161,945 Commits over 2,771 Days - 2.44cph!

3 Months Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
3 Months Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
3 Months Ago
merge from /Submarine (aux)
3 Months Ago
Inline Fog calculations and reduced fire rate of the SMG Merge branch 'master' of sbox-rts Implemented the Apache attack helicopter (occupy it with a ranged unit)
3 Months Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
3 Months Ago
dressing backup
3 Months Ago
Temp Apache Model with Animation
3 Months Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
3 Months Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
3 Months Ago
Control panels progress / Added WIP meshes and prefabs
3 Months Ago
Forced advanced buoyancy check if more than 10m underwater
3 Months Ago
Added Chinook animgraph, AgentRadiusScale, implemented Chinook model and fixed flocking not working for units that don't use pathfinding
3 Months Ago
merge from controlchair
3 Months Ago
dressing backup
3 Months Ago
Chinook temp model with animation
3 Months Ago
Steel toilet furniture skin work
3 Months Ago
Some models fixes - visual issues
3 Months Ago
Implement netcustom
3 Months Ago
Updated Airfield model to the placeholder
3 Months Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
3 Months Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
3 Months Ago
Temp Airfield Model
3 Months Ago
updated fuel material for the solo sub fuel tank is no longer chrome
3 Months Ago
Long and short torpedoes Materials, textures, lods and prefab setup
3 Months Ago
Added sun and moon underwater god ray color overrides
3 Months Ago
Merge from electrical_qol
3 Months Ago
Module filler prefabs - skin variants
3 Months Ago
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3 Months Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
3 Months Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
3 Months Ago
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
3 Months Ago
Fixed worldmodel glows
3 Months Ago
Hooked up new submarine collision FX
3 Months Ago
Allow procedural models to be built without meshes (server may just want the collision)
3 Months Ago
Can no longer pick up boom boxes in another player's TC auth
3 Months Ago
Fixed a case where connected speakers would play audio even if they weren't powered NRE fix
3 Months Ago
Hooked up submarine bow wave FX
3 Months Ago
Merge from boomboxsync
3 Months Ago
Add a few radio stations
3 Months Ago
Submarine physics edits. Fix turning not really working when travelling in reverse.
3 Months Ago
Add ModelBuilder.AddBones
3 Months Ago
- Hooked up prop splash FX. - Show external FX if player is in third person view.
3 Months Ago
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3 Months Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
3 Months Ago
Disable IsDestroyed assertion completely again
3 Months Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
3 Months Ago
Support uint8 blend weights
3 Months Ago
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3 Months Ago
Added Sardine, Herring