159,257 Commits over 2,741 Days - 2.42cph!

4 Months Ago
Summary Screen
4 Months Ago
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
4 Months Ago
merge from ai
4 Months Ago
swimming changes
4 Months Ago
Merge from render_scale
4 Months Ago
Added missing shader to graphics settings
4 Months Ago
Fix lab_toolmode default not working
4 Months Ago
Update .addon
4 Months Ago
UserVar > ConVar.ClientData
4 Months Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox
4 Months Ago
small tweaks to wolf material
4 Months Ago
Updated normals on wolf
4 Months Ago
Updated shader resources
4 Months Ago
Error fix in #SERVER
4 Months Ago
Merge from main
4 Months Ago
Climate overlay update
4 Months Ago
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4 Months Ago
Squash anim
4 Months Ago
small tweaks to boar material
4 Months Ago
flow fixes
4 Months Ago
countryside bunker entrance - 3 extra dressing variations
4 Months Ago
Removing unused tools so people don't try to use them
4 Months Ago
Whitelist System.Numerics Whitelist System.Globalization*
4 Months Ago
Fix map ordering
4 Months Ago
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels Fix Grid Layout cutting off bottom row when multicolumn Map list tweaks
4 Months Ago
Very WIP video exporting tools (extracted from old movie maker branch)
4 Months Ago
Asset ordering wip
4 Months Ago
merge from ai
4 Months Ago
change swimming default to true
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Don't show landing effect if player is mounted. Fixes water splash effect sometimes showing when mounting a submarine
4 Months Ago
Climb rate edits
4 Months Ago
Another dive/climb edit
4 Months Ago
Simplify climb/dive further
4 Months Ago
Improve sub climb/dive movement, remove the jerkiness
4 Months Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
4 Months Ago
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Don't allow buoyancyScale to go right to zero, as Buoyancy.cs puts the rigidbody immediately to sleep if you do! Solves some weird behaviour
4 Months Ago
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4 Months Ago
Square map test with only player spawn points (super simple)
4 Months Ago
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