223,211 Commits over 3,684 Days - 2.52cph!

3 Months Ago
Checkpoint improvements and ui
3 Months Ago
Stash
3 Months Ago
player update. updated bandage animation set and entity
3 Months Ago
Basic checkpoint
3 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
3 Months Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
3 Months Ago
merge from metal_detector
3 Months Ago
Merge from alternate_detection
3 Months Ago
Whine about very old nvidia drivers to the user Vulkan: Always allow mutable swapchain format Vulkan: Update swapchain texture spec if overridden swapchain format videorecorder: convert image format if not RGBA
3 Months Ago
Add Scene -> Close All, Close All But This (https://files.facepunch.com/devultj/1b3111b1/D9bLtLtQpY.png)
3 Months Ago
Merge from metal_detector
3 Months Ago
Metal detector unlock 500 -> 75 scrap
3 Months Ago
merge from backpacks
3 Months Ago
merge from metal_detector
3 Months Ago
Merge from main
3 Months Ago
merge from CNY_DragonLauncher
3 Months Ago
Citizen: small adjustments to WalkFast_N + remade WalkFast_NE
3 Months Ago
Leaderboard backup, run #9268
3 Months Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
3 Months Ago
Server-side rework
3 Months Ago
3 Months Ago
Fixed big light in vm camera
3 Months Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
3 Months Ago
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3 Months Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
3 Months Ago
Prevent right clicking character model to rotate it while backpack is open
3 Months Ago
Potential fix for GetFacingLiquidContainer NRE
3 Months Ago
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt) Don't need to grab depth for any other post processing effects either (because they don't use them) Compile shaders Undo changes to Graphics.GrabDepthTexture to avoid problems
3 Months Ago
Potential TryGetAimingModule NRE fix
3 Months Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
3 Months Ago
Merge from main
3 Months Ago
Unsaved
3 Months Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
3 Months Ago
Correctly resolve textures fetched from Graphics.GrabDepthTexture DOF uses DepthBuffer texture again + clean up a bit
3 Months Ago
Allow dropped items to sync their network group without constantly syncing their position
3 Months Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
3 Months Ago
City hall LODs/prefab
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Update DOF post-processing to use new Depth::GetNormalized() instead of accessing non-existent texture
3 Months Ago
More scalable clientside detection alternative.
3 Months Ago
Fixed dragon launcher being craftable
3 Months Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
3 Months Ago
Rotate bows to face backwards when holstered on backpack
3 Months Ago
MetalDetectorSource balance baseline
3 Months Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
3 Months Ago
merge from main
3 Months Ago
merge from CNY_DragonLauncher
3 Months Ago
removed Dragong launcher from loot tables
3 Months Ago
merge from main