138,898 Commits over 4,352 Days - 1.33cph!

4 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
4 Months Ago
More pivot cleanup
4 Months Ago
Fix another screwed up pivot on the front turret
4 Months Ago
merge from main
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Kayak and DPV can be deployed in deep sea
4 Months Ago
Nest hat reposed
4 Months Ago
Corals
4 Months Ago
Fix slightly off player pivot on front turret
4 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
4 Months Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
4 Months Ago
Bunny hat repose
4 Months Ago
merge from health_info_popup_qol -> main
4 Months Ago
Sapcesuit repose/lods
4 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
4 Months Ago
Adding gibs for explosives component box
4 Months Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
4 Months Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
4 Months Ago
Allow tugboat in deep sea
4 Months Ago
Simple sight update, Icon, textures, prefab and materials.
4 Months Ago
merge from naval_update
4 Months Ago
Make sure to clear the deep sea billboard list after killing them
4 Months Ago
Merge from parent
4 Months Ago
Fixed typo on boat building privilege
4 Months Ago
Quick refactor/cleanup
4 Months Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
4 Months Ago
space station building skin models and gibs files
4 Months Ago
Merge from parent
4 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
4 Months Ago
Remove some dead code
4 Months Ago
added ambience list and defenirion for PTBoat Stings
4 Months Ago
Bunny ears repose re-commit
4 Months Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
4 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
4 Months Ago
subtract 137213
4 Months Ago
Paintball Gun - update model and bake with fixes
4 Months Ago
Minor fix on heavy scientist hand
4 Months Ago
added creak audio stings to the PTBoat ambience
4 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
4 Months Ago
Bunny Ears repose
4 Months Ago
Disabled wind on tarp_static_blue material
4 Months Ago
Nomad Suit repose/lods
4 Months Ago
Tiger mask repose
4 Months Ago
DragonMask repose
4 Months Ago
added an icon to boat ladder
4 Months Ago
Oxmask repose
4 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
4 Months Ago
Merge from largevehicle_groundwatch
4 Months Ago
Merge from parent
4 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances