223,523 Commits over 3,684 Days - 2.53cph!

Leaderboard backup, run #11044
Leaderboard backup, run #11041
6 Days Ago
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6 Days Ago
merge from cargo_junkpile_fix
6 Days Ago
merge from cargo_restart_bug
6 Days Ago
merge from fix_stash_reveal_inconsistant
7 Days Ago
Better metrics
Leaderboard backup, run #11020
7 Days Ago
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7 Days Ago
Fix having to run 3m away from stash and return to reveal the stash
7 Days Ago
increase wall height, curved pieces
7 Days Ago
merge from woc_hotfix2
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Missing files
7 Days Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
7 Days Ago
vm anim export update + some anim events
7 Days Ago
more blockin pieces and reorganization
7 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
7 Days Ago
viewmodel prefab updates
7 Days Ago
added effects to effects folder (taken from SAR for now)
7 Days Ago
player update. exported/set up mp5 anim set
7 Days Ago
Red & Green Industrial Light source item
7 Days Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
7 Days Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
7 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
7 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
7 Days Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
7 Days Ago
some biome touch
7 Days Ago
junkpile layering issue
7 Days Ago
Merged main
7 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
7 Days Ago
Reinstate changes
8 Days Ago
Overwrite my changes
8 Days Ago
merge from wr_dead_area_fix
8 Days Ago
Merge main
8 Days Ago
merge from io_entity_snapping/fixes/2
8 Days Ago
Basic delegate invocation benchmarks
8 Days Ago
merge from tc_reskin_shotguntrap
8 Days Ago
merge from military_flamethrower_worldmodel_scale_fix
8 Days Ago
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8 Days Ago
merge from fix_photo_in_backpack
8 Days Ago
merge from fix_industrial_prioritize_empty_slot
8 Days Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
8 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
8 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
8 Days Ago
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8 Days Ago
compile fix