135,588 Commits over 4,293 Days - 1.32cph!

4 Months Ago
steam item cleanup #7
4 Months Ago
steam item cleanup #6
4 Months Ago
steam item cleanup #5
4 Months Ago
steam item cleanup #4
4 Months Ago
steam item cleanup #3
4 Months Ago
steam item cleanup #2
4 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
4 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
4 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
4 Months Ago
compile fixes
4 Months Ago
Added lighting scripts and light group to walkways bounce lighting
4 Months Ago
Allow regular window frames and embrasures in boat windows.
4 Months Ago
compositing for SlopeData
4 Months Ago
re-baked tropical1 and tropical2 to include slopedata
4 Months Ago
converted embrasures and reinforced window frame to convex colliders
4 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
4 Months Ago
converted all window frames tiers to convex colliders
4 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
4 Months Ago
adding missing 50cal animator files
4 Months Ago
Some cleanups
4 Months Ago
Front 50cal 3p animation set
4 Months Ago
Fuelbox LOD0 rename
4 Months Ago
DrawInspectorTextureAttribute folds with the field name
4 Months Ago
initial coarse height baking
4 Months Ago
Imported and implemented sounds for the plank item
4 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
4 Months Ago
Fuelbox for Boats
4 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
4 Months Ago
Merge from parent
4 Months Ago
boat_fixes -> naval_update
4 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
4 Months Ago
updated vm rpg skin anims
4 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
4 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
4 Months Ago
merge from deep_sea
4 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
4 Months Ago
merge from floating cities
4 Months Ago
FC1,2,3 HLOD refresh and S2P
4 Months Ago
re-enabled some shadows in med barge
4 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
4 Months Ago
Merge from scene_holster_tools
4 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
4 Months Ago
Merge from water_pump_power_fix
4 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
4 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
4 Months Ago
Fix scientists moonwalking on ghost ships
4 Months Ago
Fix InfoZone NRE from scientists on ghostships
4 Months Ago
Mark two more collision meshes r/w
4 Months Ago
merge npc parenting to naval update.
4 Months Ago
merge back cannon and player animator fixes to naval_update