154,354 Commits over 2,649 Days - 2.43cph!

3 Months Ago
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
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3 Months Ago
Add default bind to open gesture menu
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3 Months Ago
Icons, automatically calculate length of animation
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3 Months Ago
Don't allow gestures while mounted Added support for gestures that block movement Refactors
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4 Months Ago
Boilerplate unlocking support (probably not important right now) Changing held entity cancels gesture Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first) Blocked belt input path if playing a gesture
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Overwrite wooden_cabins and Babdid_Town [sic] with the versions from main to make sure nothing from Main was lost in the merge
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4 Months Ago
More cancel progress
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4 Months Ago
Merge Main -> CardGames. Manifest, protocol++
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4 Months Ago
Fixed missing third person friendly, ok and point animations
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4 Months Ago
Merge from main
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4 Months Ago
Merge from slots
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4 Months Ago
Revert last two changes (save/load fix and time after jackpot change from Friday) Reapply save/load fix with old non flag system Will reapply changes after hotfix
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4 Months Ago
merge from main
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4 Months Ago
Added lua_dumptimers concommands
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4 Months Ago
Fixed Entity.GibBreakServer crashing with brush entities
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4 Months Ago
Ensure we only flush models on disconnection, because expecting LevelShutdown to NOT be called on map load multiple times is too much to ask from Source (Fixes L4D1 maps crashing on load again)
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Sam
4 Months Ago
Analytical antialiased borders
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4 Months Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
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4 Months Ago
Fixed DMenuOptions text color not being affected by currently active Derma skin (Community Contribution) TTT: Fixed ragdoll pinning HUD for innocents (Community Contribution)
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4 Months Ago
Fix custom theme issues with DMenuOptions (#1775) Don't call SetTextColor in DMenuOption as it overrides theme colors.
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4 Months Ago
Fixed properties not working on brush entities
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4 Months Ago
Added Kill feed translation for point_template (Found on ep2 maps)
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4 Months Ago
Crossbow model
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4 Months Ago
Play 2D sounds via .FromScreen
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4 Months Ago
2D sounds Merge branch 'master' of sbox
comment2 Comments
4 Months Ago
crossbow assets
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4 Months Ago
Weapon Selection UI handles weapon drops proper Ammo count annoyances
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4 Months Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
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4 Months Ago
Weapon selection UI
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4 Months Ago
Update to temperate grass spawn settings
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4 Months Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
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4 Months Ago
Deleting HDRP folder in lighting prefabs
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4 Months Ago
Hotload: Reflection instance tests Hotload: Added failing WeakReference tests Hotload: Working on a nicer system for organising instance upgraders Hotload: Factored out reflection and delegate type upgraders Hotload: Added WeakReferenceUpgrader Hotload: Parameter cleanup Hotload: Test cases for closures losing captures of various kinds Hotload: Fixed possible exception in DelegateUpgrader Hotload: Made it more obvious when to pass a replacement type Hotload: Added WeakReferenceUpgrader Hotload: Some documentation, clearing UpdaterGroup caches Hotload: Added a failing HashSet<T> test Hotload: Actually use ChildUpgraderOrder Hotload: Finishing off refactor Hotload: Cleaning up Hotload: IBorn and IKilled work again Hotload: Fixed OnClearCache() not being called in UpgraderGroup children Hotload: Fixed ArrayUpgrader calling the wrong method on elements Merge remote-tracking branch 'origin/master' Merge branch 'hotload-refactor'
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4 Months Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
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4 Months Ago
UI Border tests
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4 Months Ago
Shore wetness adjustments on medium rock formations - was too high
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4 Months Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
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Sam
4 Months Ago
Avoid borders too thin
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Sam
4 Months Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox
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4 Months Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
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4 Months Ago
Fixed PostLevelLoaded being called in the wrong place, and being called multiple times Merge branch 'master' of sbox
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4 Months Ago
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4 Months Ago
Fix text entry not updating data bind when deleting or backspacing
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4 Months Ago
Scale Yoga values so we aren't snapping to pixels
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4 Months Ago
merge from /slots
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4 Months Ago
Fix PhysicsHullFromRender calculated mass info
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