154,675 Commits over 2,649 Days - 2.43cph!

4 Months Ago
Art Drop
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4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from range check interface changes.
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4 Months Ago
Events now have unique ids, send the ID of a triggering event if viewing in the AI designer. AI designer now highlights the triggering events. Updated junkpile scientist AI design. Protobuf.
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4 Months Ago
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4 Months Ago
cherrypicking 58812
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4 Months Ago
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4 Months Ago
Use SMG assets
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4 Months Ago
SMG sounds
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4 Months Ago
Better worldmodel physics for pistol + smg
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4 Months Ago
SMG viewmodel Merge branch 'master' of sbox
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Sam
4 Months Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
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4 Months Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
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4 Months Ago
Merge from slots
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4 Months Ago
Added TerrainPath.DungeonRoot and TerrainPath.DungeonCells Renamed TerrainPath.Dungeons to TerrainPath.DungeonEntrances Tunnel entrances are now also under "Dungeon" hierarchy
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4 Months Ago
Scene backup & new light prefab
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4 Months Ago
credits progress func credits music & tweaks tweaked normal medal times
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4 Months Ago
Icons, fixed NRE's when using a gesture with nothing equipped
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4 Months Ago
Moved the door manipulator on one of the stairwells
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4 Months Ago
Increased elevator speed per metre (1.5 -> 2.5)
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4 Months Ago
Cherry picked most of the code from the old gesture_menu branch (the merge looked tricky) Moved the gesture configs into a scriptable object Implemented deploying a new viewmodel specifically for gestures and quickly lowering the currently active viewmodel out of view to display the gesture
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4 Months Ago
In-train proximity warning system WIP.
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4 Months Ago
Glass mat change nudged back a bit
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4 Months Ago
Revert unintended craggy change
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4 Months Ago
Added an electrical output to the static elevator that outputs power for 10 seconds when the lift arrives at that floor Hooked up hidden door manipulators to each of the elevator doors that are triggered by the above
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4 Months Ago
Cherrypicking AmbientLightLOD bugfix
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4 Months Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes
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4 Months Ago
Lighting/monument things backup
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4 Months Ago
WIP but failed experiment. Client would have had to know the track spline details.
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4 Months Ago
Framework for a client-side-only hazard detection system
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4 Months Ago
Revert some proximity changes to try something else
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4 Months Ago
Merge from Workcart
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4 Months Ago
Fix collision track assignment
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4 Months Ago
Replaced all of the elevator buttons
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4 Months Ago
Merge from workcart/button (stomped button placement, will need to reapply)
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4 Months Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
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4 Months Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
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4 Months Ago
Tweaks
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4 Months Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
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4 Months Ago
Applying shelved junkpile AI design changes
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4 Months Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
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4 Months Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
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4 Months Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
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4 Months Ago
Ammo fixes
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4 Months Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
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