154,675 Commits over 2,649 Days - 2.43cph!

4 Months Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
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4 Months Ago
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4 Months Ago
Activate headlights by default when work cart engine startup completes
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4 Months Ago
Moved lifetime job to its own system, trying out IJobChunk More system refactoring
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4 Months Ago
AI conversion tool now works on Junkpiles, converts patrol routes, cover points, spawn data. More new junkpile scientist prefab updates. Fixed AIInformationZone.GetForPoint breaking if any entries are null. Updated old AiLocaltionManager to use the new AIPoint stuff (until I remove it altogether). BaseFollowPath state will now automatically follow the nearest path in the AIInformationZone if one isn't specified. Fixed server-side junkpiles getting destroyed incorrectly sometimes, which was causing AI issues.
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Sam
4 Months Ago
Skin shader compiled objects
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4 Months Ago
merge from main
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4 Months Ago
missing prefab
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4 Months Ago
added skeletonskin to Jumpsuit skinned mesh renderers
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4 Months Ago
jumpsuit setup
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4 Months Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
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4 Months Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
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4 Months Ago
merge into main
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4 Months Ago
merge from main
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4 Months Ago
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4 Months Ago
Update the continue statement implementation in LuaJIT
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4 Months Ago
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4 Months Ago
Twitch Drops visual updates
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4 Months Ago
SpawnmenuContentPanel:SwitchPanel now accepts nil to switch to no panel
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4 Months Ago
▋▅▍▉▋ ▍▍▆▆▊▌▍ + ▍▋▋▌ ▆▉▋▌██▅▄▊▇█ ▄█▆▅▌ █▋▇▄▄▋▇▋ ▅▊▋ █▊▆▄▌▍▇█▌▊▆▉▇▄()
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4 Months Ago
Art Drop
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4 Months Ago
▋▉▉▅▌ ▅▄▆▄▍██ ▉▋ ▇▊█▇▊ ▄▆ ▍▌ ▇▉▄▋▌ ▌▊ █▇▊▋▊▄▇▇▄ ▊▊ ▄▊▆ ▊▉▇▌▌▅: - ▆▍ ▅▋▅▋▋▆ ▊▋█▅ █▇▉▄▌ ▌▅▇▆▄▇ ▄█▅ ▇▉▋▍▋ ▍▄▋█ █▅▌▉▌▆▅ ▋▆ ▅█▊ ▆▊▉▋█▊ - █▌ ▅▊▄▇ ▍█▅▉ ▊▄▉▅▊▍ ▄▌▄▆▇▄▅▇ ▄▌ ▄▉▄▌▅▆▆ ▆▉▍▇▌▄█▉▇ ▄▊ ▄▆▊ ▆▍▇▊▊▋ (▅▇▇▋ ▋▉▆▇█ █▆ ▇▇▌▇▊▋▊ ▆▋▉ ▋▍▄█▆ ▌▆ ▋▉▋▆█▉ ▄▌▅▅) - ▉▆▌'▅ ▅▍▋ ▆▋█▇▊▆▋▇▍▅ █▇▇▆▉▋▍▉▌ ▋▍▍▌▋█ █▉▄▄ ▍▇▉▄ ▆▆ ▉█▍▅▆▄▍▉ (▇▉█▌▍'▄ ▉▍▊▆ ▆▋ ▇▌▊▌ ▆▊▊▆ ▄▋▍▆▄▄▍▆▄█▉ ▋▄██▅ ▍▊▊▄▉▍▋▆▌ █▍▊▋'▄ ▌▊▇, ▊▉▊ ▊▆▋ ▍▄▆▌▆ ▊█ ▋▍█ █▍▊ ▄▉ ▋▄▄▊█ ▊▄)
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4 Months Ago
Cleaning up, separating weapons
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4 Months Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
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4 Months Ago
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4 Months Ago
Initial commit Addon text Rough baseline
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4 Months Ago
junkpile prefab setting tweaks
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4 Months Ago
Animal model maya files
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4 Months Ago
Fixed edge case that could lead to train tunnel network just ending and spilling out into darkness at the end of a station
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4 Months Ago
Initial junkpile scientist prefab, brain setup, empty design.
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4 Months Ago
Don't include shared/decals.cpp
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4 Months Ago
Moving these out of source control since they're part of sbox_game now
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4 Months Ago
Remove some more debug spam
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4 Months Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
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4 Months Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
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4 Months Ago
json fixes fix reroll tether despawn on hit properly Merge branch 'master' of SpaceUsurperUnity ballpit sfx edgerunner effects
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4 Months Ago
Made a Press button prefab for the train tunnel elevators and wired them up to all of the elevator floors
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4 Months Ago
Lighting & roadsides backup
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4 Months Ago
4 Months Ago
Damage train when hitting barricade
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4 Months Ago
Reduce train speed a bit more when a barricade is hit
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4 Months Ago
Remove debug prints
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4 Months Ago
Train barricades working
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
LODComponent compile fix for SERVER
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4 Months Ago
Big BulletSystem codegen refactor
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4 Months Ago
Train barrier collision handling
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