198,617 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Update
3 Months Ago
merge from Easter_event_2025
3 Months Ago
Fixed EggUpdater NRE when disconnecting mid event
3 Months Ago
more test shelving, wall and floor
3 Months Ago
Various polish. Red/blue siren light SSS profiles.
3 Months Ago
Revert 118646
3 Months Ago
merge from maxauth_clear_fix
3 Months Ago
merge from maxauth_clear_fix
3 Months Ago
vending_machine_fridge -> main
3 Months Ago
More compile errors
3 Months Ago
Compile error
3 Months Ago
vending_machine_fridge -> main
3 Months Ago
Rename fridge input
3 Months Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
3 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
3 Months Ago
MaterialConfig supports jungle biome
3 Months Ago
Asset usage in Model Picker (Hammer) Ported feature from CS:GO, also fixes the model list not scrolling to selection after opened for the first time (since the picker is recreated every time now) Fixed NPE server crash to do with removed NPCs in NPC squads Fixed spawning NPCs with creator tool not randomizing weapons Now fully respects the "NPC Weapon" setting in spawnmenu. Fix Bugbait and Gravity Gun reporting 0 as Clip1/2 Make SLAM consistent with weapon_frag Use primary ammo type instead of secondary ammo type. Move crossbow effects clientside Fixed sparks only playing for non local clients Fixed crossbow load glow appearing on view model when using built-in third person mode weapon_crossbow handles addons setting its clip to 1 Updated TTT (Community Contributions) * Adds FCVAR_NOTIFY to various ConVars * If voice drain is enabled, it will not be applied to admins anymore by default * Changes some text used in the main menu "New Game" section * Allows Innocents to pick-up dropped Detective hats by default * Adds an option to disable the Karma system via the main menu "New Game" hosting * fix players sometimes being revealed as dead when they chat/voicechat right as they die (again)
3 Months Ago
Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
3 Months Ago
Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
3 Months Ago
Spelling fix part 2
3 Months Ago
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3 Months Ago
merge from navigationevents_fix
3 Months Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
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3 Months Ago
Fix spelling
3 Months Ago
Kapok billboard polish / wind setup
3 Months Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
3 Months Ago
Test setup
3 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
3 Months Ago
ClimateOverlay has jungle biome
3 Months Ago
conditional_armour_meshes -> main
3 Months Ago
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3 Months Ago
merge from oldhorse_purge
3 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
3 Months Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
3 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
3 Months Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
3 Months Ago
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Manifest
3 Months Ago
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- ▉█▌ █▅▄▉▌█ ▉▅█▆▆▄▆▊ ▍▉▉▍▆ ▊▇▆▍ ▉▇ ▋▄▆▉ ▋▅ ▆▅▌▇▇▌▄ ▋▄█▊ ▅▇▇▄▊ ▍▌▆▌ - █▇▋ █▆▅▉▅▄ ▇▇▊▊▄▍▍█ ▇▉▋▉▆ ▅▆▋▄ ▊▅▇ ▅▅▇▇ ▍▊▍▇ █▅▅ ▇▌▋▊▅▄
3 Months Ago
Merge: from main Tests: ran unit tests
3 Months Ago
Fix croc ragdoll jaw clipping with its skull
3 Months Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
3 Months Ago
Merge from jungle_update (fix croc swimming above water)