248,717 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
2 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
2 Months Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
2 Months Ago
We shouldn't need these SteamInput files anymore
2 Months Ago
Dresser scene + component
2 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
2 Months Ago
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2 Months Ago
Add some profiling
2 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
2 Months Ago
new refinery scene
2 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
2 Months Ago
Get rid of crouch speed fluff
2 Months Ago
Fixed USP SD bodygroups
2 Months Ago
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2 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
2 Months Ago
Update to use new refinery map files/prefabs
2 Months Ago
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2 Months Ago
Fix path widget error with meta locations
2 Months Ago
Added lead point support to fake physics rope
2 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
2 Months Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
2 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
2 Months Ago
Renamed tdm_test to edinburgh, fixed references
2 Months Ago
2 Months Ago
Update Model Viewer to use Features
2 Months Ago
Merge: from main Tests: none
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge: from main Tests: none(trivial merge)
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
2 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
2 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
2 Months Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
2 Months Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
2 Months Ago
Use Vector3.SpringDamped for the camera
2 Months Ago
Update PlayerController Create particle.text.scene All of these are in engine now
2 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
2 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
2 Months Ago
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2 Months Ago
2 Months Ago
Close modals if we hit back button
2 Months Ago
Small adjustment
2 Months Ago
Modify Camera Zone Stage 2c updates
2 Months Ago
Update Input.config for menu project
2 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
2 Months Ago
Fix asset dependency list with new browser Save/restore asset inspector tabs to cookie
2 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.