224,049 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Native resource Load methods should only be called from main thread, the resourcesystem has no idea what to do with a blocking load on a thread and will just crash
3 Months Ago
use the other MIN()
3 Months Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
3 Months Ago
Fix multiple box-shadow parsing (oops) UI box / shadow / filter shader recompile
3 Months Ago
Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
3 Months Ago
CSS box-shadow inset implementation https://files.facepunch.com/alexguthrie/1b2311b1/sbox_QVsBt34bNx.png sbox-issues/issues/3649
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Fixed AI node related crashes, probably
3 Months Ago
Fix possible division by zero in layout when scale is zero
3 Months Ago
Stronger blurs for lewis
3 Months Ago
Fixed backpacks not facing player when they are dropped
3 Months Ago
Removed useless logs
3 Months Ago
Fix UIEffect on CoverImage
3 Months Ago
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
3 Months Ago
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation) Increase collider size of large backpack to prevent it tipping over when dropped on flat ground Decrease collider size of small backpack to match the new model
3 Months Ago
Basic support for custom C# nodes
3 Months Ago
3 Months Ago
Expose Node.MarkDirty
3 Months Ago
Added force option to ActionGraph.Validate
3 Months Ago
3 Months Ago
Each SceneMap has a unique SpawnGroupHandle, fixes crashes with multiple map instances (including 3d skyboxes) in scenes
3 Months Ago
Added animations to vendor listings
3 Months Ago
Added Rohans fixes for Flex Element NaNs
3 Months Ago
Fix cover image sizing weirdness
3 Months Ago
Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably
3 Months Ago
Merge large backpack smaller scale -> backpacks
3 Months Ago
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
3 Months Ago
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
3 Months Ago
ItemStore image blur
3 Months Ago
Improve trash spawner Conveyor mover
3 Months Ago
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
3 Months Ago
Add Rohans custom script to imagery on store item
3 Months Ago
Skin bundle update
3 Months Ago
Get rid of INodeAttribute.Kind
3 Months Ago
3 Months Ago
Fix custom editor
3 Months Ago
Appear to have fixed NRE when wearing backpack while another backpack is equipped
3 Months Ago
Look for INodeAttribute instead of NodeAttribute
3 Months Ago
3 Months Ago
Locker skin fix tweaks
3 Months Ago
S2P all
3 Months Ago
Fix Graphics.MipmapGen trying to generate one out of bounds mip
3 Months Ago
Add a CoverImage component
3 Months Ago
set sewer branch to skip HLOD by default
3 Months Ago
SubContext support on RenderContext (#1441) * Add IRenderContext::GetSubContext() to get or create a sub context for a new thread, use it in managedsceneobject Render contexts can never be passed between threads; they can only be used on the thread that created them. The thread index will be set in the constructor and can't change after that. This causes a problem in our current implementation of SceneCustomObject that reuses the threaded render context on the main thread and expects we can add things,modify and render it from there, for D3D11 it is not a problem since the implementation or driver seems to have a mutex for command lists, but on Vulkan that gives validation errors and causes crashes. This implements the concept of SubThreads to RenderContext, a very simple way to pass the render context around and consume it in a timely manner, it creates a new render context with the same characteristics as the parent one in a new thread and submits it when the parent context is released
3 Months Ago
Facepunch.ActionGraph API changes Fixed race condition in Tools/CodeGen Updated Facepunch.ActionGraphs Don't list GameObjectActionComponent in action graph menus
3 Months Ago
3 Months Ago
Fix variable default values in BindingSurface.FromNode
3 Months Ago
updated model for CNY launcher, prefab updates, set up animator with new admire
3 Months Ago
Updated LargeBackpack with Female version