141,903 Commits over 4,383 Days - 1.35cph!

6 Days Ago
Fixed ice mask/vest not appearing
6 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
6 Days Ago
add io for twitch rivals desk skin
6 Days Ago
Alternate idea
6 Days Ago
console_quickjoin_fix -> main
6 Days Ago
Merge from main
6 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
6 Days Ago
renames for wall tiles mosaic textures
6 Days Ago
merge from playerrigupdate2
6 Days Ago
Material updates Beard textures
6 Days Ago
Bunch of UI/UX wip for prototype techtree
6 Days Ago
some cleanup post merge
6 Days Ago
main -> console_quickjoin_fix
6 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
6 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
6 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
7 Days Ago
merge from main
7 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
7 Days Ago
Merge from Main
7 Days Ago
Workbench NRE fix
7 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
7 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
7 Days Ago
prototype initial implementation
7 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
7 Days Ago
Merge: from main
7 Days Ago
Slots
7 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
7 Days Ago
Updating skinning for female legs
7 Days Ago
Set upgrade limits to 4,5,6 for now
7 Days Ago
merge from new_texture_suffixes_naming_convention
7 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
7 Days Ago
merge main -> rust_relay_server
7 Days Ago
Fixing arm skinning for female player model
7 Days Ago
Merge from terrain_renderer (culling ConVar)
7 Days Ago
Merge from main
7 Days Ago
▅▅▉▆▍█ ▇▋▅▌ ▋▍█▆
7 Days Ago
Merge from main
7 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
7 Days Ago
Make terrain culling ConVar accessible
7 Days Ago
Merge from main
7 Days Ago
Disable VM broadcast option Route vm admin to a control panel
7 Days Ago
Can now paint the sign while interacting with the rentable shop
7 Days Ago
Merge from main
7 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
7 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
7 Days Ago
Make apartment entity class partial for codegen
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
7 Days Ago