124,931 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
2 Months Ago
Merge from main
2 Months Ago
Merge from kill_countdown_fix
2 Months Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
2 Months Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
2 Months Ago
merge from abyss_sound_fx fix
2 Months Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
2 Months Ago
ensure shaders are included
2 Months Ago
forgotten null check
2 Months Ago
Cow animation update (walk)
2 Months Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
2 Months Ago
Fixed issues opening menu
2 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
2 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
2 Months Ago
Missed files
2 Months Ago
deployable anchor update
2 Months Ago
More arctic tuning for when the sun is low.
2 Months Ago
Less fog overflow out of the arctic biome.
2 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
2 Months Ago
Store, Inventory fixes for floating footer
2 Months Ago
Remove allocs in flanking state
2 Months Ago
Make leaving zone during rush more robust
2 Months Ago
Overcast improvements. Minor SSS tweaks on clear.
2 Months Ago
merge from print_light_counts -> main
2 Months Ago
Fix "Print Lights" doing both ddraw and printing light count
2 Months Ago
merge from main -> print_light_counts
2 Months Ago
merge from party_system -> main
2 Months Ago
Fix more spacing issues
2 Months Ago
move and fix home news
2 Months Ago
Floating Header and Footer, inventory tweaks
2 Months Ago
Merge from main
2 Months Ago
subtract 124169 (vclouds/fog)
2 Months Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
2 Months Ago
subtract 124170
2 Months Ago
subtract 124178
2 Months Ago
subtract 124192
2 Months Ago
subtract 124209
2 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
2 Months Ago
compile fix
2 Months Ago
Pilot Hazmat - WIP helmet model/materials
2 Months Ago
merge from main
2 Months Ago
Floating cities greybox progress
2 Months Ago
More dumb fixes
2 Months Ago
Ensure they are both set to off
2 Months Ago
Fixes for the crafted item and new item blur backgrounds
2 Months Ago
Adding cow animation exports and clip set up
2 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
2 Months Ago
Inventory Modal
2 Months Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
2 Months Ago
Fixed NRE when connecting to a server