160,881 Commits over 2,771 Days - 2.42cph!

9 Days Ago
merge from main RC
9 Days Ago
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9 Days Ago
Scene/splat backup Road improvements
9 Days Ago
Updated to dune + vpk
9 Days Ago
Merge Main -> MLRS
9 Days Ago
Make barage grenade have a rubber surface property
9 Days Ago
More cleaning up shader util methods
9 Days Ago
Added explosion sounds to Pulsar and grenades
9 Days Ago
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
9 Days Ago
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9 Days Ago
Included incapacitated state in the model rotation change from 65438
9 Days Ago
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
9 Days Ago
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything Merge branch 'main' of sbox-hover into main
9 Days Ago
merge from missions
9 Days Ago
compile fixes
Sam
9 Days Ago
Fix compiling of translucent and alphatest base shaders Set new default vfx modes if that wasnt set in the shader Add missing global parameters and fix syntax to compile translucent shaders
9 Days Ago
Merge Main -> MLRS
9 Days Ago
AssetBrowser: Bring up delete helper when pressing delete on selected assets
Sam
9 Days Ago
Add default modes to base shader
9 Days Ago
merge from missions
Sam
9 Days Ago
Use 32 bit depth buffer Simplify Glow code and do custom stenciling Don't use 32 bit depth buffer in VR as we need stenciling
9 Days Ago
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Sam
9 Days Ago
Glow shader with custom stencil
9 Days Ago
shark hunt repeat every 8 hours
9 Days Ago
shark hunt reward
9 Days Ago
baseline
9 Days Ago
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9 Days Ago
Fixed player not using world model for blaster
9 Days Ago
Update base.fgd
9 Days Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
9 Days Ago
Blaster World Model + Updated material
9 Days Ago
divemaster missions
9 Days Ago
Tiding up the shader utils to fetch ocean surface information
9 Days Ago
Fusion Rifle explosion
9 Days Ago
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
9 Days Ago
remove debug.log on startup
9 Days Ago
beach worldpositiongenerator now allows cliffside (small beaches) reduce fishing mission to catch 3 fish instead of 5 tackle mission now provides 15 grub (was 10) oil mission target location should spawn closer to mission origin collectvood mission marker closer to mission origin adjusted oil mission reward to 100 scrap
10 Days Ago
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
10 Days Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
10 Days Ago
merge from main
10 Days Ago
divemaster mission baseline
10 Days Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
10 Days Ago
fusion Rifle impact
10 Days Ago
Updated test-procedures.md
10 Days Ago
Fusion Rifle Muzzleflash Fusion Rifle projectile
10 Days Ago
Removed old particles
10 Days Ago
Grenade Launch impact (explosion) Compiled files Adjusted Pulse Sniper muzzleflash