191,097 Commits over 4,049 Days - 1.97cph!

7 Days Ago
merge from high_walls_skins
7 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
7 Days Ago
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7 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions. Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
7 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
7 Days Ago
merge from high_walls_skins
7 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
7 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
7 Days Ago
gantry pipe end flipped variation. updated textures too
7 Days Ago
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7 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
7 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
7 Days Ago
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7 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
7 Days Ago
Merge from parent
7 Days Ago
Layer fix
7 Days Ago
trawler greybox progress
7 Days Ago
Merge from ent_setup
7 Days Ago
Skeleton.Snake fix
7 Days Ago
Some entity tweaks
7 Days Ago
fix compute shader error
7 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
7 Days Ago
Updating skinning on outbreak scientist
7 Days Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
7 Days Ago
merge from main
7 Days Ago
jungle terminals
7 Days Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
7 Days Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
7 Days Ago
Fixed 'ent kill' killing building blocks behind dropped items
7 Days Ago
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7 Days Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
7 Days Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Compile fix
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Fixed corpses not pickable when on an invalid position
7 Days Ago
Update store names
7 Days Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
7 Days Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
7 Days Ago
Fixed legacy furnace corpse colliders Manifest
7 Days Ago
subtract 117690 (skinning changes to outbreak scientists)
7 Days Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
7 Days Ago
Clean: add a comment Tests: none, trivial change
7 Days Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them