154,669 Commits over 2,649 Days - 2.43cph!

4 Months Ago
Made train stop lighting slightly brighter
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4 Months Ago
Added map icon for fof_nest
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4 Months Ago
merge from main
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4 Months Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
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4 Months Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
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4 Months Ago
Fixed exploits to do with the main menu
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4 Months Ago
Remove base_ai comment that is not true Fixed spawnmenu tabs erroring due to content w/ no category Use the new undo.AddFunction feature for Statue property Added DProperty_Entity Also made util.StringToType work with "entity" type Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc DTextEntry deletes its suggestions DMenu if the textentry is deleted Deleted auto-sent files from lua/send.txt Main menu maps optimization No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster Added callback to gmsave.LoadMap Useful for mods that want something to happen only after all the entities are placed Allow SpawnmenuContentPanel to switch to NULL panel Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel. Minor clean ups that don't deserve their own commit
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4 Months Ago
Simplifying network write/read Merge branch 'master' of sbox
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4 Months Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
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4 Months Ago
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4 Months Ago
Hotload root tracing Merge remote-tracking branch 'origin/master'
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
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4 Months Ago
readying the connection to train platforms
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4 Months Ago
vertex painting progress
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4 Months Ago
vertex painting progress
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4 Months Ago
Dedicated server fixes
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4 Months Ago
vm medical syringe source file updates
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4 Months Ago
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4 Months Ago
NavMesh path fix Merge branch 'master' of sbox
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4 Months Ago
Another failing delegate hotload test case Fixed possible NRE in FindMatchingLambdaMethod Split hotloading tests up Even safer cache check for delegate substitutions Replace delegates with null if we can't find a valid substitution Fixed possible incorrect delegate target substitution Another hotload delegate test Merge branch 'hotload-fix' Merge branch 'master' of github.com:Facepunch/sbox
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4 Months Ago
Fixed some serverside convars not getting captured
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4 Months Ago
Remove debug output Clamp surface hit volume
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4 Months Ago
Added TargetLostRange to AIBrainSenses. TarrgetLostAIEvent now checks distance too. Oilrig scientist design update.
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4 Months Ago
Lets manually set the frametime in PreWorldUpdate
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4 Months Ago
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4 Months Ago
More debug Merge branch 'master' of sbox
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Sam
4 Months Ago
Use classic cubemap fetch for two lobe specular, they are usually rough Volumetric fog shader object without ghosting
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4 Months Ago
merge from main
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4 Months Ago
Added enum for navigation speed settign and per-type speed values. Switch all calls to BaseNavigator.SetDestination to use the new enum. Test scenes updated.
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4 Months Ago
Physics impact sounds test fix
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4 Months Ago
PreClientUpdate Debug
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4 Months Ago
Surface sound hit debug Merge branch 'master' of sbox
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4 Months Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
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4 Months Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
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4 Months Ago
Fixed shaders/gentxtfiles.cmd
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4 Months Ago
Shader Build
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4 Months Ago
4 Months Ago
Fix train_track_3x9 spline
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4 Months Ago
Remove garbage gen in CheckAssignCollider
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4 Months Ago
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4 Months Ago
Concert collision contacts loop to be garbage-free
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4 Months Ago
Merge from main
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4 Months Ago
Spline index data update
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4 Months Ago
Pookie bear deploy guide update
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4 Months Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
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4 Months Ago
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4 Months Ago
Let manifest builds regenerate world splines
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