131,140 Commits over 4,232 Days - 1.29cph!

12 Days Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
12 Days Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
12 Days Ago
merge from helicopter_flare_balance_pass -> main
12 Days Ago
burlap gloves repose
12 Days Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
12 Days Ago
Merge: from main
12 Days Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
12 Days Ago
Added front controllers
12 Days Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
12 Days Ago
minor tweaks
12 Days Ago
creating flashlght refresh vm anims
12 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
12 Days Ago
merge from rpg_storepage
12 Days Ago
Close button stays in front of the skin viewer Fixes
12 Days Ago
skinnable asset file for tactical gloves
12 Days Ago
Adding new sitting animations for v4 update
12 Days Ago
Added skin viewer in the RPG store page
12 Days Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
12 Days Ago
Missing files
12 Days Ago
More leg fixes
12 Days Ago
Fixing offset in cake candle hat rig
12 Days Ago
birthday hat wearable prefab setup
12 Days Ago
Disable leg animator to stop hand IKs going crazy
12 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
12 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
12 Days Ago
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12 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
12 Days Ago
Updated material Tactical Gloves
12 Days Ago
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12 Days Ago
Enable arms on both turret seats
12 Days Ago
fix dictionary duplicate entry
12 Days Ago
Adding birthday cake hat rig
12 Days Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
12 Days Ago
Fixed more issues with shadow biases in the RRP shaders
12 Days Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
12 Days Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
12 Days Ago
Balaclava repose/lods
12 Days Ago
merge from anchored_boat_mass
12 Days Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
12 Days Ago
fix display scaling and random rotation, assign a bunch of item category overrides
12 Days Ago
footer buttons on sorting
12 Days Ago
Final optimisation on floating walkway pieces
12 Days Ago
Scientists normals fix
12 Days Ago
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Flare animation updates
12 Days Ago
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12 Days Ago
fixed static tarp materials having wind enabled
12 Days Ago
material simplifications on temperate_portacabin_building_300_600
12 Days Ago
Merge from naval_update