139,729 Commits over 4,352 Days - 1.34cph!

11 Days Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
11 Days Ago
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11 Days Ago
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11 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
11 Days Ago
added mannequin poses
11 Days Ago
replace temp wheel art with new models, update manifest
11 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
11 Days Ago
Merge from floatingcity_boatshopkeeper_fix
11 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
11 Days Ago
Reapply changes, S2P all floating cities
11 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
11 Days Ago
merge from skinviewer_checkout_fix (compile fix)
11 Days Ago
Compile fix
11 Days Ago
Merge from main
11 Days Ago
merge from fix_red_card_room_scientist_invisible
11 Days Ago
merge from fix_scientist_weapon_leak
11 Days Ago
merge from divesite_boat_spawn_fix
11 Days Ago
merge from largeplanter_boats_fix
11 Days Ago
merge from pipes_boat_fix
11 Days Ago
merge from bbq_emission_fix
11 Days Ago
merge from farming_boat_fix
11 Days Ago
merge from floating_city_pb_safezone_fix
11 Days Ago
merge from storepage_boxes_wordingfix
11 Days Ago
merge from skinviewer_checkout_fix
11 Days Ago
merge from connectmodal_removeregion
11 Days Ago
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11 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
11 Days Ago
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11 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
11 Days Ago
fix compile error
11 Days Ago
easter floorpaper style update
11 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
11 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
11 Days Ago
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11 Days Ago
- Command list - Command button setup - Flex scroll setup
11 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
11 Days Ago
Moved undo button, added short undo history
11 Days Ago
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11 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
11 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
11 Days Ago
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11 Days Ago
Rustige Egg H - Updated icon
11 Days Ago
avoid NRE when enabling indirect instancing
11 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
11 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
11 Days Ago
Tweaked UGC filtering panel toggle hitboxes
11 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
11 Days Ago
Tweaked item tab button hitboxes