224,079 Commits over 3,684 Days - 2.53cph!

2 Months Ago
2 Months Ago
DefaultSignals serialized shorthand
2 Months Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
2 Months Ago
Implied target types / values
2 Months Ago
2 Months Ago
updated overgrowth prefabs inside spawning junkpiles
2 Months Ago
some missing prefabs
2 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
2 Months Ago
S2P all (overgrowth links refresh)
2 Months Ago
CanSpawnObjects settable only by the host
2 Months Ago
Make it CanSpawnObjects
2 Months Ago
Init qt fonts properly Init qt dirs properly
2 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
2 Months Ago
removed missing mesh bit from static refinery prefab
2 Months Ago
new tree models for monument overgrowth, temperate and snow variants
2 Months Ago
added a button to the workshop editor to toggle the pole light
2 Months Ago
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2 Months Ago
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2 Months Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things
2 Months Ago
Allow custom type serialization
2 Months Ago
2 Months Ago
Skinnable setup, placeholder icon
2 Months Ago
Merge from ss_rework2
2 Months Ago
Merge from metal_detector
2 Months Ago
Merge from main
2 Months Ago
Disable debug rendering
2 Months Ago
Cleanup & codegen
2 Months Ago
ContextTools not used anymore Delete Command.Collection, simplify concommand internals. Change how cookies work, filenames (your cookies will be cleared) Update default editor layout Delete empty cookie files instead of writing them Fix convar values being wrong
2 Months Ago
Cleanup
2 Months Ago
Merge from interface
2 Months Ago
S2P all
2 Months Ago
merge from server_parent_pid
2 Months Ago
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2 Months Ago
merge from vending_machine_optimisation
2 Months Ago
protocol ++
2 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
2 Months Ago
Leaderboard backup, run #9628
2 Months Ago
Fixed kayak anchoring not working
2 Months Ago
Fixed exceptions from WaterDepthMasks
2 Months Ago
Update timeline with new fade to black signal
2 Months Ago
Progess backup
2 Months Ago
Animation polish pass for end tutorial cinematic
2 Months Ago
Working well on the Arctic page
2 Months Ago
Tidy up
2 Months Ago
Better angle
2 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
2 Months Ago
only show camera controls for current camera
2 Months Ago
Ignore zero-volume renderers
2 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)