246,844 Commits over 3,928 Days - 2.62cph!

6 Days Ago
initial implementation of targeted cards flow
6 Days Ago
Fixed duck
6 Days Ago
Deselect card
6 Days Ago
Card UI redone
6 Days Ago
merge from network_queue_priority -> aux3
6 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
6 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
6 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
6 Days Ago
Hide, JsonIgnore on GameResource
6 Days Ago
Merge from campfire_purifier_freshwater_fix
6 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
6 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
6 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
6 Days Ago
merge from siege_weapons
6 Days Ago
Unsaved
6 Days Ago
Bday11 hero poster scene + materials backup
6 Days Ago
Codegen
6 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
6 Days Ago
Twitch Rivals poster backup
6 Days Ago
Fixed weapons clipping into shield when shield is held up
6 Days Ago
merge from siege_weapons
6 Days Ago
adminui_drone_accessible -> main
6 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
6 Days Ago
Can now use hammer and tool gun with shield (can only repair)
6 Days Ago
Merge from main
6 Days Ago
Don't show played cards header if theres nothing
6 Days Ago
Impact FX
6 Days Ago
Voices UI, voice transmitter, voice mixer
6 Days Ago
Position gun a little better
6 Days Ago
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6 Days Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
6 Days Ago
Slight viewmodel anim
6 Days Ago
merge from qol_io_rotation
6 Days Ago
vendingmachine_transaction_history -> main
6 Days Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
6 Days Ago
main -> vendingmachine_transaction_history
6 Days Ago
Support BP's in stats
6 Days Ago
Directory fix
6 Days Ago
Ice sculpture item setup
6 Days Ago
Added Bandolier card
6 Days Ago
Support using material icons for card panel icons Mirror Image card
6 Days Ago
Add bullet ricochet, can be modified by cards / stats https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
6 Days Ago
Merge from launcher reload bug
6 Days Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
6 Days Ago
Client compile fix
6 Days Ago
Merge from launcher reload bug
6 Days Ago
Swapped to virtual item icon on feed entries
6 Days Ago
Fixed double reload still possible on flamethrower
6 Days Ago
Parent merge
6 Days Ago
Codegen