143,096 Commits over 4,383 Days - 1.36cph!

2 Months Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
2 Months Ago
Material/colour rejigs of shop E to push closer to concept
2 Months Ago
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2 Months Ago
Added mount pose tooltips and headers in the BaseMountable inspector
2 Months Ago
clothing box - gibs
2 Months Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
2 Months Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
2 Months Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from shipping container optims branch
2 Months Ago
off_required_fix -> main
2 Months Ago
Fix off phrase being set to required
2 Months Ago
merge from main
2 Months Ago
better in-editor usability/visability of RconVars
2 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
2 Months Ago
merge from boxes_dlc
2 Months Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
2 Months Ago
update from main
2 Months Ago
update from main
2 Months Ago
rebase on main
2 Months Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
2 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
2 Months Ago
clothing box - lods
2 Months Ago
added packet batching and AuthToken to sent packets
2 Months Ago
Merge from main
2 Months Ago
Hook up forward drag display to boat building UI
2 Months Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
2 Months Ago
Merge from main
2 Months Ago
quick fix to shop model
2 Months Ago
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2 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
2 Months Ago
Reapply tutorial island mesh, apply correct orientation
2 Months Ago
work on prefab for rentable shop E
2 Months Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
2 Months Ago
Update: missed an extra try-finally in perfsnapshot_stream Tests: none, trivial change
2 Months Ago
Merge: from main
2 Months Ago
Revert change to tutorial island mesh in #144520, it borked the island
2 Months Ago
Merge from tutorial_island_mesh_fix
2 Months Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
2 Months Ago
Bugfix: perfsnapshot/_stream - set exportDone to false when starting recording - wrapped inner task logic into a try-finally to ensure exportDone latch is released Well this is a derp up, the safety latch was in place for a year but never worked because I never engaged it. Whoops. Tests: done perfsnapshot_stream 128mb as another one is exporting - no crash, got message
2 Months Ago
merge from main
2 Months Ago
Update: ServerProfiler.Core - disable system memory tracking - release binaries built from 25d14ef0 Its too unstable and overengineered, will rework later Tests: perfsnapshot_stream 128mb of data - no system memory tracks in json
2 Months Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
2 Months Ago
Bugfix: VerifyRays/Spheres - early out if passed empty command set Fixes exceptions when shooting Tests: shot ak on Craggy in editor
2 Months Ago
Merge: from main
2 Months Ago
merge from fresh_water_fix
2 Months Ago
freshwater fix - readded following components to world setup prefab - cliff topology - procedural components - ocean topology
2 Months Ago
Debug log forward drag and drag table as building boat
2 Months Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)