221,907 Commits over 3,653 Days - 2.53cph!

3 Months Ago
Revert "Don't use LFS for code", causing issues because of all of these existing files
3 Months Ago
Don't use LFS for code
3 Months Ago
Fix skidding
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
remove log from animator
3 Months Ago
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3 Months Ago
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3 Months Ago
fix compile error
3 Months Ago
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3 Months Ago
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3 Months Ago
Disabled texture streaming in edit-mode
3 Months Ago
Merge from main
3 Months Ago
▆▉▋▌▅ ▇▌▇█ ▊▋▇ ▆▌ ▇█▆▇██ ▄▌▌▇▄▄▆ ▇▆▇▋▅▍▄▍▊▌▍▆▊▆
3 Months Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
3 Months Ago
Panels use RealTime for transitions (but I changed the code so we can let them choose their timescale at some point) Loading screen cleanup, put on menu overlay layer Added GameLoadingFlags, so we can avoid doing some thing when loading a game when joining a server Join lobby when playing game, if one exists (temporary, should be game choice)
3 Months Ago
Layout for new vendor ui
3 Months Ago
Youtooz added rigged models and animations
3 Months Ago
▊▅▆▋▌▍ ▊▌▌▋▄█▋
3 Months Ago
Horizontal scroll (#1236) Hold shift + mouse wheel to perform a horizontal scroll, if your mouse has a horizontally scrolling wheel then that will work too. https://files.facepunch.com/alexguthrie/1b1511b1/sbox_4y8iF5jVHk.mp4
3 Months Ago
X axis doesn't apply to ButtonCode.MouseWheelDown / ButtonCode.MouseWheelUp
3 Months Ago
Fixed exception when joining a server Fixed version date parsing
3 Months Ago
Remove IMenuDll.IsGameMenuVisible Version overlay Set api version on lobbies so they can be ignored easily
3 Months Ago
Initial horizontal scroll support Changes MouseWheel naming to MouseScroll, float parameters become a Vector2. Hold shift + mouse wheel to perform a horizontal scroll, if your mouse has a horizontally scrolling wheel then that will work too. Changed my mind, everyone else just uses MouseWheel regardless of whether it's 1D or 2D, let's do the same
3 Months Ago
▉▇▄▉▅▋▍▌▄ ▉▊▋ ▊▅▊▉▉▉.▅▆▊▅▄▉▄▍▌▉ ▆▉▊▆▉▌▄▅ ▋███ ▋█▉ ▊▊▊▌█▋ !▊▉▄▌▆▆▇▇ ▉█▆ ▌▇▊▉▌ ▇▆▌▄█ ▌▅▅▊█.▅▊█▌▇▅▇, ▋▉▍▊█.▆▉▋▌▆▍▅▉▇▌▍▋▇█▍▇▇, ▌█▌▅▌.▄▋▌▊▅▄█▊▄▉▆▍▍▆▇▊, ▉▅▍▅▄.▇▊▋▉▌▅▍█▊▉▋, ▇▇▉▄▍.▉▌▅▄▋▋██▇█, ▋▄▊▆▆:▍▄▌▊▄▅▅▆▍▉▆▇ ▍▉▊▊ ▋▇ ▊▄▇▌▄ ▇▊▆▆ ▅▇█▍▋ █▇▌▆▉▌, ▍▌█▉ ▅▉ █▇█▍▋ ▌▄▊ ▄▆▍▄▍▉▄ ▌▌ ▍▌▉ ! ▉█▍▊▋▇▄ ▌█▌▉ ▌▊█▌ ▆▋▇█▉▇▆▋▅ █▋▇▄ ▌▅▍_█▊▊▄▄▇▌▆█▌ ▅▆▅▊▄▇▉▊▋▄██ ▇▅▆▋ ▋▆▍▄▄▄▆ ▌▅▅▄█▌ ▍▍▅▄▋▅▍▉▉▇▇▌▇▄▄█▍▆█ ▋▆▊▊ ▆▇▋▅▍ ▇▉▌▇▄▌▌▅ !▇█▊▍▇▅▆▌ ▊▆▊▍▆▇▅ ▍▊▋▉▇_▇▍▊▍.▄▍▅ ▍█▄▋ █▆▍ ▅▉▊█ █▄▇▋▉▅▄. !▆▋▄█▍▊▇ ▇▉▋█▌▊▍▇ ▄▇█▊█▆▊ ▇▅▉▇ ▅▆█ ▍▊▇█ ! ▌▋▆▅ ▉█▇█ ▄▋▅▋▋ ▍▉▄ ▄▄▆▍▋▌▉█▌▌▊█▄▍▉▅▅▇▌ ! ▅▄▌▋▍▆ ▄▅▍▅ █▌▇▊▆ ▇▍▇▇ ▋▄▅▌.▆▊▌▍▇▅▆▍▊() ▇▅▇▍▅▆▇ ▋▊▊▊ ▆█▄▆▋ ▌▉▉▌▋▉▌ ▍▆▊▅▄▆▊ ▄▋ ▆▌█▆▇▆ ▅▊▍▊ ▄▇▉▊ ▌▊ ▉▅▉▉ ▊▅▌ ▋▆▇▋▉ ▄▆█▍▉ ▍▄ ▉▉▄█ ▉▇▍ ▌▅▉█ █▊▋▉ ▉▄▅█▄▄▍▋▍
3 Months Ago
▍▄▇▆▋▌█▇▍ ▆▌▍ ▍▊▍▍▅▍.▅▌█▍▌▅▍▇▍▍ ▍▋▇▍▅▋▋▅ ▍▋▆▌ ▄▅▍ █▅▌██▋ !▉█▉▄▄▄▄▅ ▅▇▇ ▌▉█▆▌ ▌▌▅▌▌ ▄▇▋▆▌.▇▍▇▄▅▌▉, ▆█▇▋▌.▄▋▊▍▋█▌▄█▋▋▉▆▍▇▉▌, ▉▄▌▌▆.▊▅▌▅▆▉▇▇▄▍▅▍▌█▆▍, ▆▍▌▆▇.▉▆▋▋▅▉▍▇▌▆▌, ▄▋▄▉▅.▊▅▆▊▄▋▌█▆▅, ▌▆▍▆▄:▄▊▍▅▌▄▇▅▄▇▄▅ ▊▇▍▄ ▇▋ ▋▊▌▊▉ ▆▌█▇ ▉▄▊▊▇ ▊▆▌▇▌▍, ▊▅▆▄ ▅▇ ▄▊▅▄▆ ▅▉▉ ▅▉▆▇▅▊▇ █▊ ▌▅█ ! ▊▊██▉▉▆ █▄▊█ ▌█▅▅ ▅▆▇▆▌▄▅▅▄ ▄█▆▅ ▊▆█_█▍▋▋█▅▋▉▋▍ ▅▉▉▅█▍▍█▅▅▇▉ ▆▇▉█ ██▅▇▄▌▌ ▅▄▌▋█▋ ▍▉▌▉▍▍▊▊▌▊█▆▊█▄▅▌▋▇ ▆▄▋▇ ▇▇▌▇▊ ▇▅▉▆▉▋▅▊ !▉▄▆█▍▌▉▌ ▊▄▇▇▋▄▅ ▅▇▆▋▆_▆█▅▅.▊▍▆ ▊▄▆▋ ▍▆█ ▊▋█▍ ▇▅▅█▋▇▉. !▍▌▇▍▇▌▇ ▄▍▇▄▍▅▋▍ ▉▌▋█▇▇▅ ▇▇█▊ █▍▉ ▅▋▋▋ ! ▉▋▄▌ ▋▋▇█ ▌▇▄▉▌ ▇▅▇ ▊▆▋▆▄▅▌▉▄▉▋▇█▉▌▊▇▅▉ ! ▄▍▊▅▄▄ ▍▉▋▆ ▋▊▆▆▊ ▌▌▍█ ▋▇▍▉.▌▅▍▍▄▇▉█▆() ▊▌▅▇▍▄▋ ▅▅▊▄ ▆▆▍█▄ ▋▊▍▊▍▇▅ ▅█▋▍▄▅▌ ▅▆ ▌▉▍█▅▆ ▍▋▆▆ ▊▋▌▆ ▊▆ ▉▌▆▋ ▉▌▆ ▇▊▍▍▆ ▄▊▄▆▉ ▌█ ▊▍▄▍ ▉▋▆ █▊▋█ ▆▆▅▋ ▉▆▊█▊▍▆▊▌
3 Months Ago
Citizen/animgraph: added Jump_Crouching animation
3 Months Ago
Updated Youtooz with animations
3 Months Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
3 Months Ago
IGameMenu to IGameInstance Strip lobby stuff from GameInstance Strip unused Remove Game.Menu Internal cleanup Remove GameMenuContainer Don't use hacky GameScreen /game/ navigation shit for game instance protocol++
3 Months Ago
Apply a depth bias to grid to stop z-fighting and make it render double sided https://files.facepunch.com/matt/1b1511b1/sbox-dev_vUfVeC7hKH.png
3 Months Ago
Force terrain collider to static in OnValidate
3 Months Ago
Terrain collider needs to be a Collider, fixes receiving touches
3 Months Ago
merge from youtooz branch
3 Months Ago
Add PoolPlayer, BallPocket, add pocket triggers to table When two players have joined it'll spawn balls (networked), cue (networked), and assign cue to first player for now.
3 Months Ago
Smooth it a bit
3 Months Ago
Fix shot strength fps variable
3 Months Ago
Merge from camlock
3 Months Ago
Cleanup / refactor.
4 Months Ago
Set game/dev status on steam lobby If we're a development host then don't load package assemblies at all Add INetworkListener.OnBecameHost
4 Months Ago
merge from xmas_2023
4 Months Ago
▊▇▆▌█ ▌▇▇▍ ▇▄█▍ ▆▋▍█▄
4 Months Ago
AI design viewer/editor shelved work.
4 Months Ago
merge from metal_detector main
4 Months Ago
merge from main
4 Months Ago
Remove "red", "white" from all the icons
4 Months Ago
Leaderboard backup, run #8140
4 Months Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
4 Months Ago
TabWidget.AddPage allow optional null properly Don't create a CVolumetricFogRenderer if enabled but there's no fog volumes SceneCamera is disposable, CameraComponent disposes it OnDestroy(), frees native resources mainly volumetric fog clipmaps Editor doesn't use volumetric clipmaps Check scene fog volumes not legacy ones