223,508 Commits over 3,684 Days - 2.53cph!

8 Days Ago
Merge from main
8 Days Ago
stop ping spam
8 Days Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
8 Days Ago
Initial checkin of speedtreeintegration2 branch
8 Days Ago
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8 Days Ago
Pinged location
8 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
8 Days Ago
Enabled snapping on simple light and connected speaker
8 Days Ago
Industrial conveyor can now be placed upside down again
8 Days Ago
Fixed sprinkler guide mesh scale
8 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
8 Days Ago
Fixed counter snapping pivot issues
8 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
8 Days Ago
Ping UI PingString/PingIcon Ping Glow component Ping Icons Scene + player prefab Ping input
8 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
8 Days Ago
Add basic projectile, shooting component
8 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
8 Days Ago
Fix compile error from namespace
8 Days Ago
merge from effects_pooling_warmup
8 Days Ago
merge from sprinkler_drain_fix
8 Days Ago
merge from cabooselights_fix
8 Days Ago
merge from reduce_server_tags/compact
8 Days Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
8 Days Ago
Item terminal visuals
8 Days Ago
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8 Days Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
8 Days Ago
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8 Days Ago
Item Terminal
8 Days Ago
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8 Days Ago
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8 Days Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
8 Days Ago
Extra performance stats
8 Days Ago
set up vm minigun to use viewmodel renderer
8 Days Ago
set up vm paddle to use viewmodel renderer
8 Days Ago
Weapon rack setup for new size
8 Days Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
8 Days Ago
Zones positions now properly follow parent
8 Days Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
8 Days Ago
fixed scale issue on military flamethrower.worldmodel
8 Days Ago
Update reduce_server_tags/compact
8 Days Ago
Merge from main -> reduce_server_tags
8 Days Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
8 Days Ago
Increase performance when updating zone scores
8 Days Ago
Fixed problem causing zones to spawned when they shouldn't be
8 Days Ago
Merged main into io_entity_snapping/fixes/2
8 Days Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships
8 Days Ago
sc_show_rejected_lights
8 Days Ago
merge from fluid_push_perf_improvement
8 Days Ago
merge from electricity_powerfixes/2/counter