224,003 Commits over 3,684 Days - 2.53cph!

9 Days Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
9 Days Ago
Add some comments
9 Days Ago
Fix line deleted in merge
9 Days Ago
Merge from main -> reduce_server_tags/compact
9 Days Ago
Added watch interface to 'WhatUsesThis.cs'
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Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
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Minor fixes, can't shoot while shield is up
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Content > Assets Old content path Get updated stat for weapons Ammo count stat Ammo increase item Apply ammo increase
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.sbproj cleanup
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shader updates
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Can use Alt+F4 to close the game
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Force add compiled menu scenes
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New folder structure
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rain gutters set greybox
9 Days Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
9 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
9 Days Ago
Update minimal game template with new folder layout
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SteamNewsSource http -> https
9 Days Ago
Merge fixes
9 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
Leaderboard backup, run #11106
9 Days Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
9 Days Ago
Merge from unity_2022.3.24
9 Days Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
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Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
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Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
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Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
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server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
9 Days Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
9 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
9 Days Ago
Tap fire weapon Remove secondary fire Recoil effect Test burst fire secondary
9 Days Ago
Merge from unity_2022.3.24
9 Days Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
9 Days Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
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Compile fix
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dev material for blockin track pieces
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Organize ui files a bit Remove unused Fix font Basic menu nav & pages
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Fix for workshop normal issue
9 Days Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
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more track pieces, name changes/organization
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data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance
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9 Days Ago
Merge from unity_2022.3.24