142,699 Commits over 4,383 Days - 1.36cph!

7 Days Ago
main -> vendingmachine_ui_refresh
7 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
7 Days Ago
merge from main
7 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
7 Days Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
7 Days Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
7 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
7 Days Ago
Implement surplus upgrade.
7 Days Ago
Industrial Large Furnace - texture updates and added charcoal
7 Days Ago
▅▆▊▄▆▉▆
7 Days Ago
merge from mortar_prototype
7 Days Ago
Fix compile error
7 Days Ago
merge from beard_setup
7 Days Ago
merge from parent
7 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
7 Days Ago
This fixture was messed up and missing all mesh LODs
7 Days Ago
Skinning pass for cocoknight armour
7 Days Ago
More shadow light cleanup.
7 Days Ago
merge mortar_prototype to main
7 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
7 Days Ago
Fix client predicted reloads not stopping on mortars
7 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
7 Days Ago
Removed Old Apartment Kitchen Folders
7 Days Ago
Dye collection syncs between head hair and faciar hair
7 Days Ago
updated blendtree names
7 Days Ago
adjusted wooden shutter collision
7 Days Ago
Added walk footstep events
7 Days Ago
Fix crash when shooting mortar :facepalm:
7 Days Ago
Fix compile error
7 Days Ago
merge from Electric_Furnace_Workshop
7 Days Ago
Add spotilight and pulsing support
7 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
7 Days Ago
▆▍▆▄▇▌█ ▌▋▌▊▌▋▉▌ ▇▌▄▍▆ ▉▉▌▅▌█▇▅ ▅▆▆▇ █▊▋█▆ █▄█▉▊█▆ ▋▉▌ ▋▊ ▍▄▄▆▇▅ ▋▅▅ ▆▌▉▇▋▉▉ ▇█▄▌▇▄ ▇ ▄▉▊▌▄ ▊█▆▊ ▊▉▅
7 Days Ago
Roof structures LODs, colliders and prefabs
7 Days Ago
Tweaks for updated light fixtures.
7 Days Ago
main -> vendingmachine_ui_refresh
7 Days Ago
deployablesnapping_preview_fix -> main
7 Days Ago
▍ ▄▆▍ ▌▄▍▌▉▅▇▄▌▇ ▌▄▊▌▊▇▆▄ ▅▊▌▄▋▍▇▆▉ ▋▇█▆▄▍▊▇ ▋▌▍▋▄ █ ▋█▉ ▊▊▍ ▉▍ ▇▅▍▌▊ ▅▋▇▄▉▇ ▉ ▉▊█▅▌▄▄ ▉▍█▇▇ ▄▆▅▊▅▇ ▋▇▄▋▄▆▇▅ ▇▉▉▇▌▇▇▉ ▌ ▅▍█▌▉ ▍▄▍▌ ▌▊ ▌█ ▄▅▅ ▋▌▄▉▌▉▅ ▋▊▋█▍▉ ▊▍ ▍▉▇▍▊▋█▅█ ▄▋▆█ ▋▇▌ ▉█ ▅▅▉▇▍ ▄▉▌▊▅▋█▄█▆ ▌▊▆▅▄▉ █▆▊▉▉ ▄▇▊▄▇▍▌▉█ ▉▇▉ ▉▆▇ ▋▄▇▇▍▍▇▄▉ ▄▄▋▉▌ ▋▍▍ ▌█▄▆▅▉▋ ▌▊█ ▍▋ ▉▅▋▌▊▌
7 Days Ago
testlist
7 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
7 Days Ago
Shutter A collision and LODs
7 Days Ago
▆▇▄▄▋▆ ▍▇█▌ ▊▍▊▊▉█▍▇█▌▄▌▊█▍▆▍▇▌▍▆▇▋▅
7 Days Ago
▋▄▇▌▆ ▇▉▌▇█▍▆▍▅▌ ▌█▊██▍ ▉█ ▅▌▊▅▋ ▉▅ ▌▄▇ ▅▋▉▋▌▊▄▅ ▅▄▍▅▍ ▄▇▊▇ ▋▄▊ ▆▅▅▊▅▍
7 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
7 Days Ago
▋▉▍▇▇▉ ▊▌▄▋ █▊▊▅█▉▊█▇▊▊▅▅█▊▇█▉▄▉▅▉▉▅
7 Days Ago
▅▆▆▅▍▋ ▅▇▍▇▋▌▍ ▉▋▍▆▌ ▇▆▉▌▍▄▉▊▉▌▋▋▋ ▇▅▄ ▋█▆▌▅▇▌▇▆▊ ▉▇▄ ▇▇▍█▊ ▉▊▉▇▆
7 Days Ago
windmill_fixes -> main
7 Days Ago
Rebase on /main
7 Days Ago
merge from tincanalarm_v2
7 Days Ago
Updated tin can alarm description