198,616 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
3 Months Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
3 Months Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
3 Months Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
3 Months Ago
merge from fix_outbreak_scientist_underground -> main
3 Months Ago
Progress
3 Months Ago
Fix compile error
3 Months Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
3 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
3 Months Ago
Make fsm budget constant
3 Months Ago
better_vine_visuals -> main
3 Months Ago
Better vine renderer and vine hang point placement
3 Months Ago
main -> better_vine_visuals
3 Months Ago
Outbreak Scientist death avatar
3 Months Ago
vine_visual_desync_fix -> main
3 Months Ago
Fix vine desyncing if a player jumps on it during its animating state
3 Months Ago
lame mie masking for time being
3 Months Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
3 Months Ago
fix for no biome map
3 Months Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
3 Months Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
3 Months Ago
merge from main -> fix_outbreak_scientist_underground
3 Months Ago
Fix compile error
3 Months Ago
add global reflection mults that work
3 Months Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
3 Months Ago
Fix shields not working on croc and tiger
3 Months Ago
vine_viewmodel_demo_fix -> main
3 Months Ago
Viewmodel demo fix
3 Months Ago
merge from main
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Merge from blowpipe_test_tweaks
3 Months Ago
More changes.
3 Months Ago
Add outbreak scientist to AIArena
3 Months Ago
boomerang_demo_fix -> main
3 Months Ago
Midpoint changes
3 Months Ago
fix missing sun mesh/stars/moon
3 Months Ago
fix boomerang throwing nre in demo
3 Months Ago
▊█▍▉▍ ▍█▊▄ ▋▅▍▍
3 Months Ago
remove unused LUT property from ClimateParameters
3 Months Ago
Temp neutralizing the other biome posts.
3 Months Ago
Sharpness tweak
3 Months Ago
Initial experiements with making the tail of the vine a spline
3 Months Ago
Fixing skinning for outbreak scientist bib mask
3 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
3 Months Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
3 Months Ago
plugging holes in jungle_ruin_e - s2p
3 Months Ago
distance curve only on biome fog, not atmosphere