156,592 Commits over 4,536 Days - 1.44cph!

6 Days Ago
updated milk icon
6 Days Ago
report_player_bots_fix -> main
6 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
6 Days Ago
Stop bots showing up in the report player window
6 Days Ago
pefab explosive setup on some weapons
6 Days Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
6 Days Ago
Glyph/bind resolution cleanup
6 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
6 Days Ago
merge from hazmat_trophy_fixes
6 Days Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
6 Days Ago
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6 Days Ago
Updated Beef Prefabs to have world models linked
6 Days Ago
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6 Days Ago
Refactor duplicate stick suppression calls
6 Days Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
6 Days Ago
Polish to small randomised room L + wires and decals added
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
server_browser_filter_fix -> main
6 Days Ago
Remove dead phrases and input axes
6 Days Ago
Reapply sheep mark attacker hostile
6 Days Ago
Fix beef spoil item not assigned
6 Days Ago
Squirrel anim updates
6 Days Ago
Couple of performance improvements.
6 Days Ago
Fix black paintballs in third person in RRP
6 Days Ago
Workaround to preserve previous heli-specific input cancelling
6 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
6 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
6 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
6 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
6 Days Ago
Squirrel animation content updates
6 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
6 Days Ago
Merge from bindrefactor
6 Days Ago
Refactor two separate bind registration locations into one.
6 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
6 Days Ago
Upgrade SMAA in-place to SMAA T2x
6 Days Ago
Fixed battering ram flaky tests
6 Days Ago
spacing/line fixes
6 Days Ago
Disable debug overlay by default
6 Days Ago
Merge from main
6 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
6 Days Ago
Updating frog rig
6 Days Ago
update ik jobs to use safe playables
6 Days Ago
Work on randomised room L so far (WIP and ongoing)
6 Days Ago
Merge from main
6 Days Ago
merge from automated_testing
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Merge from /skins
6 Days Ago
Merge from main