142,578 Commits over 4,383 Days - 1.36cph!

7 Days Ago
merge from fix_forceaddtoteam
7 Days Ago
Fix another edge case with forceaddtoteam causing errors
7 Days Ago
Merge from main
7 Days Ago
Merge from viewmodel_early_disable_fix
7 Days Ago
Merge from main
7 Days Ago
3p mace deploy anim edited to match viewmodel
7 Days Ago
Swapped out cannon gibs for mortar
7 Days Ago
added MLRS bare (modding)
7 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
7 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
7 Days Ago
bulky sofa mesh col
7 Days Ago
fix for l shaped sofa not culling
7 Days Ago
Wood shutters lods and prefab setup
7 Days Ago
Fixed LODs on female bone armour
7 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
7 Days Ago
air raid sfx
7 Days Ago
Fixed player heads not appearing on small hunting trophy
7 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
7 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
7 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
7 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
7 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
7 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
7 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
7 Days Ago
8 Days Ago
Light dye sets
8 Days Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
8 Days Ago
Part2
8 Days Ago
Part 3
8 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
8 Days Ago
More beard setup
8 Days Ago
Fixed players being able to access TC through the vending machine
8 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
8 Days Ago
merge from fix_hover_loot_attachments -> main
8 Days Ago
merge from fix_privaddfriend_vis
8 Days Ago
add usedistance range check
8 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
8 Days Ago
merge from main
8 Days Ago
Short beard setup wip
8 Days Ago
merge from workshop_emission_intensity
8 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
8 Days Ago
merge from fix_cui_drabble_nre -> main
8 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
8 Days Ago
updated mortar animation idle pose
8 Days Ago
merge from fix_forceaddtoteam -> main
8 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
8 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
8 Days Ago
merge from fix_itemcontainer_take_leak -> main
8 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
8 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.