156,571 Commits over 4,536 Days - 1.44cph!

7 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
7 Days Ago
Merge from main
9 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
merge from sv_console_terminal_fix
9 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
9 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
9 Days Ago
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10 Days Ago
scrap king - updated meshes, added frames and lods
10 Days Ago
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10 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
10 Days Ago
Fixed settings search shitting the bed with nested marks
10 Days Ago
Launch site, trainyard and radtown power grid rooms
10 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
10 Days Ago
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10 Days Ago
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10 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
10 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
10 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
10 Days Ago
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10 Days Ago
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10 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
10 Days Ago
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10 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
10 Days Ago
bull/calf/cow use old bias map
10 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
10 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
10 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
10 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
10 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
10 Days Ago
Merge from render_pipeline_testing (fixed)
10 Days Ago
Re-apply improved hair and beard rendering cleanly
10 Days Ago
Merge from main
10 Days Ago
Subtract borked changeset
10 Days Ago
Merge from fuse_analytics_fix
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
10 Days Ago
Correction to the player element returned for fuses
10 Days Ago
Reverted that line
10 Days Ago
merge from sv_console_terminal_fix x3
10 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
10 Days Ago
merge from sv_console_terminal_fix
10 Days Ago
Added more guardrails
10 Days Ago
Update rust native for all platforms
10 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
10 Days Ago
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10 Days Ago
merge from sv_console_terminal_fix x2
10 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
10 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.