141,705 Commits over 4,383 Days - 1.35cph!

60 Days Ago
Fixed the config input fields fuckery
60 Days Ago
Golfcart cursed experiment
60 Days Ago
Cleaned up the mess in the UI folder
60 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
60 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
60 Days Ago
Merge: from main
60 Days Ago
Random material changed for no reasons
60 Days Ago
Dragging an input on a wired output replace the connection
60 Days Ago
Changed golf hole files
60 Days Ago
Can drag and drop from a port to another to connect them
2 Months Ago
minigolf ramp 05 (curved)
2 Months Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
2 Months Ago
apartment complex greybox - some demolition on one side of the building
2 Months Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
2 Months Ago
Tightened up horizontal and vertical embrasure colliders
2 Months Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
2 Months Ago
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2 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
2 Months Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
2 Months Ago
- Wire up new golf hole - Setup animator - Reset mechanics
2 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
2 Months Ago
Added some new string and logistic network nodes Added zoom in the graph editor
2 Months Ago
Merge from 3p planner animation update
2 Months Ago
Animation fixes and code improvements
2 Months Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
2 Months Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
2 Months Ago
added golf hole bucket thing
2 Months Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
2 Months Ago
Craggy with hackweek junk on it
2 Months Ago
Manifest stuff
2 Months Ago
Codegen
2 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
2 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
2 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
2 Months Ago
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2 Months Ago
updated the anim clips of the door closer
2 Months Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
2 Months Ago
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
2 Months Ago
Various tundra/arctic biome edits and experiments.
2 Months Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
2 Months Ago
Fixed print node only printing floats Different styling for exec connection lines
2 Months Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
2 Months Ago
various pot plants and pot colour variants
2 Months Ago
Player head seed work
2 Months Ago
Data IO wires can parent to doors
2 Months Ago
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2 Months Ago
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2 Months Ago
added rock golfballs
2 Months Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field