191,796 Commits over 4,049 Days - 1.97cph!
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Update: CoarseQueryGrid - add non-indirect CheckJob API
- Also changed the API to return a JobHandle and accept a NativeList
Helps avoid extra busy work when we run direct work
Tests: ran unit tests
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values
Another case that's the same as previous
Tests: none, trivial change
Reset the vine position to it's origin when loading a save
Clean: move all CoarseQueryGridJobs to it's own namespace
- rename the jobs to avoid duplication with namespace
Tests: compiles in editor
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values
Same bug as in WaterCollision that I fixed last friday.
Tests: none, trivial change
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Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
Vines swings now need to be greater than 7m
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
Merge from easter_event_2025
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
Fixed name label missing on small hunting trophy
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Fixed item condition bar on item icons not always updating correctly when moving items
merge from Easter_event_2025
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
merge from Easter_event_2025
brone egg primitive loot pass
primitive siliver and golden egg gameplay pass
merge from Easter_event_2025
merge from rustige_egg_g_fix
merge from rustige_animatorflag_lod_fix
merge from Easter_event_2025
progress on underwater effects using new way with underwater volume meshes
Culling volumes for lights.
Lighting LOD & bleed optimization.
Godrays from the top of the ziggurat.
Flare texture tweaks.
Lighting update.
merge from vendingmachine_storageadaptor_fix
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Blank slate to start work on a new menu
Fixed eggs spawning in ice lakes
Fallback to terrain height when the raycast didnt hit
Add ability to put background behind console notify text
Increase contimes to 12 by default
Added con_bgalpha and con_border
initial prefab setup and folders for jungle/aztec ak
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set
Tests: ran unit tests + staging demo playback
added pipe mesh to the ziggurat