154,218 Commits over 2,649 Days - 2.43cph!

15 Days Ago
Fixed possible ArgumentOutOfRangeException in EmitPixelParticles
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15 Days Ago
More 32bit killing, auto rename dylib to bundle
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15 Days Ago
Kill 32bit builds (unused)
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15 Days Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
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15 Days Ago
Initial OGG decoder
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15 Days Ago
Stairwell bottom 360 degree prefabs
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15 Days Ago
Use Color32 for pixel chunks Working on PixelParticles optimization
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15 Days Ago
merge from ai
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15 Days Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
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15 Days Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
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15 Days Ago
Merge from render_scale/color_grading
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15 Days Ago
Color grading now interpolates a lot better.
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15 Days Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
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15 Days Ago
Art drop
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15 Days Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
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15 Days Ago
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15 Days Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
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15 Days Ago
BaseNavigator.SetDestination respects nav_disable
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15 Days Ago
Fix classes with generic arguments breaking codegen
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15 Days Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
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15 Days Ago
Merge from render_scale
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15 Days Ago
Invert inventory scrolling
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15 Days Ago
Merge from main
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15 Days Ago
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15 Days Ago
merge from main
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15 Days Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
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15 Days Ago
Update vsopen
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15 Days Ago
Fix sometimes empty solution name from a VS instance causing crash
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15 Days Ago
Delete COMIntegration.exe
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15 Days Ago
Stop engine writing steam_appid.txt
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15 Days Ago
Set the appid
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15 Days Ago
Wander mode Frustum select tests
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15 Days Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
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15 Days Ago
Exposed TGA and EXR image type options
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15 Days Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
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15 Days Ago
Image sequence export now respects resolution setting
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15 Days Ago
Merge from main
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15 Days Ago
Merge from main
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15 Days Ago
Scene + asset backups
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15 Days Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
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15 Days Ago
Added support for exporting image sequences (in png) instead of a video file
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15 Days Ago
Properly dispose the open demo when exiting play mode (editor only)
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15 Days Ago
Fix for the quick blip of dive/climb sound when engine starts
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15 Days Ago
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
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15 Days Ago
Compile fix for this ancient compiler?
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15 Days Ago
Make the OGG encoder work in memory instead of needing a temp file
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16 Days Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
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16 Days Ago
Submarine audio code improvement. Add dive/climb audio loop.
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16 Days Ago
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16 Days Ago
Added export button Beginning an export will now roll back to the start of the demo or the start of a shot
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