141,322 Commits over 2,376 Days - 2.48cph!

5 Months Ago
Level saving / loading
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5 Months Ago
skin approval
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5 Months Ago
Infinite backgrounds
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5 Months Ago
Fixed backgrounds not being "smooth" with the recent changes
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5 Months Ago
Server browser improvements & fixes Fixed gamemode search only searching the "folder name" of the gamemode Moved certain code to the file it belongs in Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking Right clicking or mwheel clicking a server copies its IP & SteamID
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5 Months Ago
Read only stuff for Props tab Increased "Save Changes" button width for localization Fixed gmod_hands sometimes floating near map origin Not a perfect fix but at least they don't float no more ENT:StoreOutput works for 2015+ Source maps (Hopefully) More self explanatory persistence text Apparently a lot of people doesn't know how this works or that it exists CollapsibleCategory header has a symbol when collapsed so people know its collapsed and not just empty Duplicator lib is less prone to fail when getting errors Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications Fixed a crash exploint using NoCollide tool Merged from x64 branch, apparently the fix was there for a while Increased Notifications font for localized text It was actually unreadable in Russian before Fixed certain Utilities panels breaking with spawnmenu_reload Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
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5 Months Ago
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
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5 Months Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
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5 Months Ago
merge from prerelease
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5 Months Ago
merge from prerelease
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5 Months Ago
shadow rendering doesn't crash when it encounters a null renderable
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5 Months Ago
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
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5 Months Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
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5 Months Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
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5 Months Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
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5 Months Ago
merge from tc_stacking_deploy_fix
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5 Months Ago
Minor adjustment
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5 Months Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
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5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
tentacle rotating petrify attack Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup
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5 Months Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
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5 Months Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
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5 Months Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
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5 Months Ago
Adjust max speed calc
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5 Months Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
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5 Months Ago
fix for asset bundle build
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5 Months Ago
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5 Months Ago
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5 Months Ago
Added voiceprops inventory config
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5 Months Ago
Update guide mesh
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5 Months Ago
Player>terrain surface effects WIP
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5 Months Ago
Merge from main
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5 Months Ago
update barricade materials
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5 Months Ago
barricade prefab/collider, lod setup
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5 Months Ago
more styling on device
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5 Months Ago
removing unused views
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5 Months Ago
rewrite devices
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5 Months Ago
merge from main
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5 Months Ago
cherrypicking 50607
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5 Months Ago
Replace rethrow with a debug log
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5 Months Ago
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5 Months Ago
Fixed exception during replay tests
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5 Months Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
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5 Months Ago
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
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5 Months Ago
[D11][#4085] Flame turret pilot flame fixed
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5 Months Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
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5 Months Ago
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5 Months Ago
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