140,216 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Fix ai sense adding to a dictionnary while iterating on it
2 Months Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
2 Months Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
2 Months Ago
large apartment tweaks
2 Months Ago
collapsed blocker update
2 Months Ago
more optimisations in large apartment added a proper static prefab for the bear rug
2 Months Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
2 Months Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
2 Months Ago
merge from hanging pot plants
2 Months Ago
set dressing progress in floor 5
2 Months Ago
Log warning instead of error when no save file for navmesh is found
2 Months Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
2 Months Ago
Fix compile errors
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
renamed to wip title bar games, rebuilt skins
2 Months Ago
merge from main
2 Months Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
2 Months Ago
update from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
set dressing progress in floor 5
2 Months Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
2 Months Ago
Merge from main
2 Months Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
2 Months Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
2 Months Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
2 Months Ago
update SetRenderFunc calls
2 Months Ago
subtract 153677 areacheck_parent_fix
2 Months Ago
cherrypicking 153697
2 Months Ago
merge from spraycan_reskin_refactor
2 Months Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
2 Months Ago
fix for last thrown dart in 2p counting as next players first throw
2 Months Ago
Communal interiors progress / top floor dressing
2 Months Ago
Glass AR - worldmodel
2 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
2 Months Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
2 Months Ago
Gamesroom - ran localization - ran manifest - ran skins
2 Months Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
2 Months Ago
RRP contact shadows fixes
2 Months Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
2 Months Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
2 Months Ago
Some cleanup
2 Months Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
2 Months Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
2 Months Ago
Moved notification convars to a partial class
2 Months Ago
oops
2 Months Ago
add debug layer for contact shadows
2 Months Ago
set up RRP renderer datas for skinviewer cameras
2 Months Ago
Fix compile error