136,369 Commits over 4,324 Days - 1.31cph!

11 Days Ago
window.paintable.skin icon
11 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
11 Days Ago
moved artist canvas folder to artist_dlc folder
11 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
11 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
11 Days Ago
main -> pt_boat_turret_fixes
11 Days Ago
artist canvas set up large vehicle on sockets and ground watch
11 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
11 Days Ago
Merge from naval_update
11 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
11 Days Ago
Paintball splats & colours.
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from naval_missions
11 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
11 Days Ago
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11 Days Ago
meds box lods and gibs
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
11 Days Ago
Added XS frameless canvas, ran manifest
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
Moved the paintable reactive target in the artist pack folder too
11 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
11 Days Ago
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11 Days Ago
LOD fixes variable zoom scope
11 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
11 Days Ago
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11 Days Ago
Merge from artist_pack_dlc
11 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
11 Days Ago
Paintball gun - new ammo material updates
11 Days Ago
exported paintable target rig with latest mesh
11 Days Ago
Remove cannon barrel z offset on root for all animations
11 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
11 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
11 Days Ago
Merge from main
11 Days Ago
Simplify wooden collision
11 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
11 Days Ago
Merge from Main
11 Days Ago
armor box prefab updated
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
BakeBallPositionsToVertexColor compile fix
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
random meta keep deleting itself
11 Days Ago
Fixed reactive target not paintable
11 Days Ago
Merge from parent
11 Days Ago
Merge from small_engine_col_simpler
11 Days Ago
Fixed paintable window ground watch
11 Days Ago
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11 Days Ago
Holosight refresh update
11 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls