159,613 Commits over 2,741 Days - 2.43cph!

4 Months Ago
Fix for UIBackgroundBlur grabpass being offset.
4 Months Ago
Fixed missing else in duck code
4 Months Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
4 Months Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
4 Months Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
4 Months Ago
Undo player tag changes to triggers
4 Months Ago
Avoid allocations when using TouchingEcsBulletsEnumerable Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning Change to Bullet.IntVar that might break legacy replays
4 Months Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
4 Months Ago
Update sandbox.fgd
Sam
4 Months Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
4 Months Ago
merge from /train_tunnels_new_content
4 Months Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
Sam
4 Months Ago
Fix VR spectator viewport being horribly broken
4 Months Ago
Hitch & trough can now be placed down narrow triangle passages
4 Months Ago
Fixed Lua errors in scoreboard when a player leaves the server
Sam
4 Months Ago
Fix crash when outside of VR
4 Months Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
4 Months Ago
Update ci.yml
4 Months Ago
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4 Months Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
Sam
4 Months Ago
Reenable VR Multiview Instancing Fix VR bloom
Sam
4 Months Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
4 Months Ago
Have units fade in and out when they enter or leave FoW
4 Months Ago
created some demo layouts of the underwater labs
4 Months Ago
Add [Hammer.EntityTool]
4 Months Ago
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Sam
4 Months Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
4 Months Ago
Changed Entity.Output to a struct, can register callbacks from code
4 Months Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
4 Months Ago
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4 Months Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
4 Months Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
4 Months Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
4 Months Ago
Fixed missing localization / Updated language files
4 Months Ago
Update standard animator controller with new params for @MaxLebled
4 Months Ago
Code review: Fix comment wording
4 Months Ago
merge from save214
4 Months Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
4 Months Ago
compound s2p
4 Months Ago
save++ network++
4 Months Ago
merge from train_tunnels_new_content
4 Months Ago
merge from /rock_formation_medium_b_terraingap
4 Months Ago
merge from /rock_formation_b_anchors
4 Months Ago
Hammer attributes
4 Months Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
4 Months Ago
Updated for new input changes
4 Months Ago
Input fixes
4 Months Ago
Update sandbox.fgd
4 Months Ago
Input fixes
4 Months Ago
Input fixe