161,032 Commits over 2,771 Days - 2.42cph!

11 Days Ago
Increased health regen start sound volume
11 Days Ago
Fixed Buzzkill award being given to the wrong player
11 Days Ago
Slightly reduced Pulsar blast radius
11 Days Ago
Increased Pulsar projectile speed
11 Days Ago
Doubled most weapon sound distances
11 Days Ago
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
11 Days Ago
Blur the Respawn Screen more
11 Days Ago
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
11 Days Ago
Art Drop
11 Days Ago
Dirt mounds LODs, eliminated holes between lod stages Camo fabric awnings wind material setup and vertex alpha control Other small fixes
11 Days Ago
Shotblast particles
11 Days Ago
Update base.fgd
11 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class Merge pull request #2 from Facepunch/vmclipplanes Added ViewModelZNear and ViewModelZFar to the Camera class
11 Days Ago
Support for a separate ZNear and ZFar for view models (#41)
11 Days Ago
ModelDoc: Also check for _phys and _collision suffix when importing model file
11 Days Ago
ModelDoc: Support opening session with fbx asset
11 Days Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
11 Days Ago
Tweaked particles Merge branch 'main' of sbox-hover
11 Days Ago
Added Speedo Merge branch 'main' of sbox-hover
11 Days Ago
World models for guns
11 Days Ago
Updated TTT: adds a new tip about voice volume scale, updates language files
11 Days Ago
Fixed many prediction errors
11 Days Ago
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post Merge branch 'master' of sbox-game
11 Days Ago
Add mass from a new module before TrySyncModuleInventory, in case the sync fails and the module is removed, which always removes its mass.
11 Days Ago
Dev options for fakelag, showerror
11 Days Ago
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values remember cl_showerror value Strip unused code Flush network data after player simulate on server Managed prediction errors show server and predicted values Remove unused code
11 Days Ago
- Increased MAX_RENDERERS_PER_LOD from 135 to 255. Can cause an NRE if we go over the limit. - Refactored module entity adding to some extent. The inventory is now more thorough in checking for mismatches between an entity and its associated item. Multiple entities in the same slot will have all but one rejected and destroyed. Code and comments also make more sense for the more recent system where the ModuleContainer items aren't ever saved.
12 Days Ago
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12 Days Ago
Auto focus text box in assign to friend UI (bags and turrets) Focuses text box after all keys are released so it doesn't spam the text box with the interact key
12 Days Ago
Merge from media_projects
12 Days Ago
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
12 Days Ago
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)
12 Days Ago
Moved the camper prefab position to zero
12 Days Ago
Up the ski loop volume and adjust ground angle
12 Days Ago
Merge from main
12 Days Ago
Added some additional alternatives
12 Days Ago
Added a landing sound (volume depends on velocity when landing)
12 Days Ago
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12 Days Ago
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
12 Days Ago
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
12 Days Ago
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
12 Days Ago
Added blast radius and scaled damage by distance to explosives
12 Days Ago
Tweaked again
12 Days Ago
Tweaked some values