246,887 Commits over 3,928 Days - 2.62cph!

6 Days Ago
Merge from main
6 Days Ago
Gun clip size can be modified IsSmall variant of CardPanel, add PlayedCards panel that shows which cards are played at all times
6 Days Ago
- Add the UI to display customer stats - Save/Load customer stats
6 Days Ago
Merge from main
6 Days Ago
Fixed vending machines not properly applying scrap received multiplier
6 Days Ago
- Register all customers who buy (only on serverside) - Made filters to find best customer, unique customers and repeat customers (all anonymous)
6 Days Ago
Save/Load purchase stats
6 Days Ago
█▅▊▄▍ ▌█ ▌▄▍▄▋▇▌▆▋▇▍ ▇▊▊▍▉▇▄▉▉▄ ▋▅█▇▆▋▄ █▋▆▆▉▋█▅▋▄▋▋ ▅▅▅▅▍
6 Days Ago
Merge from main
6 Days Ago
Stop weird green leaking
6 Days Ago
- Set correct repair ent - Manifest again
6 Days Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
6 Days Ago
merge from main
6 Days Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
6 Days Ago
more tweaks on hoover/plastic trims
6 Days Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
6 Days Ago
Added scrollview around listings
6 Days Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
6 Days Ago
Move code around _Very_ rough first pass at MoveModeClimb https://files.facepunch.com/ziks/2024-11-28/sbox-dev_3AN9Qrq83k.mp4
6 Days Ago
Siege tower gibs. Updated plank texture
6 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
6 Days Ago
Fix build error
6 Days Ago
Fixed chat rendering below round UI More accurate hash for card inventory panel Round UI adjustments, don't show chatbox message for joined game Show avatar for opponent Kill the game loop and start again if someone leaves
6 Days Ago
codegen
6 Days Ago
merge from hackweek_car_radio
6 Days Ago
Minor mat tweaks for other TODs
6 Days Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
6 Days Ago
Destroy ragdoll between rounds
6 Days Ago
Organized files & moved only those that we use out of the test_material folder.
6 Days Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
6 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
6 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
6 Days Ago
hoover_a + trimsheet normal additions
6 Days Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
6 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
6 Days Ago
Slowed cold fumes.
6 Days Ago
Added BindRendererBounds for SSS Ice material tweak
6 Days Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
6 Days Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
6 Days Ago
Don't bother using the menu scene, just get into the game!
6 Days Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
6 Days Ago
Fixed impacts.
6 Days Ago
Make it blue instead
6 Days Ago
Fix smg mats
6 Days Ago
assigned impact effect to WIP effect
6 Days Ago
Add doc comments to navarea component Make new PhysHsape.UpdateShape functions internal Ensure IsGenerating flag is cleared if navmesh generation fails
6 Days Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
6 Days Ago
Move crosshair into its own component on the player - add hitmarkers
6 Days Ago
Play sounds when inflicting damage / taking damage
6 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur