248,745 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Move Pressing to PlayerController
2 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
2 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
2 Months Ago
Show catapult ammo model in the basket, based on the item loaded
2 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
2 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
2 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
2 Months Ago
Updates to stage 2d
2 Months Ago
2 Months Ago
Fix serializing empty arrays
2 Months Ago
Fix elevator and fluid splitter
2 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
2 Months Ago
FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder
2 Months Ago
Added custom mask parameter to FadeUI Added DeathType, dictates FadeUI mask. Added DeathType property to KillTrigger
2 Months Ago
Fix & add IO port directions on a bunch more IO entities
2 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
2 Months Ago
concrete_trim_02 painted files
2 Months Ago
Fixed battering ram jittery reverse speed
2 Months Ago
Use a flag instead, for safety
2 Months Ago
Add clear button to asset/cloud browser search bars
2 Months Ago
AssetPicker: Standardise initial selection logic, prefer selecting cloud package for cloud assets (and not .sbox disk path) Fix focusing AssetList on entry sneakily not working Wait for cloud browser to receive results before selecting initial selection
2 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
2 Months Ago
Fixed battering ram fire button working only once on the client
2 Months Ago
Add pivot to sprite renderers
2 Months Ago
Updated battering ram hardware art
2 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
2 Months Ago
Expose zfar on game prefab
2 Months Ago
Hook remaining wolf idles
2 Months Ago
Make sure state and transitions are always deep copying internal lists
2 Months Ago
Prevent cloud browser from shitting pant with duplicate facet tags in query Don't add type tag twice when FilterAssetTypes is specified for cloud browser Cloud browser: Hide sidebar type locations when FilterAssetTypes is specified
2 Months Ago
merge from siege_weapons
2 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
2 Months Ago
merge from siege_weapons/horses
2 Months Ago
Latest playercontroller Slow down default rotation speed Remove unused Clean up Consolidate
2 Months Ago
Fix wolves sliding when waking up
2 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
2 Months Ago
Update Facepunch.XR to match commit 5cb9da3f30cde711d40b872e8b37e29c6f1dfbfe API fixes
2 Months Ago
When wolf braking too abruptly
2 Months Ago
Tick steering manually from serverMgr instead of unity's update
2 Months Ago
Don't crash if we fail to open bindings JSON file PollEvents() returns NO_SESSION_RUNNING if a session isn't attached
2 Months Ago
Cloud asset uninstall flow/ui - removes all references to the package from your project - deletes all files that're no longer needed from disk - updates package references to remaining installed package where there's shared files https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
2 Months Ago
Fix vignietting on DoF DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
2 Months Ago
Fix typo in time warning comment
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from main
2 Months Ago
Merge from /main to continue old work
2 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
2 Months Ago
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17 Fixed Jump from Wall Climb + Other Diving tweaks Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
2 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
2 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4