133,551 Commits over 4,262 Days - 1.31cph!

60 Days Ago
Merge from main
60 Days Ago
Compile fix
60 Days Ago
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60 Days Ago
merge from contactsmenu_fix
60 Days Ago
merge from menu_workshop_fix
60 Days Ago
merge from steaminventory_warmup_fix
60 Days Ago
merge from store_nre_fix
60 Days Ago
merge from premium_text_fix
60 Days Ago
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60 Days Ago
merge from wirecolor_nre_fix
60 Days Ago
Clean: leaving a TODO note for one I return to this
60 Days Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
60 Days Ago
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
60 Days Ago
made queue barriers R/W for batching
60 Days Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
60 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
60 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
2 Months Ago
Fix DeferredDecal component not being stripped from server entities
2 Months Ago
Refactor copypaste into multiple methods to try and figure out why certain foundations and walls are missing from pastes - unsure if it's a problem with copying or pasting so starting with pasting - move RemoveOpthanedChildren() above when we start to spawn entities - try to spawn entities in multiple passes to ensure parents are all spawned before children - add more logging
2 Months Ago
Switch certain dynamic occlusion entities to static occludees when we know they can't move - convar `dynamic_occlusion_pausing` (0 = off, 1 = codelocks + industrial adapters on boxes, 2 = codelocks on doors) - currently (and by default) every entity is considered dynamic if parented - now certain entities can indicate if they are static (like boxes) - converts codelocks to dynamic while the door is opening, converts back to static once finished - will check all parents so a box parented to a tugboat will still be considered dynamic since it will find the tugboat as root parent - reduces dynamic ocludee count by 80% (417->74) on a sample base (converts nearly all codelocks and industrial adapters) - refresh entity dynamic status when running `refresh_renderers`
2 Months Ago
2 Months Ago
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2 Months Ago
Make dynamicOccludees list public so it works with the command
2 Months Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
2 Months Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
2 Months Ago
merge from fix_puzzle_reset_analytics_nre
2 Months Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed WireColorSettings.Get NRE
2 Months Ago
merge from fix_console_chat_message -> main
2 Months Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
2 Months Ago
Add `console_print_color` command to confirm colored console messages work
2 Months Ago
Fix colorOverride being overwritten by LogType
2 Months Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
2 Months Ago
Scientist front turret now points the right way
2 Months Ago
Screen shake & volume stuff.
2 Months Ago
Cannon attack
2 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
2 Months Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
2 Months Ago
merge from fix_painting_rotation_icons
2 Months Ago
merge from haircap_shadow_fix_again
2 Months Ago
merge from fix_steam_invite
2 Months Ago
merge from cargo_oilrig_path_fix2
2 Months Ago
merge from fix_buried_items_loading
2 Months Ago
PT Boat Throttle fix.
2 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
2 Months Ago
disable texture streaming on hair due to leaving "shadow"
2 Months Ago
updating the colliders for the diy hammock
2 Months Ago
PT Update to remove moving turret parts ready for 50cal.