223,326 Commits over 3,684 Days - 2.53cph!
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe"
Update dialogue for NPC in build base convo to more accurately reflect where the base is now
Update soft side help text to mention x shaped structure
Capitalise bandage on kill the bear mission
Fade out player name, underwear pick icon & protection values instead of instant disappearing
added tea_towel_a + mat variants
Prevented vendor listings stretching to fit whole section
Reduced font sizes
Realigned scrollbar
Switch from Lerping to animation curves when opening UI
ActionGraph: Output plug labelling
https://files.facepunch.com/ziks/1b1711b1/sbox-dev_U6sndV7yzy.mp4
Fixed scrollview with flexbox
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos
Fix pStudioHdr->length for models that have it out of bounds
Make the heartbeat loop more reliable and auto-restart if it fails
Sessions aren't bound by IP address
Fix expiration time on session cookies
ManifestProcessor duplicate skin ID fix
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Expose Editor.Application.FocusWidget
Update Facepunch.ActionGraph
Fix serializing null constant inputs
Fix cases where UserData wouldn't deserialize correctly
Simplify ActionPlug<T>
Split up ActionNode.cs
Implement EnumControlWidget.IsControlActive
ControlSheet: return created widgets
ActionGraph: Fix some undo edge cases
Locker skin reimport (manifest update)
ManifestProcessor to resolve locker skin issues
Initial experiment to see if we can turn shaders into a normal compiled resource
Clean up
Always spew info for now
Don't need ShaderHooks stuff anymore
We will need another way to selectively compile in fast mode in future
Remove useless asserts
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native (#1440)
Citizen/animgraph: do some move/wish trickery to improve the look of changing direction while swimming (sort of like leaning while running)
We don't need to route EngineLoop.Exiting via native
Fix engine convars not saving
Citizen/animgraph: added Swim_S, updated Swim_N, new Swim_Idle
Warnings as errors in PRs to match main CI
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merge from texture-memory-review2
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Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks
Fixes NRE when making sure the console handling is turned off
Simplify ActionPlug<T>
Split up ActionNode.cs
Actually push the water collider 🤦♂️
Reset launch args when joining a server
Join active session by default, on map list
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added wind to rope bridges
Make steam's richPresence kind of work
Condensed check down to just checking if there are any markers - not bothering about active state
Move GameNetworkSystem.QueryLobbies to Networking.*
Don't initialize Id and Ip sockets yet, it's gonna cause confusion
Set the lobby map name better