191,796 Commits over 4,049 Days - 1.97cph!

5 Days Ago
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5 Days Ago
Merge from parent
5 Days Ago
Merge from blowpupe
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from jungle_update
5 Days Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
5 Days Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
5 Days Ago
Reset the vine position to it's origin when loading a save
5 Days Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
5 Days Ago
Merge from jungle_update
5 Days Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
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5 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
5 Days Ago
Vines swings now need to be greater than 7m
5 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
5 Days Ago
Merge from easter_event_2025
5 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
5 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
5 Days Ago
Fixed name label missing on small hunting trophy
5 Days Ago
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5 Days Ago
Mesh Update
5 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
5 Days Ago
Merge from main
5 Days Ago
merge from Easter_event_2025
5 Days Ago
Compile fix again
5 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
5 Days Ago
merge from Easter_event_2025
5 Days Ago
Compile fix
5 Days Ago
brone egg primitive loot pass
5 Days Ago
primitive siliver and golden egg gameplay pass
5 Days Ago
merge from Easter_event_2025
5 Days Ago
merge from rustige_egg_g_fix
5 Days Ago
merge from rustige_animatorflag_lod_fix
5 Days Ago
merge from Easter_event_2025
5 Days Ago
progress on underwater effects using new way with underwater volume meshes
7 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
7 Days Ago
Looping iteration.
7 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
7 Days Ago
merge from main
7 Days Ago
merge from vendingmachine_storageadaptor_fix
7 Days Ago
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merge from egghunt_fixes
7 Days Ago
Blank slate to start work on a new menu
7 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
7 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border
7 Days Ago
initial prefab setup and folders for jungle/aztec ak
7 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
7 Days Ago
added pipe mesh to the ziggurat
7 Days Ago
Cleanup, removed logs
7 Days Ago
Cocoknight armor update