153,905 Commits over 2,649 Days - 2.42cph!

4 Months Ago
Merge from save_204
comment
4 Months Ago
Show a proper name ("Tunnel Dweller") on loot panel
comment
4 Months Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
comment
4 Months Ago
Merge from slots
comment
4 Months Ago
More tweaks
comment
4 Months Ago
Disable the engine slowing for now until we have visuals on the client
comment
4 Months Ago
Work cart max speed is temporarily slowed drastically if the engine takes significant damage over a 10 second timespan. Slowed state lasts 10 seconds. No visuals on the client yet.
comment
4 Months Ago
Reworked slot machine odds, bets are now 2 scrap and the jackpot is 1500 scrap Fixed loot panel missing translation keys
comment1 Comment
4 Months Ago
Merge workcart -> experimental
comment
4 Months Ago
Add world.rendertunnels to export the map's tunnel texture to a file No processing is done on this so it's not directly usable 1. It's black and white - ignore all channels except red 2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required 3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
comment1 Comment
4 Months Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
comment
4 Months Ago
Fixed some odds editor incorrect values
comment
4 Months Ago
Fix train tunnel marker icon (prefab change got stomped)
comment
4 Months Ago
Fix train tunnels not rendering after reconnecting to a server sometimes
comment
4 Months Ago
Make sure the workcart.entity merge was clean
comment
4 Months Ago
Reduce work cart top speed and acceleration based on health, starting at 40% health and below.
comment1 Comment
4 Months Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
comment
4 Months Ago
Fixed some ECS collision bugs
comment
4 Months Ago
Merge from Workcarts
comment
4 Months Ago
Buttons in elevator shafts now read "Call Elevator" when interacting Fixed elevator doors not opening if you called an elevator from the floor it's currently on S2P entrance monument
comment
4 Months Ago
reapply workcart.entity sound changes
comment
4 Months Ago
Merge from drone/shop (delivery fee tweaks, bug fixes)
comment
4 Months Ago
missing file
comment
4 Months Ago
▋▅▉█▋▆▍▆▉▄▆▊▍█▍▉█▋ ▇▌▄ ▋█▆▅▌/▊▍▉ ▅▋▉▄▆█▄ ▅▆ ▍▌▇▊▇▊▇ ▉▄▌▆▉▇█▆▉ ▌▍▊▇▇ ▍▊▄▋▇▆▊ ▊▋▄▌█▅▋▉▉█ █▌▌▊▌▌▊▄▋▇
comment
4 Months Ago
skin approval
comment1 Comment
4 Months Ago
more workcart sounds + sound polish NRE fix
comment
Sam
4 Months Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
comment
4 Months Ago
Merge from Workcart
comment
4 Months Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
comment
4 Months Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
comment
4 Months Ago
merge from Workcart
comment
4 Months Ago
Art backup
comment
4 Months Ago
better respawn times for tunnel dwellers/npc dwellings
comment2 Comments
4 Months Ago
Train cabin warning system now also detects barricades. Barricades register with the track they're sitting on.
comment
4 Months Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
comment
4 Months Ago
adjusted spawn rates for workcarts
comment
4 Months Ago
smooth workcart handle movement workcarts decay and respawn properly
comment
4 Months Ago
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"
comment
4 Months Ago
Art Drop
comment
4 Months Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
comment
4 Months Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
comment
4 Months Ago
Fix crazy errors on missing entity type
comment
4 Months Ago
Signs generic texture/material update
comment
4 Months Ago
fixed one dwelling spawn too many in 72m segment
comment
4 Months Ago
Update train tunnel entrance marker so it's smaller and more visible
comment
4 Months Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
comment
4 Months Ago
Updated heavy barricade stone barricade prefab links
comment
4 Months Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
comment
4 Months Ago
train barricades can now be destroyed with melee
comment
4 Months Ago
Additional sign meshes and prefabs
comment