136,112 Commits over 4,293 Days - 1.32cph!

8 Days Ago
Fixed palm_tree_tropical_short_d colliders
8 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
8 Days Ago
appended tools box to the storage adaptor allow collision group list
8 Days Ago
ran manifest, icon manifest and localization
8 Days Ago
tools box prefab created
8 Days Ago
tools box item created icon created, matrix model added
8 Days Ago
tools box file struct
8 Days Ago
food box repair and pickup updated
8 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
8 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
8 Days Ago
Horse mask initial model/materials/prefab
8 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
8 Days Ago
Track/assign editing boat. Toggle finished flag.
8 Days Ago
merge from naval_update
8 Days Ago
merge from main
8 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
8 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
8 Days Ago
vedning_machine_vis_fix -> main
8 Days Ago
Fix fetch cycle throwing an NRE
8 Days Ago
Added search bar and failed/passed filtering
8 Days Ago
adjusted lod distances on various boxes
8 Days Ago
main -> travelling_vendor_vis_fix
8 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
8 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
8 Days Ago
8 Days Ago
metal box matrix setup, updated icon
8 Days Ago
metal box removing temporary files
8 Days Ago
removed slight finger clipping on vm paintball gun admire animation
9 Days Ago
fixed crazy deploy size on paintable reactive target
9 Days Ago
Compile fix
9 Days Ago
added correct collision for window paintable but still cant see paint
9 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
9 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
9 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
9 Days Ago
Applying all my recent shelved work.
9 Days Ago
Merge from naval_update
9 Days Ago
param changes to stone component box corpse, reran manifest
9 Days Ago
merge from naval_update
9 Days Ago
Prevent storage adaptor placement on boats
9 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
9 Days Ago
stone box gibs corpse WIP
9 Days Ago
export update moving camera to origin
9 Days Ago
Merging main to build_cache_redirect
9 Days Ago
ore box prefab adjusted
9 Days Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
9 Days Ago
food box prefab tweaks for socket
9 Days Ago
Update ignore list to include new boxes
9 Days Ago
Merge from storage_adaptor_box_collisions