141,660 Commits over 4,383 Days - 1.35cph!

2 Months Ago
Data IO wires can parent to doors
2 Months Ago
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2 Months Ago
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2 Months Ago
added rock golfballs
2 Months Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
2 Months Ago
layout and set dressing work on the apartment front yard continued
2 Months Ago
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2 Months Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
2 Months Ago
Merge from main
2 Months Ago
Merge from 3p wallpaper animation update
2 Months Ago
Cleanup old door closer code, open/close anims basic setup
2 Months Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
2 Months Ago
merge from LNY26
2 Months Ago
Removed one shot from the horse armor store images
2 Months Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
2 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
2 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
2 Months Ago
silly horse mask world mdoel variant outline fix
2 Months Ago
Added simple player course blocks for mini golf
2 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Months Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
2 Months Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Months Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
2 Months Ago
LNY horse armor sounds
2 Months Ago
Split grid sideblocks to simplify thread to coords
2 Months Ago
Added crappy path visualisation
2 Months Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
2 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Months Ago
Fixed 200 bugs, UI tweaks and compile fixes
2 Months Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Months Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
2 Months Ago
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2 Months Ago
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
2 Months Ago
fixed Ornate LNY horse mask missing world outline
2 Months Ago
ran manifest and localization
2 Months Ago
screen mesh and material setup, updating prefabs and item
2 Months Ago
io state added to video screen
2 Months Ago
dialog screen tweaks
2 Months Ago
add close dialog to ui video screen config
2 Months Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
2 Months Ago
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2 Months Ago
Merge from exclude_fix
2 Months Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
2 Months Ago
Potential fix for UpdateExcludeLayers related bugs
2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Door closer first pass implementation
2 Months Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!