195,647 Commits over 4,110 Days - 1.98cph!

9 Days Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
9 Days Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
9 Days Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
9 Days Ago
removed "wip" from treadplate description
9 Days Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
9 Days Ago
Roof triangle wallpaper Manifest
9 Days Ago
merge from hackweek_command_block
9 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
9 Days Ago
boomerang_anim_tweaks -> main
9 Days Ago
merge from main -> biome_visuals_2
9 Days Ago
missing .mat file
9 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
9 Days Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
9 Days Ago
merge from main
9 Days Ago
Finally displaying server listings. Tags working correctly.
9 Days Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
9 Days Ago
Merge from graphics_settings_size_fix
9 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
9 Days Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
9 Days Ago
Wallpaper roof prefabs Stone and adobe setup
9 Days Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
9 Days Ago
Additional cleanup
9 Days Ago
Gun display rack extra files that were missed on the previous upload
9 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
9 Days Ago
Gun display racks
9 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
9 Days Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
9 Days Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
9 Days Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
9 Days Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
9 Days Ago
Adjusted colliders
9 Days Ago
main -> new_menu
9 Days Ago
main -> syncvars
9 Days Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
9 Days Ago
Optimised SyncAttribute searching on patching step
9 Days Ago
Roof wallpaper line of sight pos
9 Days Ago
Forgot to tick the Sled and Blueprint prefabs last week whoops
9 Days Ago
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9 Days Ago
Wallpaper floor & ceiling pack - rotated metal sheet ceiling to align with guide mesh
9 Days Ago
Fixed wallpaper not appearing on jungle half and low walls
9 Days Ago
Roof wallpaper baseline
9 Days Ago
More retro tc stuff I didnt save
9 Days Ago
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
9 Days Ago
9 Days Ago
Wallpaper floor & ceiling pack - updated metal sheet ceiling values, removed green lines from subway ceiling pattern
9 Days Ago
merge from wallpaper/floor
9 Days Ago
Fixed retro TC NRE when adding wallpaper tool in its inventory
9 Days Ago
Merge from spoil_fruit_veg
9 Days Ago
Apply spoiling to black raspberries
9 Days Ago
Merge from parent