248,717 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Merge from wearable_down_limit_fix
2 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
2 Months Ago
Fix train intro anim looping
2 Months Ago
Create IntroMap_NewBlockout.fbx
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
New Lamp Post Merge branch 'main' of sbox-piecrumb
2 Months Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
2 Months Ago
Merge from demo_shot_delete_fix
2 Months Ago
End the currently playing shot when deleting a folder
2 Months Ago
Merge from main
2 Months Ago
Make steam avatar use RawImage, add test example
2 Months Ago
Merge from cui_pr_61
2 Months Ago
Added player avatar Merge pull request #61 from rostov114/patch-1 Added player avatar
2 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
2 Months Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
2 Months Ago
Ballista and battering ram deployable prefab tweaks
2 Months Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
2 Months Ago
Hide more gizmos
2 Months Ago
Check if we are on platform and don't save that pos Sounds stage 2c
2 Months Ago
Update from rust repository
2 Months Ago
MusicController fix
2 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
2 Months Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
2 Months Ago
Music/Ambience now plays based on what is defined in LevelManager
2 Months Ago
Remove old platform code from player
2 Months Ago
level 2c Update
2 Months Ago
merge from fix_radiation_rounding_damage -> main
2 Months Ago
Add more Metadata to LevelManager and implement ISceneMetadata Remove all SceneInformation components in favour our new one
2 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
2 Months Ago
Siege tower deployable prefab tweaks
2 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
2 Months Ago
Hide quality level until O(n^3) downsample issue is solved on shader
2 Months Ago
Final adjustments to DoF
2 Months Ago
Subtract rounding the serverside radiation values
2 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
2 Months Ago
merge from main -> fix_radiation_rounding_damage
2 Months Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
2 Months Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
2 Months Ago
Merge from fix_ddraw_text_ztest -> main
2 Months Ago
merge from fix_map_focus_light -> main
2 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
2 Months Ago
Store pages, checkout
2 Months Ago
merge from community_ui_inventory -> main
2 Months Ago
Basic MapSelectTrigger SceneTrigger and FadeUI improvements. Added option to send player to World Map Fix Player getting stuck in squish states sometimes Added loading screen with cute animation https://files.facepunch.com/CarsonKompon/2024/October/29_14-04-DarkblueShrimp.mp4 World Map now does the new fade-in and load screen. Should be uniform just about everywhere now
2 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
2 Months Ago
Added Distance/Falloff to Sounds (#1682)
2 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters