256,577 Commits over 4,018 Days - 2.66cph!

53 Days Ago
Add OpenAI service Add Translation Service Utility Api
53 Days Ago
sar 3p straight ahead (zero spine rotation) anims
53 Days Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
53 Days Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
53 Days Ago
Further expand on Entity:SetCreator calls in Sandbox
53 Days Ago
rustplayer avatar update (added spine 4 as upper chest)
53 Days Ago
SetCreator for NPCs (#2197)
53 Days Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
53 Days Ago
Refactor FastDebugDraw to use the new base classes, fix a bug with lingering instances and add a public API that matches with DDraw.
53 Days Ago
Pull out base classes for instancing: InstanceMemoryBase, CommandMemoryBase and BufferMemoryBase
53 Days Ago
Fix primitive tag on loading screen missing blue background
53 Days Ago
Minor text update, overlapping text still not there in editor, hoping phrases update will fix it
53 Days Ago
Fixed some inputs being remembered when the player is downed while holding a shield
53 Days Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
53 Days Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
53 Days Ago
network++ save++ Staging wipe
53 Days Ago
merge from primitive
53 Days Ago
Blockout position update
53 Days Ago
Allow PolygonMesh to construct mesh element handles from index, this will be needed for serializing mesh element selection for undo
53 Days Ago
Fix exception when pasting into TextEntry with MaxLength, resolves Facepunch/sbox-issues#7442
53 Days Ago
merge from main
53 Days Ago
Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
53 Days Ago
Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
53 Days Ago
Ensure sceneundosnapshots are only disposed once Disallow undo/redo while an editor action is underway (e.g. dragging something) Plays relaxing sound if attempted. Fixes sbox-issues/issues/7397
53 Days Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
53 Days Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
53 Days Ago
Add StatusBar to GenericPicker
53 Days Ago
SceneViewport dolly zoom is timescale independent, resolves Facepunch/sbox-issues#7454 AssetList displays hovered asset/directory path in window status bar for all display modes Show un-normalised path as AssetList status text
53 Days Ago
Test if FindPathInScene() is null Dispatch property edits while changing in inspector
53 Days Ago
Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject
53 Days Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
53 Days Ago
Fixed missing DungeonConditionalModel in ferry terminal
53 Days Ago
merge from primitive
53 Days Ago
merge from primitive/gameplay - contains network protocol
53 Days Ago
primative techtree t0 and t2 progress
53 Days Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
53 Days Ago
Merge from primitive
53 Days Ago
Merge from primitive
53 Days Ago
Beehive Blockout Update
53 Days Ago
Fix exception when firing guns and not holding a shield
53 Days Ago
merge from primitive
53 Days Ago
Techtree T0 progression fix weapons t2
53 Days Ago
Fix croc sometimes snapping between water surface and water floor
53 Days Ago
Hook up ISceneEdited editor event again for movie maker
53 Days Ago
Fixed missing backfaces on battering ram build stage
53 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
53 Days Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
53 Days Ago
53 Days Ago
cherrypicking 110851 Fix heli targeting scientists
53 Days Ago
Sav update