154,674 Commits over 2,649 Days - 2.43cph!

4 Months Ago
Spline index data update
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4 Months Ago
Pookie bear deploy guide update
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4 Months Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
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4 Months Ago
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4 Months Ago
Let manifest builds regenerate world splines
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4 Months Ago
Split hotloading tests up Even safer cache check for delegate substitutions Replace delegates with null if we can't find a valid substitution
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Revert accidental changes to deployable elevator
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4 Months Ago
Another failing delegate hotload test case Fixed possible NRE in FindMatchingLambdaMethod
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4 Months Ago
S2P tunnel entrance, run some more DoPrepare Fixes missing top elevator at tunnel entrance
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4 Months Ago
More robust solution for cached lambda types in hotload
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4 Months Ago
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4 Months Ago
Fixed captured lambda values sometimes not being copied in hotload
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4 Months Ago
roadsign gloves skinnable
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4 Months Ago
valentines approval
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4 Months Ago
Navmesh pathing WIP Merge branch 'master' of sbox
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4 Months Ago
Fix up remaining broken citizen props
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4 Months Ago
Add dump thumbnail action to asset browser page
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4 Months Ago
Adding CreateAction test
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4 Months Ago
Update baseaccess.txt Added logger warning with exception Initial Hotload unit tests Test hotload convert simple Action/Func RconListener issue warnings instead of errors Added ActionNonSimple hotload test Merge branch 'master' of sbox
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4 Months Ago
Add studiomdllib and meshutils to sbox_game group
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4 Months Ago
ModelDoc: Add *.obj to mesh files extensions list
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4 Months Ago
more ballpit sfx strings cleanup Merge branch 'master' of SpaceUsurperUnity
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4 Months Ago
Upgrade to net 5.0.3
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4 Months Ago
Updated Jenkinsfile
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4 Months Ago
Updated Jenkinsfile with ECS cleanup test
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4 Months Ago
Updated .gitignore ECS codegen support for more collision related bullet properties OnLifetimeFinished ECS codegen support Fixed referencing player in generated BulletSystem callbacks ECS bullet sprite changing support Bulk of ECS bullet vs unit pixel collisions done
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4 Months Ago
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting) Ran DoPrepare on elevator.static.top to fix prefab id
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4 Months Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
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4 Months Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
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4 Months Ago
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
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4 Months Ago
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
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4 Months Ago
Fixed exception in RunCommandFromClient
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4 Months Ago
Cleaning up gameglue Fixed UI being offset in console Fixed menu background image size Add navmesh to testmap Initial NavMesh binds Merge branch 'master' of sbox
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4 Months Ago
Prefab updates (OnlyVisibleUnderground tag)
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4 Months Ago
OnlyVisibleUnderground tag
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4 Months Ago
Fairly terrible system to hide train tunnels unless inside underground environment volume
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4 Months Ago
hotdog
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4 Months Ago
Fixed drone material Physics impact sound tweaks
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4 Months Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
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4 Months Ago
Keep children sorted (will need to revisit) Effect tweaks Stop doing skin goo particles
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4 Months Ago
art drop
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4 Months Ago
test map backup
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4 Months Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
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4 Months Ago
added missing elevator call buttons to 1200 segments
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4 Months Ago
detail pass on stairwell elevator model
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4 Months Ago
Texture fixes Texture fixes Merge branch 'master' of sbox
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4 Months Ago
realm removed some scripts on animal prefabs
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