195,647 Commits over 4,110 Days - 1.98cph!
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
removed "wip" from treadplate description
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
Roof triangle wallpaper
Manifest
merge from hackweek_command_block
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
boomerang_anim_tweaks -> main
merge from main -> biome_visuals_2
added coconut bucket blockout
added textured versison of arrow buckets (a and b) with lods and colision
removed unsused files
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
Finally displaying server listings. Tags working correctly.
Added Cardboard and Paper Shooting Target Props
Created Cardboard and Paper Shooting Target Matieral
Setup Prefabs, Colliders and LODS
Merge from graphics_settings_size_fix
Remove the two options removed in
117065 from the preset value arrays so that the option counts match again, restoring settings.
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
Wallpaper roof prefabs
Stone and adobe setup
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
Gun display rack extra files that were missed on the previous upload
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
Set initial buoyancy forces.
Enable buoyancy scaling by mass.
Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
Closer to a working browser. Basic tag setup.
Use correct page for browser (keep it isolated)
hooked up correct wallpaper prefab to retro TC deployed prefab
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
Optimised SyncAttribute searching on patching step
Roof wallpaper line of sight pos
Forgot to tick the Sled and Blueprint prefabs last week whoops
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Wallpaper floor & ceiling pack - rotated metal sheet ceiling to align with guide mesh
Fixed wallpaper not appearing on jungle half and low walls
More retro tc stuff I didnt save
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
Wallpaper floor & ceiling pack - updated metal sheet ceiling values, removed green lines from subway ceiling pattern
merge from wallpaper/floor
Fixed retro TC NRE when adding wallpaper tool in its inventory
Merge from spoil_fruit_veg
Apply spoiling to black raspberries