223,326 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
3 Months Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
3 Months Ago
added tea_towel_a + mat variants
3 Months Ago
Merge from main
3 Months Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
3 Months Ago
Switch from Lerping to animation curves when opening UI
3 Months Ago
ActionGraph: Output plug labelling https://files.facepunch.com/ziks/1b1711b1/sbox-dev_U6sndV7yzy.mp4
3 Months Ago
Skin bundle update
3 Months Ago
Fixed scrollview with flexbox
3 Months Ago
Skin update
3 Months Ago
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos Fix pStudioHdr->length for models that have it out of bounds
3 Months Ago
Make the heartbeat loop more reliable and auto-restart if it fails
3 Months Ago
Skin update
3 Months Ago
Sessions aren't bound by IP address Fix expiration time on session cookies
3 Months Ago
ManifestProcessor duplicate skin ID fix
3 Months Ago
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3 Months Ago
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3 Months Ago
WIP output labels
3 Months Ago
Expose Editor.Application.FocusWidget Update Facepunch.ActionGraph
3 Months Ago
3 Months Ago
Fix serializing null constant inputs Fix cases where UserData wouldn't deserialize correctly
3 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
3 Months Ago
Locker skin reimport (manifest update)
3 Months Ago
ManifestProcessor to resolve locker skin issues
3 Months Ago
Update to give org
3 Months Ago
Initial experiment to see if we can turn shaders into a normal compiled resource Clean up Always spew info for now Don't need ShaderHooks stuff anymore We will need another way to selectively compile in fast mode in future Remove useless asserts
3 Months Ago
Fix documentation
3 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native (#1440)
3 Months Ago
Citizen/animgraph: do some move/wish trickery to improve the look of changing direction while swimming (sort of like leaning while running)
3 Months Ago
We don't need to route EngineLoop.Exiting via native
3 Months Ago
Fix engine convars not saving
3 Months Ago
Citizen/animgraph: added Swim_S, updated Swim_N, new Swim_Idle
3 Months Ago
Warnings as errors in PRs to match main CI
3 Months Ago
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3 Months Ago
merge from texture-memory-review2
3 Months Ago
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3 Months Ago
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3 Months Ago
Add foorsteps component
3 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native
3 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
3 Months Ago
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
3 Months Ago
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks Fixes NRE when making sure the console handling is turned off
3 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs
3 Months Ago
Actually push the water collider 🤦‍♂️
3 Months Ago
Reset launch args when joining a server Join active session by default, on map list
3 Months Ago
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3 Months Ago
added wind to rope bridges
3 Months Ago
Make steam's richPresence kind of work
3 Months Ago
Condensed check down to just checking if there are any markers - not bothering about active state
3 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better