139,001 Commits over 4,352 Days - 1.33cph!

4 Months Ago
Npc aim refactor progress
4 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
Check textures for null in ApplyMipLevels()
4 Months Ago
Check textures for null in ApplyMipLevels()
4 Months Ago
Merge Indirect Instancing Fixes
4 Months Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
4 Months Ago
roof conditionals visual polish various fixes
4 Months Ago
Cannon animation polish pass
4 Months Ago
ak charm anchor position tweak
4 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
4 Months Ago
mp5 charm setup
4 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
4 Months Ago
Updated charm list
4 Months Ago
AK charm setup
4 Months Ago
backpack charm texture updates
4 Months Ago
Updated deep sea map marker tooltip wording
4 Months Ago
Merge from client_cache
4 Months Ago
Wellipets hat repose
4 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
4 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
4 Months Ago
Abyss Hazmat repose/lods
4 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
4 Months Ago
4 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
4 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
4 Months Ago
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4 Months Ago
IsBoatFullyContained uses cached blocks
4 Months Ago
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4 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
4 Months Ago
Client part caching wip
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from naval_update
4 Months Ago
Merge from parent
4 Months Ago
network++
4 Months Ago
merge from playable_monument_scenes
4 Months Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
4 Months Ago
Compile fix
4 Months Ago
merge from cannon_improvements
4 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
4 Months Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
spawn setting change again
4 Months Ago
Increase LOD0 distance on steering wheel
4 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
4 Months Ago
Better scientist boat spawn settings
4 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
4 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
merge from naval_update