141,504 Commits over 4,383 Days - 1.35cph!

10 Days Ago
Fixed clipping, normals and LODs on leather gloves
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
10 Days Ago
prefabs/ammo ok prefabs/building ok
10 Days Ago
Updated Electric Furnace Skinnable Asset
10 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
10 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
10 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
10 Days Ago
10 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
10 Days Ago
vehicles folder ok
10 Days Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
10 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
10 Days Ago
industrial shelves - created shelf material colour variations.
10 Days Ago
industrial shelves - moved textures to its own folder.
10 Days Ago
Automated test suite
10 Days Ago
Merge from visual_config
10 Days Ago
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
10 Days Ago
testlist export
10 Days Ago
basic test that boat can be pasted and is floating in water
10 Days Ago
poker bandana setup
10 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
11 Days Ago
Add placeholder placement transforms to Workbench1
11 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
11 Days Ago
Merge from main
11 Days Ago
11 Days Ago
Started adding support for cached spot light shadows
11 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
11 Days Ago
Oven Textures and LOD0
11 Days Ago
merge from main
11 Days Ago
merge from automated_testing
11 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
11 Days Ago
merge from main
11 Days Ago
Merge from test
11 Days Ago
Merge from main
11 Days Ago
▍▄█▄▆▇▉▇▄ ▅▆▌▉ █▉▅█ ▋▄▆▌ ▍▇▄▋█▋ ▋█▆▊ █▋▉▄█▄▉▆ ▆▌▆▌▋▌▍▊▅ ▆▌ ▇▌▋▊ ▋▍▊▇▇ ▋▉▌▌ ▋▉ ▌▅▄ █▅ ▄▌█ ▋█ ▊▄▊ ▅▌▌▊ █ ▉▌▋▋▅▋ ▄▌▊
11 Days Ago
merge from new_console-ui
11 Days Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
11 Days Ago
Fixed console never creating new bucket entries based on time
11 Days Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
11 Days Ago
Fixed info not being copyable in the player info panel
11 Days Ago
merge from main
11 Days Ago
Merge from main
11 Days Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
11 Days Ago
Merge from paint_pool_fix2
11 Days Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
11 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
11 Days Ago
Merge from travelling_vendor_nre_fix
11 Days Ago
Null checking local player list in TravellingVendor