154,670 Commits over 2,649 Days - 2.43cph!

4 Months Ago
Art Drop
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4 Months Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
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4 Months Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
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4 Months Ago
Update cl_init.lua (#1770) * Update cl_init.lua - Removed if statement and replaced it with 'and' and 'or' - Entered 'view' table indexes directly upon creation (line 351) * Revert Reverted local team = ent.Team and ent:Team() or TEAM_ANASSIGNED
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4 Months Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
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4 Months Ago
more wip junkpile ai
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4 Months Ago
more art work - some polish
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4 Months Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
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4 Months Ago
Fixed rich text on browser button
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4 Months Ago
prepare prefab on elevator door scene to prefab entrance
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4 Months Ago
manifest
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4 Months Ago
Initial junkpile scientist AI design
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4 Months Ago
merge from main
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4 Months Ago
block players getting inside Drone market place
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4 Months Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
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4 Months Ago
cherrypicking 58804
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4 Months Ago
merge from LunarNewYear2021Removal
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4 Months Ago
Restore mainmenu Disable firecrackers
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4 Months Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
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4 Months Ago
Ammo boilerplate
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4 Months Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Scene Backup / exterior lighting
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4 Months Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
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4 Months Ago
Don't ignore collision on what's already going to be a compound collider
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4 Months Ago
Material edit. Made work cart glass more transparent
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4 Months Ago
Merge from main
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4 Months Ago
Updted how work cart damage effects trigger
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4 Months Ago
More unit collision ECS code gen
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Sam
4 Months Ago
Testmap with a hole to test sun volumetrics
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Sam
4 Months Ago
Use henyey-greenstein scattering term for more accurate volumetrics on dynamic lights
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4 Months Ago
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4 Months Ago
Test map edit
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4 Months Ago
Adjust low and medium engine speed settings
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4 Months Ago
Fixed train wheel rotation visuals
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Sam
4 Months Ago
Fix CSM shadow flickering from volumetric fog
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4 Months Ago
Fix PlayerInventory.Take sometimes taking too many of an item
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4 Months Ago
Merge from main
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4 Months Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
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4 Months Ago
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4 Months Ago
Activate headlights by default when work cart engine startup completes
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4 Months Ago
Moved lifetime job to its own system, trying out IJobChunk More system refactoring
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4 Months Ago
AI conversion tool now works on Junkpiles, converts patrol routes, cover points, spawn data. More new junkpile scientist prefab updates. Fixed AIInformationZone.GetForPoint breaking if any entries are null. Updated old AiLocaltionManager to use the new AIPoint stuff (until I remove it altogether). BaseFollowPath state will now automatically follow the nearest path in the AIInformationZone if one isn't specified. Fixed server-side junkpiles getting destroyed incorrectly sometimes, which was causing AI issues.
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