138,719 Commits over 4,324 Days - 1.34cph!

4 Months Ago
Remove IBatchingToggle from InstancedLODComponent
4 Months Ago
Fix electric windmill animation
4 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
4 Months Ago
.asset files
4 Months Ago
Update manifest
4 Months Ago
.meta files after generating manifest
4 Months Ago
Prefabs after generating manifest
4 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
4 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
4 Months Ago
Cherrypick CS 136987 (stop generating lighting)
4 Months Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
4 Months Ago
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4 Months Ago
hero_title_change -> main
4 Months Ago
Topology WIP & related
4 Months Ago
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4 Months Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
4 Months Ago
Material & SceneTemplateSettings.json keep getting generated
4 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
4 Months Ago
Fix async pool refill not tracking refilled count
4 Months Ago
Final sculpts
4 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
4 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
4 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
4 Months Ago
Restored drag and dropped items spawning in the overlay canvas
4 Months Ago
Restored blur when F1 menu is open
4 Months Ago
Scene backup
4 Months Ago
Swapped 'view in store' to 'view'
4 Months Ago
better shutters animation
4 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
4 Months Ago
Server admin tab layout changes to match the design
4 Months Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
4 Months Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
4 Months Ago
Added special spawn point options per skinnable
4 Months Ago
text desc update
4 Months Ago
manifest
4 Months Ago
hackweek curtain files and setup
4 Months Ago
basic shutter anim
4 Months Ago
Compile fixes
4 Months Ago
hackweek workshop scene wip
4 Months Ago
Fixed UI_DeveloperTools tab opening issues
4 Months Ago
merge from tmp_generatecaretnre_fix
4 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
4 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
4 Months Ago
merge from store_fixes
4 Months Ago
More sculpts
4 Months Ago
Suggest required data types in auto complete
4 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
4 Months Ago
Fixed canvas ordering issues with store and checkout result pages
4 Months Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
4 Months Ago
merge from main