256,595 Commits over 4,018 Days - 2.66cph!

5 Days Ago
Merge from main
5 Days Ago
Desal Update
5 Days Ago
merge from fix_premium_lock_favorite -> main
5 Days Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
5 Days Ago
merge from fix_show_premium_label -> main
5 Days Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
5 Days Ago
Only print if engine ready
5 Days Ago
Force build shaders, some shaders have mismatched combos Console apps print native engine messages instantly
5 Days Ago
Merge from parent
5 Days Ago
Fix arrow effects not turning back on after network load
5 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
5 Days Ago
jungle security gate
5 Days Ago
Merge from main
5 Days Ago
Merge from blowpipe
5 Days Ago
Manifest
5 Days Ago
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5 Days Ago
Merge from main
5 Days Ago
merge from fix_item_ownership_filtering -> main
5 Days Ago
merge from copy_paste_clientside_fixes -> main
5 Days Ago
merge from fix_typecache_generic_name -> main
5 Days Ago
merge from persist_teas -> softcore_update
5 Days Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
5 Days Ago
Merge from blowpipe
5 Days Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
5 Days Ago
Finishing touches
5 Days Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
5 Days Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
5 Days Ago
Draw titlebar icon without any additional processing
5 Days Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
5 Days Ago
Fix native tools crash
5 Days Ago
Get rid of unused ChunkyTrimesh recast code Update recast from Facepunch/recastnavigation
5 Days Ago
This should fix the crap that happens when we move the window across monitors
5 Days Ago
Looks shit so let's make it smaller
5 Days Ago
Fixed killfeed names regression
5 Days Ago
Fixed killfeed names regression
5 Days Ago
Fixed killfeed names regression
5 Days Ago
Stick a massive logo on main window https://files.facepunch.com/alexguthrie/1b1811b1/explorer_6ZDckeWpaV.png
5 Days Ago
radiation particle effect perk death shield more radiation perks
5 Days Ago
Deploying to gh-pages from @ Facepunch/recastnavigation@ac22a5ce7d4c405d49604e27e4ff6d748b0d21f4 🚀
5 Days Ago
Add exit condition to raycast() if DT_BUFFER_TOO_SMALL See recastnavigation/recastnavigation/pull/753
5 Days Ago
Localize Balloon and Dynamite world tool tips Idea from garrysmod/pull/2166 Drag'n'drop right click menu icons Handle NPC squads overflowing when spawning a lot of them Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen Idea from garrysmod/pull/2142 but better implementation
5 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
5 Days Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
5 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
5 Days Ago
Deploying to gh-pages from @ Facepunch/recastnavigation@21c4a8a2bc61d89ca5f96f4a790c30e2d02f44fe 🚀
5 Days Ago
Revert "Removed unused dividePoly function see a4e1e2b" This reverts commit ac488df6fe9a3c2575e36c4eddc5b03815891b5f. Revert "Fix bug leading to stack smashing" This reverts commit a4e1e2bbfc518e12fd3b582e4d4aeae9b5d81cb2.
5 Days Ago
Initial custom window frames Add profile flyout button Make things look pretty Split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency Make CFramelessMainWindow the only frameless window type, pass widgets in for hit testing Replace TitleBarStyle with paint overrides, so windows can do whatever they want Clean up
5 Days Ago
Clean up
5 Days Ago
Fix tests for triangles that only touch a cell I am, pretty sure they started failing because of floating point precision (triangle touching cell)