157,111 Commits over 4,536 Days - 1.44cph!

3 Months Ago
merge from admin_safezone_looting
3 Months Ago
Set up shaders to use _GlobalMipBias uniform
3 Months Ago
Updated command description
3 Months Ago
merge from static_piano_variant
3 Months Ago
merge from deathscreen_bag_delete
3 Months Ago
Fix not being able to unclaim sleeping bags on the death screen
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
3 Months Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
3 Months Ago
Update: Codegen Tests: compiles
3 Months Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
3 Months Ago
Merge from satellite_crash
3 Months Ago
S2P dome, large oil rig
3 Months Ago
Merge: from main
3 Months Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Added livestock scene to dev menu
3 Months Ago
Merge from roof.bottom.line conditionals consistency pass
3 Months Ago
Merge from Piano_AnimFix
3 Months Ago
Merge from apartment_complex_monument (swing jumping)
3 Months Ago
Merge from swing_launch
3 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
3 Months Ago
Merge from main
3 Months Ago
Merge from scene_check_tool
3 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
3 Months Ago
Removed old tools, now replaced with unified SceneChecker
3 Months Ago
Merge from main
3 Months Ago
Fixed some water catcher panel help issues
3 Months Ago
S2P sphere tank + HLOD
3 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
3 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
3 Months Ago
Merge from shadow_caching_tooltip_fix
3 Months Ago
Merge from shadow_caching_framerate_fix
3 Months Ago
Merge from shadow_caching_ambientlightlod_fix
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from apt_cctv_culling
3 Months Ago
Merge from fix_trap_displacement
3 Months Ago
Merge from fix_buffer_upload_mode
3 Months Ago
Merge from fix_demo_culling
3 Months Ago
Removed console input field character limit
3 Months Ago
merge from console_inputlimit_fix
3 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
3 Months Ago
merge from jumpsuit_occupation_under_fix
Rin
3 Months Ago
merge from abyss_hazmat_helmet_view_fix
Rin
3 Months Ago
merge from clantable_snapping
Rin
3 Months Ago
merge from vm_stack_size_fix
3 Months Ago
Spotlight LOD fix
3 Months Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere