ▍▇▄█▄ █▄▍▍▌)
3 Years Ago
merge from xor_passthrough_fix
3 Years Ago
And also moving these
3 Years Ago
Moved art sources into categorized folders reflecting the game folder hierarchy
3 Years Ago
merge from recently_seen_team_fix
3 Years Ago
Various Citizen & clothing source file updates
3 Years Ago
Don't use a time of day adjusted payout sprite on the caboose slot machines
3 Years Ago
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
3 Years Ago
Fixed card game inputs UI showing scrap values of over four digits well (can happen with All In option)
3 Years Ago
Fixing getting Blackjack not paying out!
3 Years Ago
Let the static (modder) version of the blackjack machine be seen from further away (the Caboose one has a very short LOD distance since it can't really be seen from outside of the train car).