136,029 Commits over 4,293 Days - 1.32cph!

8 Days Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
8 Days Ago
Item list fixes and optims
8 Days Ago
Merge from naval_update
8 Days Ago
Merge from naval_missions
8 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
8 Days Ago
frame painting resolutions based on current frames
8 Days Ago
Merge from naval_update
8 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
8 Days Ago
Merge from main
8 Days Ago
Fixed RobotoMono base material
8 Days Ago
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8 Days Ago
merge from naval_update
8 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
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8 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
8 Days Ago
Debug mesh finder tool for painting
8 Days Ago
Fixed palm_tree_tropical_short_d colliders
8 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
8 Days Ago
appended tools box to the storage adaptor allow collision group list
8 Days Ago
ran manifest, icon manifest and localization
8 Days Ago
tools box prefab created
8 Days Ago
tools box item created icon created, matrix model added
8 Days Ago
tools box file struct
8 Days Ago
food box repair and pickup updated
8 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
8 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
8 Days Ago
Horse mask initial model/materials/prefab
8 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
8 Days Ago
Track/assign editing boat. Toggle finished flag.
8 Days Ago
merge from naval_update
8 Days Ago
merge from main
8 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
8 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
8 Days Ago
vedning_machine_vis_fix -> main
8 Days Ago
Fix fetch cycle throwing an NRE
8 Days Ago
Added search bar and failed/passed filtering
8 Days Ago
adjusted lod distances on various boxes
8 Days Ago
main -> travelling_vendor_vis_fix
8 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
8 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
8 Days Ago
8 Days Ago
metal box matrix setup, updated icon
8 Days Ago
metal box removing temporary files
8 Days Ago
removed slight finger clipping on vm paintball gun admire animation
8 Days Ago
fixed crazy deploy size on paintable reactive target
8 Days Ago
Compile fix
8 Days Ago
added correct collision for window paintable but still cant see paint