223,969 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Metal detector pegs.
3 Months Ago
Setup pegs for shovel.
3 Months Ago
Setup shovel for all weapon racks.
3 Months Ago
Setup metal detector for frontier DLC single item wall racks
3 Months Ago
Math.Clamp node
3 Months Ago
3 Months Ago
Added option to have map button as toggle instead of hold
3 Months Ago
Don't get fucked by removed projects
3 Months Ago
3 Months Ago
Fix static property nodes if both get and set are available
3 Months Ago
Block equipping a backpack inside a safezone when the backpack you are wearing has items inside it This prevents the backpack being accidently dropped inside a safezone when equipping an empty one Allow backpacks to be stolen by other players inside safezone (default behavior of dropped items) Should be safe because backpacks also stay on corpses when you die inside a safezone (please don't die above one)
3 Months Ago
merge from door_deployment_rotation
3 Months Ago
Update functions
3 Months Ago
Setup MD for regular wall and floor standing racks.
3 Months Ago
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3 Months Ago
cny spear admire animation update
3 Months Ago
Video processing
3 Months Ago
VM animator NRE fix
3 Months Ago
Native doesn't automatically mount everything from config/addons.json Menu shouldn't care about local packages/projects - non-editor doesn't load any of that Remove JumpList - we can try this again when we have a concrete idea of project workflow Remove "Content Mode", remove skip start screen - all content should be in a project, so why wouldn't you create/open a project New Game Project -> New Project - these are workspaces for any content really AssetSystem: Defer scanning new projects until they've all been added, and fix the counter Remove Change Project - there's not much sanity in trying to reset the entire engine state when we could simply restart the process -project command line is part of editor bootstrap not engine Hacky mark all games as inactive on bootstrap Consolidate project filesystem logic, call native directly instead of saving json and relying on it reading it File -> Quit prompts unsaved changes Dirty editor window title when scene modified, add renderer Move editor only code out of engine Project class Make sure we still mount content projects on startup Support opening non-game projects Batch rebuild content path / update assetsystem on bootstrap
3 Months Ago
Use new Asset url schema
3 Months Ago
Update file storage to avoid long timeouts
3 Months Ago
Set world model object active again. Remove incorrect weapon rack config for now.
3 Months Ago
Fixed unwrapping Either with > 8 types
3 Months Ago
3 Months Ago
Setup Frontier Hatchet Basic Viewmodel Prefab
3 Months Ago
ladder hatch rotation
3 Months Ago
Added alpha transitions. They are weirdly broken
3 Months Ago
Frontier Hatchet Folder Setup Imported Frontier Hatchet Viewmodel, Materials and Textures
3 Months Ago
Abstract shared car stuff into a BaseCarComponent
3 Months Ago
Adding views for Hazmats, Packs and Building Skins
3 Months Ago
Merge "fixed" large backpack wearable
3 Months Ago
Updated largeBackpack.wearable
3 Months Ago
Orbit camera clean-up
3 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
3 Months Ago
merge from main
3 Months Ago
Initial commit
3 Months Ago
Move video processing to queue, so uploaders don't have to wait
3 Months Ago
Fix crafted backpack replacing equipped backpack / going into backpack slot
3 Months Ago
Fixed bug preventing no listings from appearing during fill Disabled pooling temporarily
3 Months Ago
merge from fishing_ramp_fix
3 Months Ago
Either<> tweaks
3 Months Ago
3 Months Ago
Rename AssetView to AssetPreview Rename internal AssetPreview to AssetThumbnail Delete broken legacy particles New unified asset preview/thumbnail/video system (cleanup) Size in OnPreRender isn't optional Add Pixmap.GetPixel Texture preview Add Texture.GetSequenceFrameCount, HasAnimatedSequences Asset thumbnail render is async NativeRenderingWidget events Allow preview to tell the renderer whether it's animated (opt out of video) AssetPreview can be pixmap based Consolidate Paint.Target to Paint.ToPixmap, scoped Fix crash when accessing sound samples Add timeout to thumbnail rendering Add timeout when loading SoundFile Fix warnings Draw a line if we can't get sound samples AssetPreviewWidget async wait nicely Size renderWidget properly
3 Months Ago
Picked UI Effect
3 Months Ago
Fixed no listings not showing. Removed redundant toast.
3 Months Ago
Redesign header prefab and adding page graphics
3 Months Ago
Added no listings message to vendors if they don't have any stock.
3 Months Ago
Set the default font asset in TMP
3 Months Ago
Revert accidental change
3 Months Ago
Adding media and content to building skin pages