140,211 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Add basic object motion vector shader (WIP)
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
merge from main
2 Months Ago
updated 3p weapon/tool run anims to 16 frames
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Switch between billboard and model (wip)
2 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
2 Months Ago
Fix 4 boxes not being placeable in a foundation anymore
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from contact_lowresasset_fix
2 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
2 Months Ago
More billboard work, supports fake extreme distance, temp shader, mat.
2 Months Ago
Carry over equipped charm when reskinning a gun to a redirect
2 Months Ago
autofind_deployable_snapping -> main
2 Months Ago
Mark auto snap as experimental
2 Months Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
2 Months Ago
Post merge fixes
2 Months Ago
merge from main
2 Months Ago
merge from attachment_charms/skinviewer
2 Months Ago
fixed Paintable shop sign at apartments zfighting in paint view
2 Months Ago
Billboard tests
2 Months Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
2 Months Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
2 Months Ago
merge from spraycan_reskin_refactor
2 Months Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
2 Months Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
2 Months Ago
Update the test commands to just use the final stage
2 Months Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
2 Months Ago
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
2 Months Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
2 Months Ago
main -> autofind_deployable_snapping
2 Months Ago
secondary_connection_voices_fix -> main
2 Months Ago
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
2 Months Ago
set dressing progress on 1st floor of wing
2 Months Ago
merge from main
2 Months Ago
Merge from new_navmesh_fixes, fix scientists chasing into water, and wolf / tiger logging errors after leaping
2 Months Ago
Manifest, localization
2 Months Ago
Merge from main
2 Months Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
2 Months Ago
Charms can be inspected using the skin viewer
2 Months Ago
merge from vending_mapmarker_pooling_fix
2 Months Ago
Fix a vending machine map marker pooling bug that causes markers to appear in wrong locations on the map when some are merged into clusters
2 Months Ago
Merge: from pool_mt - Bugfix: avoid extensive spills/misses with new Pool - Clean: UseMutexPool is now correctly showing 2 entries in console autocomplete Tests: unit tests, booted into Playground and Procgen 2k worlds and checked print_memory
2 Months Ago
Manifest, codegen, localization
2 Months Ago
Merge: from main
2 Months Ago
Clean: redefine UseMutexPool variable as separate ClientVar and ServerVar instead of merged ConsoleVar - Codegen Former doesn't show 2 options in console Tests: booted into craggy and checked suggestions