161,436 Commits over 4,597 Days - 1.46cph!

7 Days Ago
merge from vclouds_optim
7 Days Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
7 Days Ago
Merge from wolf_eye
7 Days Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
7 Days Ago
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
7 Days Ago
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7 Days Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
7 Days Ago
Merge from livestock_animals (shears animations)
7 Days Ago
Merge from box_collider_authoring
7 Days Ago
Revert all biofuel asset changes and remove the test asset
7 Days Ago
Allow fog density convars to be sent from server again
7 Days Ago
Merge from main
7 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
7 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
7 Days Ago
Restored codegen
7 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
7 Days Ago
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7 Days Ago
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7 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
7 Days Ago
increase seagull flapping rate
7 Days Ago
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7 Days Ago
merge from bird_critters
7 Days Ago
more tweaking for flock patterns
7 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
7 Days Ago
scrap king - updated collider and gibs sounds
7 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
7 Days Ago
Add shield compatibility when stock is folded
7 Days Ago
merge from bird_critters
7 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
7 Days Ago
S2P both oilrigs, both harbors
7 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
7 Days Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
7 Days Ago
merge from bird_critters
7 Days Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
7 Days Ago
merge from more_lod_optims
7 Days Ago
merge from main
7 Days Ago
merge from main -> base_occlusion
7 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
7 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
7 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
7 Days Ago
Merge from render_pipeline_testing
7 Days Ago
merge from loadoutsui_delete_fix
7 Days Ago
Fixed loadouts UI deleting popup being uninteractible
7 Days Ago
Fix nightvision goggle sound restarting when gesturing
7 Days Ago
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7 Days Ago
Fix mortar ammo indicator not updating
7 Days Ago
Use monster meshes for BRG
7 Days Ago
Change mac build to arm64-only
7 Days Ago
merge from swarm_fixes
7 Days Ago
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable