124,931 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Update: projectile tests against players with shields Test: ran new unit tests
2 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
2 Months Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
2 Months Ago
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2 Months Ago
wall strip light mount . Updated spotlight and added gibs.
2 Months Ago
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2 Months Ago
Setup Rust Plus modal, show when you press learn more
2 Months Ago
Crate crafting modal update
2 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
2 Months Ago
A bit more cleanup
2 Months Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
2 Months Ago
Sails only work if they're outside
2 Months Ago
texture update
2 Months Ago
floating city barge
2 Months Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
2 Months Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
2 Months Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
2 Months Ago
Setup development server logo
2 Months Ago
Improve output formatting, use pooling
2 Months Ago
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2 Months Ago
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2 Months Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
2 Months Ago
Fixed weird extra image padding on the right
2 Months Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
2 Months Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
2 Months Ago
upped fridge workshop texture size to 2048
2 Months Ago
Hide interaction modal in bootstrap
2 Months Ago
Experiment with async menu loading when going back to main menu on disconnect.
2 Months Ago
Merge from parent
2 Months Ago
merge from manual_anchor
2 Months Ago
Merge from main
2 Months Ago
Crafting modal prefab variant steam inventory scroll fixes
2 Months Ago
Fixed store weekly modal state, blocking store clicks on start
2 Months Ago
Store padding and mask fixes
2 Months Ago
Steam inventory warning modal 1:1 with the mockup
2 Months Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
2 Months Ago
Merge from multi_wallpaper_block_spray_fix
2 Months Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
2 Months Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
2 Months Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
2 Months Ago
merge from serializable_fields_cleanup
2 Months Ago
Merge from workshop_render_fixes
2 Months Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
2 Months Ago
merge from main
2 Months Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
2 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
2 Months Ago
reformat conditional
2 Months Ago
testing blackness fix
2 Months Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
2 Months Ago
Merge from gunner_multi_fix