248,717 Commits over 3,959 Days - 2.62cph!
Merge from wearable_down_limit_fix
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
Fix train intro anim looping
Create IntroMap_NewBlockout.fbx
New Lamp Post
Merge branch 'main' of sbox-piecrumb
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics
https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
Merge from demo_shot_delete_fix
End the currently playing shot when deleting a folder
Make steam avatar use RawImage, add test example
Added player avatar
Merge pull request #61 from rostov114/patch-1
Added player avatar
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
Adjust sound defaults and hopefully fix most falloff-related issues.
Ballista and battering ram deployable prefab tweaks
Fix PlayAmbience NRE
CameraTrigger fixes
Hook up DspEffect and update Mixer
Check if we are on platform and don't save that pos
Sounds stage 2c
Update from rust repository
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
Can give an optional target to scene event nodes
Fixes Facepunch/sbox-issues#6726
Music/Ambience now plays based on what is defined in LevelManager
Remove old platform code from player
merge from fix_radiation_rounding_damage -> main
Add more Metadata to LevelManager and implement ISceneMetadata
Remove all SceneInformation components in favour our new one
Round the display values of radiation down instead to match the radiation values on the server
- both for the item info panel & the total radiation protection beside the player model
Siege tower deployable prefab tweaks
Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
Hide quality level until O(n^3) downsample issue is solved on shader
Subtract rounding the serverside radiation values
Added a transform line renderer for the extra belt parts on the side of the horse
merge from main -> fix_radiation_rounding_damage
Add TreatWarningsAsErrors compiler option
Add TreatWarningsAsErrors to built-in addons
Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings
Add some default lighting to game object thumbs if scene is unlit
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
Merge from fix_ddraw_text_ztest -> main
merge from fix_map_focus_light -> main
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
merge from community_ui_inventory -> main
Basic MapSelectTrigger
SceneTrigger and FadeUI improvements. Added option to send player to World Map
Fix Player getting stuck in squish states sometimes
Added loading screen with cute animation
https://files.facepunch.com/CarsonKompon/2024/October/29_14-04-DarkblueShrimp.mp4
World Map now does the new fade-in and load screen. Should be uniform just about everywhere now
Bugfix: avoid exceptions when modifying decals in editor
Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
Added Distance/Falloff to Sounds (#1682)
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters