157,339 Commits over 4,536 Days - 1.45cph!

2 Months Ago
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2 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Months Ago
Add resource dispenser component to satellite remains
2 Months Ago
Stop the racked balls clipping into each other
2 Months Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
merge from main
2 Months Ago
Compile fixes
2 Months Ago
Remove WIP text on the pooltable
2 Months Ago
merge from main
2 Months Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
2 Months Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
2 Months Ago
merge from 2Bench2Fixed
2 Months Ago
merge from Softcore_T2T3bench
2 Months Ago
merge from fix_cliff_gaps
2 Months Ago
Merge from PMM
2 Months Ago
merge from main
2 Months Ago
Merge from sleeper_hardcore_fix
2 Months Ago
Fixed not being able to loot sleepers in safe zones in hardcore
2 Months Ago
Merge from powergrid
2 Months Ago
S2P dome
2 Months Ago
Added some pfx when the crude oil is pumping at dome
2 Months Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
2 Months Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
2 Months Ago
Merge from main
2 Months Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
2 Months Ago
Reworked power pole visual emphasis. Cleaned up old FX.
2 Months Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
2 Months Ago
Replace entity ID randomization with a randomized offset
2 Months Ago
updated wording on some items
2 Months Ago
Make entityId required for consistency with app
2 Months Ago
Server side raycast jitter
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Merge from main
2 Months Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
2 Months Ago
2 Months Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
2 Months Ago
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2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
2 Months Ago
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2 Months Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
2 Months Ago
jukebox - updated prefab - updated model - added temp textures - material updated
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main (gimme terrain_anchor_tooling)
2 Months Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
2 Months Ago
Updated Jukebox mesh
2 Months Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
2 Months Ago
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