226,513 Commits over 3,714 Days - 2.54cph!

3 Months Ago
Leaderboard backup, run #9868
3 Months Ago
Gimzo -> Gizmo
3 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
3 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
3 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
3 Months Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
3 Months Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
3 Months Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
3 Months Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
3 Months Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
3 Months Ago
Comments test
3 Months Ago
Can filter packages by contest:{contestid} List contest entries Randomize entry list GetPackage speed up Fix code highlight Filter contest entries properly
3 Months Ago
Component editor
3 Months Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
3 Months Ago
Notifications foundation
3 Months Ago
Leaderboard backup, run #9844
3 Months Ago
Flame jet iteration
3 Months Ago
tutorial end cinematic mixdown tweak
3 Months Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
3 Months Ago
Fixed issues lignting with store when in-game
3 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
3 Months Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
3 Months Ago
Make these functions more readable
3 Months Ago
Finished harbor 1 dressing
3 Months Ago
Reserialized materials
3 Months Ago
Gib explosion
3 Months Ago
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3 Months Ago
Gib death alternative
3 Months Ago
Clear velocity on respawn
3 Months Ago
Fill items on the last row of the abyss pack
3 Months Ago
Close takeover screen when clicking anything off of it Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
3 Months Ago
Tweaks
3 Months Ago
Add light test scene to main menu
3 Months Ago
Split items into two rows for lumberjack takeover
3 Months Ago
Adjust kill trigger on SpinnerCrusher
3 Months Ago
Fixes
3 Months Ago
Fix incorrect sizing of skin viewer on takeover screens
3 Months Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
3 Months Ago
Finish hooking up modal details
3 Months Ago
tutorial end cinematic audio tweaks
3 Months Ago
packaged food - cans update
3 Months Ago
Fixed station prefabs
3 Months Ago
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
3 Months Ago
quick fix to skeleton gib vmdl
3 Months Ago
Fill in the replaced item and breaks down into sections
3 Months Ago
Contest entry
3 Months Ago
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
3 Months Ago
Player preview no longer affected by sun/moon directional light
3 Months Ago
Baseline
3 Months Ago
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