159,925 Commits over 4,566 Days - 1.46cph!

3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Fix pool balls being missing on some clients that come back into range
3 Months Ago
Flare 3p anim update and event change on vm throw
3 Months Ago
merge from storepage_aug26 #2
3 Months Ago
merge from storepage_aug26
3 Months Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
3 Months Ago
Fixed grey backgrounds in builds
3 Months Ago
set layer to World
3 Months Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
3 Months Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
3 Months Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
3 Months Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
3 Months Ago
Removing bullet joints from glass ak rig
3 Months Ago
Add ProfilerMarkers to all built-in RRP passes
3 Months Ago
Fix
3 Months Ago
merge from main
3 Months Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
3 Months Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
3 Months Ago
pooltable_dismount_kill_fix -> main
3 Months Ago
updated bar games pack steam icon
3 Months Ago
Add a ProfilerMarker to every custom RustRenderPass
3 Months Ago
Merge from parent, including post merge fixes.
3 Months Ago
Merge from /industrial_generator_audio_fix
3 Months Ago
Single 50cal viewmodel animations
3 Months Ago
▉▅▋▆█▅ █▋▅ █▍▋█ ▇▌▇▅▄ ▄▄█▇▇▉▍▇▄ ▉▇▅▆▄▅▍▉ ▍▋ ▋▌▌▆ ▆▄█▇▊ █ ▍▌ ▉▇▍▄ ▊▋▅▋ ▅▆ ▅▅▍█▄ ▆▌▉█
3 Months Ago
Fixed audio attenuation curves for the industrial large generators
3 Months Ago
small spike trap now uses world model instead of burlap sack
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Merge from powergrid/fuse_swap
3 Months Ago
Merge from powergrid/fuse_deterioration
3 Months Ago
Merge from powergrid/wire_auth
3 Months Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
3 Months Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
3 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
3 Months Ago
merge from sculpture_default_invis_fix
Rin
3 Months Ago
merge from sculptures
Rin
3 Months Ago
merge from game_room_dlc
3 Months Ago
Fixed a floating wire in power plant Powerplant S2P
3 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
3 Months Ago
prevernt breaking down stone sculpture
3 Months Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
3 Months Ago
Merge from main
3 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
3 Months Ago
merge from storepage_aug26
3 Months Ago
Bar game branding power of two
3 Months Ago
Bar games store page media
3 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection